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Searched refs:_pBFrames (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h180 Sint32 _pBFrames; member
H A Dplayer.cpp555 plr[pnum]._pBFrames = PlrGFXAnimLens[pc][3]; in SetPlrAnims()
1523 NewPlrAnim(pnum, plr[pnum]._pBAnim[dir], plr[pnum]._pBFrames, 2, plr[pnum]._pBWidth); in StartPlrBlock()
2938 plr[pnum]._pAnimFrame = plr[pnum]._pBFrames;
2941 if (plr[pnum]._pAnimFrame >= plr[pnum]._pBFrames) {
H A Dloadsave.cpp451 pPlayer->_pBFrames = file->nextLE<Sint32>(); in LoadPlayer()
1426 file->writeLE<Sint32>(pPlayer->_pBFrames); in SavePlayer()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp338 ASSERT_EQ(pPlayer->_pBFrames, 0); in AssertPlayer()