Home
last modified time | relevance | path

Searched refs:_offsetInBuffer (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Ddisplay_client.h198 void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; } in setOffsetInBuffer()
230 Point _offsetInBuffer; ///> Where in the texture to draw variable
H A Ddisplay_client.cpp700 float textureStartX = textureFix + _offsetInBuffer.x; in fillVertices()
701 float textureStartY = textureFix + _offsetInBuffer.y; in fillVertices()
709 float textureEndX = -textureFix + _offsetInBuffer.x + textureLeftX; in fillVertices()
710 float textureEndY = -textureFix + _offsetInBuffer.y + textureLeftY; in fillVertices()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Ddisplay_client.h198 void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; } in setOffsetInBuffer()
230 Point _offsetInBuffer; ///> Where in the texture to draw variable
H A Ddisplay_client.cpp700 float textureStartX = textureFix + _offsetInBuffer.x; in fillVertices()
701 float textureStartY = textureFix + _offsetInBuffer.y; in fillVertices()
709 float textureEndX = -textureFix + _offsetInBuffer.x + textureLeftX; in fillVertices()
710 float textureEndY = -textureFix + _offsetInBuffer.y + textureLeftY; in fillVertices()