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Searched refs:_pAnimCnt (Results 1 – 5 of 5) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h82 Sint32 _pAnimCnt; // Increases by one each game tick, counting how close we are to _pAnimDelay member
H A Dplayer.cpp503 plr[pnum]._pAnimCnt = 0; in NewPlrAnim()
1032 plr[pnum]._pAnimCnt = random_(2, 3); in InitPlayer()
3635 plr[pnum]._pAnimCnt++;
3636 if (plr[pnum]._pAnimCnt > plr[pnum]._pAnimDelay) {
3637 plr[pnum]._pAnimCnt = 0;
H A Dloadsave.cpp333 pPlayer->_pAnimCnt = file->nextLE<Sint32>(); in LoadPlayer()
1309 file->writeLE<Sint32>(pPlayer->_pAnimCnt); in SavePlayer()
H A Ditems.cpp1072 plr[p]._pAnimCnt = 0; in CalcPlrItemVals()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp293 ASSERT_EQ(pPlayer->_pAnimCnt, 1); in AssertPlayer()