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Searched refs:_pDamageMod (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dcontrol.cpp1437 mindam += plr[myplr]._pDamageMod; in DrawChr()
1439 mindam += plr[myplr]._pDamageMod >> 1; in DrawChr()
1441 mindam += plr[myplr]._pDamageMod; in DrawChr()
1448 maxdam += plr[myplr]._pDamageMod; in DrawChr()
1450 maxdam += plr[myplr]._pDamageMod >> 1; in DrawChr()
1452 maxdam += plr[myplr]._pDamageMod; in DrawChr()
H A Dplayer.h122 Sint32 _pDamageMod; member
H A Ditems.cpp849 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200; in CalcPlrItemVals()
858 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 150; in CalcPlrItemVals()
862 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 150; in CalcPlrItemVals()
864 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 250; in CalcPlrItemVals()
866 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100; in CalcPlrItemVals()
871 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 75; in CalcPlrItemVals()
873 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 75; in CalcPlrItemVals()
875 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 300; in CalcPlrItemVals()
877 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100; in CalcPlrItemVals()
886 plr[p]._pDamageMod += plr[p]._pLevel * plr[p]._pVitality / 100; in CalcPlrItemVals()
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H A Dplayer.cpp703 plr[pnum]._pDamageMod = (plr[pnum]._pStrength + plr[pnum]._pDexterity) * plr[pnum]._pLevel / 150; in CreatePlayer()
705 plr[pnum]._pDamageMod = plr[pnum]._pLevel * (plr[pnum]._pStrength + plr[pnum]._pDexterity) / 200; in CreatePlayer()
707 plr[pnum]._pDamageMod = plr[pnum]._pStrength * plr[pnum]._pLevel / 100; in CreatePlayer()
2435 dam += plr[pnum]._pDamageMod;
2649 dam += plr[pnum]._pIBonusDamMod + plr[pnum]._pDamageMod;
4069 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
4071 plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100;
4136 plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pDexterity + plr[p]._pStrength) / 200;
4210 plr[p]._pDamageMod = dm;
4252 plr[p]._pDamageMod = dm;
H A Dloadsave.cpp385 pPlayer->_pDamageMod = file->nextLE<Sint32>(); in LoadPlayer()
1361 file->writeLE<Sint32>(pPlayer->_pDamageMod); in SavePlayer()
H A Dmissiles.cpp691 dam += plr[pnum]._pDamageMod;
693 dam += (plr[pnum]._pDamageMod >> 1);
991 dam += plr[pnum]._pIBonusDamMod + plr[pnum]._pDamageMod + dam * plr[pnum]._pIBonusDam / 100;
H A Dobjects.cpp4836 objdam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod + objdam * plr[pnum]._pIBonusDam / 100; in BreakObject()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp313 ASSERT_EQ(pPlayer->_pDamageMod, 101); in AssertPlayer()