Searched refs:_numObjs (Results 1 – 9 of 9) sorted by relevance
347 uint64 numberOfObjects(void) { finalizeData(); return(_numObjs); }; in numberOfObjects()356 _numObjs = 0; in clearStatistics()386 _numObjs += _histogram[ii]; in finalizeData()393 if (_numObjs > 1) in finalizeData()394 _mean /= _numObjs; in finalizeData()399 if (_numObjs > 1) in finalizeData()400 _stddev = sqrt(_stddev / (_numObjs - 1)); in finalizeData()418 if (_median >= _numObjs / 2) { // If we've seen half of them, set the in finalizeData()448 if (_mad >= _numObjs / 2) { in finalizeData()483 uint64 _numObjs; variable
55 _numObjs = 0; in initialize()91 _objList[_numObjs].id = id; in addToList()92 _objList[_numObjs].compact = compact; in addToList()93 _numObjs++; in addToList()114 _numObjs = 0; in engine()145 for (uint16 cnt = 0; (cnt < _numObjs) && (!touchedId); cnt++) { in engine()185 _numObjs = 0; in engine()
103 uint16 _numObjs; variable
59 _numObjs = dataLen / _lenObjs; in Container()63 _numObjs = _res->readUint16BE(); in Container()74 uint numGroups = _numObjs / 64; in Container()75 if ((_numObjs % 64) > 0) { in Container()
71 uint _numObjs; variable