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Searched refs:_numMovieTexts (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Danimation.cpp130 _numMovieTexts = numMovieTexts; in play()
195 if (index < _numMovieTexts) { in closeTextObject()
296 if (_currentMovieText < _numMovieTexts) { in performPostProcessing()
303 if ((_vm->getSubtitles() || !text->_speechId) && _currentMovieText < _numMovieTexts) { in performPostProcessing()
H A Danimation.h75 uint32 _numMovieTexts; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Danimation.cpp132 _numMovieTexts = numMovieTexts; in play()
197 if (index < _numMovieTexts) { in closeTextObject()
300 if (_currentMovieText < _numMovieTexts) { in performPostProcessing()
307 if ((_vm->getSubtitles() || !text->_speechId) && _currentMovieText < _numMovieTexts) { in performPostProcessing()
H A Danimation.h75 uint32 _numMovieTexts; variable