Searched refs:_pNumInv (Results 1 – 15 of 15) sorted by relevance
24 plr[myplr]._pNumInv = 0; in clear_inventory()31 plr[myplr]._pNumInv = 5; in TEST()75 plr[myplr]._pNumInv = 0; in TEST()101 plr[myplr]._pNumInv = 10; in TEST()126 plr[myplr]._pNumInv = 1; in TEST()144 plr[myplr]._pNumInv = 1; in TEST()152 EXPECT_EQ(plr[myplr]._pNumInv, 0); in TEST()161 plr[myplr]._pNumInv = 2; in TEST()174 EXPECT_EQ(plr[myplr]._pNumInv, 1); in TEST()197 plr[myplr]._pNumInv = 1; in TEST()[all …]
207 pPack->_pNumInv = 2; in PackPlayerTest()277 ASSERT_EQ(pPlayer->_pNumInv, 2); in AssertPlayer()
105 pPack->_pNumInv = pPlayer->_pNumInv; in PackPlayer()188 for (i = 0; i < pPlayer->_pNumInv; i++) { in VerifyGoldSeeds()190 for (j = 0; j < pPlayer->_pNumInv; j++) { in VerifyGoldSeeds()273 pPlayer->_pNumInv = pPack->_pNumInv; in UnPackPlayer()
960 plr[pnum]._pNumInv++; in AutoPlace()1052 int ii = plr[pnum]._pNumInv; in GoldAutoPlace()1054 plr[pnum]._pNumInv = plr[pnum]._pNumInv + 1; in GoldAutoPlace()1427 il = plr[pnum]._pNumInv; in CheckInvPaste()1429 plr[pnum]._pNumInv++; in CheckInvPaste()1437 plr[pnum]._pNumInv++; in CheckInvPaste()1438 it = plr[pnum]._pNumInv; in CheckInvPaste()1720 player._pNumInv--; in CheckInvCut()1722 if (player._pNumInv > 0 && player._pNumInv != iv) { in CheckInvCut()1846 plr[pnum]._pNumInv--; in RemoveInvItem()[all …]
497 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartSSell()544 stextsmax = plr[myplr]._pNumInv; in S_StartSSell()595 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartSRepair()616 stextsmax = plr[myplr]._pNumInv; in S_StartSRepair()754 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartWSell()801 stextsmax = plr[myplr]._pNumInv; in S_StartWSell()857 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartWRecharge()877 stextsmax = plr[myplr]._pNumInv; in S_StartWRecharge()1186 stextsmax = plr[myplr]._pNumInv; in S_StartSIdentify()1504 ii = plr[myplr]._pNumInv; in PlaceStoreGold()[all …]
56 ni = plr[myplr]._pNumInv++; in GiveGoldCheat()62 plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; in GiveGoldCheat()
61 Uint8 _pNumInv; member
184 Sint32 _pNumInv; member
3467 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()3501 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()3546 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()3564 for (j = 0; j < plr[pnum]._pNumInv; j++) in OperateShrine()3675 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()3790 t = plr[pnum]._pNumInv; // check in OperateShrine()3793 plr[pnum]._pNumInv++; in OperateShrine()3794 plr[pnum].InvGrid[j] = plr[pnum]._pNumInv; in OperateShrine()3894 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
1107 for (i = 0; i < plr[p]._pNumInv; i++) { in CalcPlrScrolls()1205 i = p->_pNumInv; in CalcPlrItemMin()1232 for (i = 0; i < plr[p]._pNumInv; i++) { in CalcPlrBookVals()1330 for (i = 0; i < plr[pnum]._pNumInv; i++) { in GetGoldSeed()1385 plr[p]._pNumInv = 0; in CreatePlrItems()1483 plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem; in CreatePlrItems()1484 plr[p].InvGrid[30] = plr[p]._pNumInv; in CreatePlrItems()1492 plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem; in CreatePlrItems()1493 plr[p].InvGrid[i] = plr[p]._pNumInv; in CreatePlrItems()
427 for (t = 0; t < plr[myplr]._pNumInv; t++) { in DrawSpellList()1060 for (i = 0; i < plr[myplr]._pNumInv; i++) { in CheckPanelInfo()
1906 for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) { in DropHalfPlayersGold()1931 for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) { in DropHalfPlayersGold()1968 for (i = 0; i < plr[pnum]._pNumInv; i++) { in StripTopGold()3470 for (i = 0; i < plr[myplr]._pNumInv; i++) {
705 for (*i = 0; *i < plr[pnum]._pNumInv; (*i)++) { in PlrHasItem()
456 pPlayer->_pNumInv = file->nextLE<Sint32>(); in LoadPlayer()1431 file->writeLE<Sint32>(pPlayer->_pNumInv); in SavePlayer()
28 "plr[myplr].InvGrid[i] <= plr[myplr]._pNumInv"