Searched refs:_pAnimCnt (Results 1 – 5 of 5) sorted by relevance
82 Sint32 _pAnimCnt; // Increases by one each game tick, counting how close we are to _pAnimDelay member
503 plr[pnum]._pAnimCnt = 0; in NewPlrAnim()1032 plr[pnum]._pAnimCnt = random_(2, 3); in InitPlayer()3635 plr[pnum]._pAnimCnt++;3636 if (plr[pnum]._pAnimCnt > plr[pnum]._pAnimDelay) {3637 plr[pnum]._pAnimCnt = 0;
333 pPlayer->_pAnimCnt = file->nextLE<Sint32>(); in LoadPlayer()1309 file->writeLE<Sint32>(pPlayer->_pAnimCnt); in SavePlayer()
1072 plr[p]._pAnimCnt = 0; in CalcPlrItemVals()
293 ASSERT_EQ(pPlayer->_pAnimCnt, 1); in AssertPlayer()