Searched refs:_pLvlVisited (Results 1 – 9 of 9) sorted by relevance
479 if (gbTheoQuest && plr->_pLvlVisited[17]) { in InitTowners()746 if (!plr[p]._pLvlVisited[0] && !towner[t]._tMsgSaid) { in TalkToTowner()752 …if ((plr[p]._pLvlVisited[2] || plr[p]._pLvlVisited[4]) && quests[Q_SKELKING]._qactive != QUEST_NOT… in TalkToTowner()985 if (plr[p]._pLvlVisited[1] || (gbIsHellfire && plr[p]._pLvlVisited[5])) { in TalkToTowner()1090 if (plr[p]._pLvlVisited[2]) in TalkToTowner()1092 if (plr[p]._pLvlVisited[5]) in TalkToTowner()1094 if (plr[p]._pLvlVisited[7]) in TalkToTowner()1121 if (plr[p]._pLvlVisited[2]) { in TalkToTowner()1124 if (plr[p]._pLvlVisited[5]) { in TalkToTowner()1127 if (plr[p]._pLvlVisited[7]) { in TalkToTowner()[all …]
208 if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21]) in T_Pass3()
153 bool _pLvlVisited[NUMLEVELS]; member
813 plr[pnum]._pLvlVisited[i] = FALSE; in CreatePlayer()2055 plr[pnum]._pLvlVisited[plr[pnum].plrlevel] = TRUE; in InitLevelChange()4293 …if (currlevel == 1 && !plr[myplr]._pLvlVisited[1] && !gbIsMultiplayer && !(plr[myplr].pDungMsgs & …4309 …} else if (currlevel == 5 && !plr[myplr]._pLvlVisited[5] && !gbIsMultiplayer && !(plr[myplr].pDung…4325 …} else if (currlevel == 9 && !plr[myplr]._pLvlVisited[9] && !gbIsMultiplayer && !(plr[myplr].pDung…4341 …} else if (currlevel == 13 && !plr[myplr]._pLvlVisited[13] && !gbIsMultiplayer && !(plr[myplr].pDu…4357 …} else if (currlevel == 16 && !plr[myplr]._pLvlVisited[15] && !gbIsMultiplayer && !(plr[myplr].pDu…4363 …} else if (currlevel == 17 && !plr[myplr]._pLvlVisited[17] && !gbIsMultiplayer && !(plr[myplr].pDu…4370 …} else if (currlevel == 19 && !plr[myplr]._pLvlVisited[19] && !gbIsMultiplayer && !(plr[myplr].pDu…4374 …} else if (currlevel == 21 && !plr[myplr]._pLvlVisited[21] && !gbIsMultiplayer && !(plr[myplr].pDu…
1843 visited = visited || plr[i]._pLvlVisited[currlevel]; in LoadGameLevel()1849 … if (firstflag || lvldir == ENTRY_LOAD || !plr[myplr]._pLvlVisited[currlevel] || gbIsMultiplayer) { in LoadGameLevel()1890 if (!firstflag && lvldir != ENTRY_LOAD && plr[myplr]._pLvlVisited[currlevel] && !gbIsMultiplayer) in LoadGameLevel()
421 pPlayer->_pLvlVisited[i] = file->nextBool8(); in LoadPlayer()1396 file->writeLE<Uint8>(pPlayer->_pLvlVisited[i]); in SavePlayer()1991 plr[myplr]._pLvlVisited[currlevel] = TRUE; in SaveLevel()
2244 if (plr[myplr]._pLvlVisited[i]) in SetupTownStores()
673 plr[myplr]._pLvlVisited[currlevel] = TRUE; in DeltaSaveLevel()
322 ASSERT_EQ(CountBool(pPlayer->_pLvlVisited, NUMLEVELS), 0); in AssertPlayer()