Home
last modified time | relevance | path

Searched refs:_original_volume (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_effects.cpp31 _original_volume(audio.GetVolume()), in FadeInEffect()
49 if (new_volume >= _original_volume) { in Update()
50 _audio.SetVolume(_original_volume); in Update()
65 _original_volume(audio.GetVolume()), in FadeOutEffect()
83 _audio.SetVolume(_original_volume); in Update()
H A Daudio_effects.h86 float _original_volume;
117 float _original_volume;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.cpp121 _original_volume(0.0f), in AudioDescriptor()
146 _original_volume(copy._original_volume), in AudioDescriptor()
636 _original_volume = GetVolume(); in FadeOut()
638 if (_original_volume <= 0.0f) { in FadeOut()
828 …float new_volume = GetVolume() - (_original_volume - (_original_volume - (time_elapsed / _fade_eff… in _HandleFadeStates()
H A Daudio_descriptor.h427 float _original_volume; variable