Searched refs:_oAnimFrame (Results 1 – 5 of 5) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | objects.cpp | 1470 object[i]._oAnimFrame = 4; in AddVilebook() 1943 object[i]._oAnimFrame--; in Obj_FlameTrap() 2154 object[oi]._oAnimFrame++; in ProcessObjects() 2839 object[i]._oAnimFrame++; in OperateLever() 2902 object[i]._oAnimFrame++; in OperateBook() 3101 object[i]._oAnimFrame++; in OperateMushPatch() 3269 object[i]._oAnimFrame++; in OperatePedistal() 4183 object[i]._oAnimFrame++; in OperateArmorStand() 4249 object[i]._oAnimFrame = 3; in OperateCauldron() 4398 object[i]._oAnimFrame++; in OperateWeaponRack() [all …]
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H A D | scrollrt.cpp | 502 int nCel = object[bv]._oAnimFrame; in DrawObject() 510 …CelBlitOutlineTo(out, 194, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAni… in DrawObject() 512 …CelClippedDrawLightTo(out, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAni… in DrawObject() 514 …CelClippedDrawTo(out, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAnimWidt… in DrawObject()
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H A D | themes.cpp | 741 object[oi]._oAnimFrame += 2; in Theme_Library()
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H A D | loadsave.cpp | 689 pObject->_oAnimFrame = file->nextLE<Sint32>(); in LoadObject() 1646 file->writeLE<Sint32>(pObject->_oAnimFrame); in SaveObject()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | structs.h | 82 int _oAnimFrame; // Current frame of animation. member
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