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Searched refs:_pAnimLen (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h83 Sint32 _pAnimLen; // Number of frames in current animation member
H A Dmulti.cpp932 plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1; in recv_plrinfo()
933 plr[pnum]._pVar8 = 2 * plr[pnum]._pAnimLen; in recv_plrinfo()
H A Dplayer.cpp501 plr[pnum]._pAnimLen = numFrames; in NewPlrAnim()
1036 plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1; in InitPlayer()
1037 plr[pnum]._pVar8 = 2 * plr[pnum]._pAnimLen; in InitPlayer()
3092 plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen;
3639 if (plr[pnum]._pAnimFrame > plr[pnum]._pAnimLen) {
H A Dmsg.cpp2231 plr[pnum]._pAnimFrame = plr[pnum]._pAnimLen - 1; in On_PLAYER_JOINLEVEL()
2232 plr[pnum]._pVar8 = plr[pnum]._pAnimLen << 1; in On_PLAYER_JOINLEVEL()
H A Dloadsave.cpp334 pPlayer->_pAnimLen = file->nextLE<Sint32>(); in LoadPlayer()
1310 file->writeLE<Sint32>(pPlayer->_pAnimLen); in SavePlayer()
H A Ditems.cpp1070 plr[p]._pAnimLen = plr[p]._pNFrames; in CalcPlrItemVals()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp294 ASSERT_EQ(pPlayer->_pAnimLen, 20); in AssertPlayer()