Home
last modified time | relevance | path

Searched refs:_oAnimFrame (Results 1 – 5 of 5) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp1470 object[i]._oAnimFrame = 4; in AddVilebook()
1943 object[i]._oAnimFrame--; in Obj_FlameTrap()
2154 object[oi]._oAnimFrame++; in ProcessObjects()
2839 object[i]._oAnimFrame++; in OperateLever()
2902 object[i]._oAnimFrame++; in OperateBook()
3101 object[i]._oAnimFrame++; in OperateMushPatch()
3269 object[i]._oAnimFrame++; in OperatePedistal()
4183 object[i]._oAnimFrame++; in OperateArmorStand()
4249 object[i]._oAnimFrame = 3; in OperateCauldron()
4398 object[i]._oAnimFrame++; in OperateWeaponRack()
[all …]
H A Dscrollrt.cpp502 int nCel = object[bv]._oAnimFrame; in DrawObject()
510 …CelBlitOutlineTo(out, 194, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAni… in DrawObject()
512 …CelClippedDrawLightTo(out, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAni… in DrawObject()
514 …CelClippedDrawTo(out, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAnimWidt… in DrawObject()
H A Dthemes.cpp741 object[oi]._oAnimFrame += 2; in Theme_Library()
H A Dloadsave.cpp689 pObject->_oAnimFrame = file->nextLE<Sint32>(); in LoadObject()
1646 file->writeLE<Sint32>(pObject->_oAnimFrame); in SaveObject()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Dstructs.h82 int _oAnimFrame; // Current frame of animation. member