Searched refs:_original_volume (Results 1 – 4 of 4) sorted by relevance
31 _original_volume(audio.GetVolume()), in FadeInEffect()49 if (new_volume >= _original_volume) { in Update()50 _audio.SetVolume(_original_volume); in Update()65 _original_volume(audio.GetVolume()), in FadeOutEffect()83 _audio.SetVolume(_original_volume); in Update()
86 float _original_volume;117 float _original_volume;
121 _original_volume(0.0f), in AudioDescriptor()146 _original_volume(copy._original_volume), in AudioDescriptor()636 _original_volume = GetVolume(); in FadeOut()638 if (_original_volume <= 0.0f) { in FadeOut()828 …float new_volume = GetVolume() - (_original_volume - (_original_volume - (time_elapsed / _fade_eff… in _HandleFadeStates()
427 float _original_volume; variable