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Searched refs:_obstacles (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gnap/scenes/
H A Darcade.cpp58 _obstacles[i]._prevId = -1; in Scene49()
59 _obstacles[i]._currId = -1; in Scene49()
60 _obstacles[i]._laneNum = -1; in Scene49()
97 _obstacles[j]._laneNum = 1; in checkObstacles()
104 _obstacles[j]._laneNum = 2; in checkObstacles()
111 _obstacles[j]._laneNum = 3; in checkObstacles()
118 _obstacles[j]._laneNum = 2; in checkObstacles()
125 _obstacles[j]._laneNum = 1; in checkObstacles()
132 _obstacles[j]._laneNum = 2; in checkObstacles()
149 _obstacles[j]._currId = _obstacles[j]._prevId; in checkObstacles()
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H A Darcade.h65 Scene49Obstacle _obstacles[5]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/scenes/
H A Darcade.cpp58 _obstacles[i]._prevId = -1; in Scene49()
59 _obstacles[i]._currId = -1; in Scene49()
60 _obstacles[i]._laneNum = -1; in Scene49()
97 _obstacles[j]._laneNum = 1; in checkObstacles()
104 _obstacles[j]._laneNum = 2; in checkObstacles()
111 _obstacles[j]._laneNum = 3; in checkObstacles()
118 _obstacles[j]._laneNum = 2; in checkObstacles()
125 _obstacles[j]._laneNum = 1; in checkObstacles()
132 _obstacles[j]._laneNum = 2; in checkObstacles()
147 _obstacles[j]._currId = _obstacles[j]._prevId; in checkObstacles()
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H A Darcade.h65 Scene49Obstacle _obstacles[5]; variable
/dports/cad/openroad/OpenROAD-2.0/src/mpl/src/ParquetFP/src/
H A DDB.cxx302 *_obstacles = *(db->_obstacles); in DB()
317 if (_obstacles) in ~DB()
318 delete _obstacles; in ~DB()
330 if (_obstacles) in operator =()
331 delete _obstacles; in operator =()
341 *(_obstacles) = *(db2._obstacles); in operator =()
380 *(_obstacles) = *(db2._obstacles); in DB()
582 if (_obstacles) in clean()
598 return _obstacles; in getObstacles()
603 if (_obstacles) in addObstacles()
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H A DDB.h54 Nodes* _obstacles; // <aaronnn> variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp428 _vm->_obstacles->add(x0, z0, x1, z1); in obstaclesAddNearActors()
434 _vm->_obstacles->restore(); in obstaclesRestore()
458 if (_vm->_obstacles->findNextWaypoint(from, to, &next1)) { in nextOnPath()
H A Dscene_objects.cpp331 _vm->_obstacles->clear(); in updateObstacles()
338 _vm->_obstacles->add(x0, z0, x1, z1); in updateObstacles()
341 _vm->_obstacles->backup(); in updateObstacles()
H A Dbladerunner.cpp170 _obstacles = nullptr; in BladeRunnerEngine()
501 _obstacles = new Obstacles(this); in startup()
936 delete _obstacles; in shutdown()
937 _obstacles = nullptr; in shutdown()
1132 _obstacles->draw(); in gameTick()
2073 _obstacles->save(s); in saveGame()
2181 _obstacles->load(s); in loadGame()
H A Dbladerunner.h155 Obstacles *_obstacles; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp428 _vm->_obstacles->add(x0, z0, x1, z1); in obstaclesAddNearActors()
434 _vm->_obstacles->restore(); in obstaclesRestore()
458 if (_vm->_obstacles->findNextWaypoint(from, to, &next1)) { in nextOnPath()
H A Dscene_objects.cpp331 _vm->_obstacles->clear(); in updateObstacles()
338 _vm->_obstacles->add(x0, z0, x1, z1); in updateObstacles()
341 _vm->_obstacles->backup(); in updateObstacles()
H A Dbladerunner.cpp175 _obstacles = nullptr; in BladeRunnerEngine()
515 _obstacles = new Obstacles(this); in startup()
992 delete _obstacles; in shutdown()
993 _obstacles = nullptr; in shutdown()
1198 _obstacles->draw(); in gameTick()
2211 _obstacles->save(s); in saveGame()
2323 _obstacles->load(s); in loadGame()
H A Dbladerunner.h158 Obstacles *_obstacles; variable