Searched refs:_obstacles (Results 1 – 14 of 14) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/gnap/scenes/ |
H A D | arcade.cpp | 58 _obstacles[i]._prevId = -1; in Scene49() 59 _obstacles[i]._currId = -1; in Scene49() 60 _obstacles[i]._laneNum = -1; in Scene49() 97 _obstacles[j]._laneNum = 1; in checkObstacles() 104 _obstacles[j]._laneNum = 2; in checkObstacles() 111 _obstacles[j]._laneNum = 3; in checkObstacles() 118 _obstacles[j]._laneNum = 2; in checkObstacles() 125 _obstacles[j]._laneNum = 1; in checkObstacles() 132 _obstacles[j]._laneNum = 2; in checkObstacles() 149 _obstacles[j]._currId = _obstacles[j]._prevId; in checkObstacles() [all …]
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H A D | arcade.h | 65 Scene49Obstacle _obstacles[5]; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/scenes/ |
H A D | arcade.cpp | 58 _obstacles[i]._prevId = -1; in Scene49() 59 _obstacles[i]._currId = -1; in Scene49() 60 _obstacles[i]._laneNum = -1; in Scene49() 97 _obstacles[j]._laneNum = 1; in checkObstacles() 104 _obstacles[j]._laneNum = 2; in checkObstacles() 111 _obstacles[j]._laneNum = 3; in checkObstacles() 118 _obstacles[j]._laneNum = 2; in checkObstacles() 125 _obstacles[j]._laneNum = 1; in checkObstacles() 132 _obstacles[j]._laneNum = 2; in checkObstacles() 147 _obstacles[j]._currId = _obstacles[j]._prevId; in checkObstacles() [all …]
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H A D | arcade.h | 65 Scene49Obstacle _obstacles[5]; variable
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/dports/cad/openroad/OpenROAD-2.0/src/mpl/src/ParquetFP/src/ |
H A D | DB.cxx | 302 *_obstacles = *(db->_obstacles); in DB() 317 if (_obstacles) in ~DB() 318 delete _obstacles; in ~DB() 330 if (_obstacles) in operator =() 331 delete _obstacles; in operator =() 341 *(_obstacles) = *(db2._obstacles); in operator =() 380 *(_obstacles) = *(db2._obstacles); in DB() 582 if (_obstacles) in clean() 598 return _obstacles; in getObstacles() 603 if (_obstacles) in addObstacles() [all …]
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H A D | DB.h | 54 Nodes* _obstacles; // <aaronnn> variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_walk.cpp | 428 _vm->_obstacles->add(x0, z0, x1, z1); in obstaclesAddNearActors() 434 _vm->_obstacles->restore(); in obstaclesRestore() 458 if (_vm->_obstacles->findNextWaypoint(from, to, &next1)) { in nextOnPath()
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H A D | scene_objects.cpp | 331 _vm->_obstacles->clear(); in updateObstacles() 338 _vm->_obstacles->add(x0, z0, x1, z1); in updateObstacles() 341 _vm->_obstacles->backup(); in updateObstacles()
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H A D | bladerunner.cpp | 170 _obstacles = nullptr; in BladeRunnerEngine() 501 _obstacles = new Obstacles(this); in startup() 936 delete _obstacles; in shutdown() 937 _obstacles = nullptr; in shutdown() 1132 _obstacles->draw(); in gameTick() 2073 _obstacles->save(s); in saveGame() 2181 _obstacles->load(s); in loadGame()
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H A D | bladerunner.h | 155 Obstacles *_obstacles; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_walk.cpp | 428 _vm->_obstacles->add(x0, z0, x1, z1); in obstaclesAddNearActors() 434 _vm->_obstacles->restore(); in obstaclesRestore() 458 if (_vm->_obstacles->findNextWaypoint(from, to, &next1)) { in nextOnPath()
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H A D | scene_objects.cpp | 331 _vm->_obstacles->clear(); in updateObstacles() 338 _vm->_obstacles->add(x0, z0, x1, z1); in updateObstacles() 341 _vm->_obstacles->backup(); in updateObstacles()
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H A D | bladerunner.cpp | 175 _obstacles = nullptr; in BladeRunnerEngine() 515 _obstacles = new Obstacles(this); in startup() 992 delete _obstacles; in shutdown() 993 _obstacles = nullptr; in shutdown() 1198 _obstacles->draw(); in gameTick() 2211 _obstacles->save(s); in saveGame() 2323 _obstacles->load(s); in loadGame()
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H A D | bladerunner.h | 158 Obstacles *_obstacles; variable
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