Home
last modified time | relevance | path

Searched refs:_pNumInv (Results 1 – 15 of 15) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dinv_test.cpp24 plr[myplr]._pNumInv = 0; in clear_inventory()
31 plr[myplr]._pNumInv = 5; in TEST()
75 plr[myplr]._pNumInv = 0; in TEST()
101 plr[myplr]._pNumInv = 10; in TEST()
126 plr[myplr]._pNumInv = 1; in TEST()
144 plr[myplr]._pNumInv = 1; in TEST()
152 EXPECT_EQ(plr[myplr]._pNumInv, 0); in TEST()
161 plr[myplr]._pNumInv = 2; in TEST()
174 EXPECT_EQ(plr[myplr]._pNumInv, 1); in TEST()
197 plr[myplr]._pNumInv = 1; in TEST()
[all …]
H A Dwritehero_test.cpp207 pPack->_pNumInv = 2; in PackPlayerTest()
277 ASSERT_EQ(pPlayer->_pNumInv, 2); in AssertPlayer()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dpack.cpp105 pPack->_pNumInv = pPlayer->_pNumInv; in PackPlayer()
188 for (i = 0; i < pPlayer->_pNumInv; i++) { in VerifyGoldSeeds()
190 for (j = 0; j < pPlayer->_pNumInv; j++) { in VerifyGoldSeeds()
273 pPlayer->_pNumInv = pPack->_pNumInv; in UnPackPlayer()
H A Dinv.cpp960 plr[pnum]._pNumInv++; in AutoPlace()
1052 int ii = plr[pnum]._pNumInv; in GoldAutoPlace()
1054 plr[pnum]._pNumInv = plr[pnum]._pNumInv + 1; in GoldAutoPlace()
1427 il = plr[pnum]._pNumInv; in CheckInvPaste()
1429 plr[pnum]._pNumInv++; in CheckInvPaste()
1437 plr[pnum]._pNumInv++; in CheckInvPaste()
1438 it = plr[pnum]._pNumInv; in CheckInvPaste()
1720 player._pNumInv--; in CheckInvCut()
1722 if (player._pNumInv > 0 && player._pNumInv != iv) { in CheckInvCut()
1846 plr[pnum]._pNumInv--; in RemoveInvItem()
[all …]
H A Dstores.cpp497 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartSSell()
544 stextsmax = plr[myplr]._pNumInv; in S_StartSSell()
595 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartSRepair()
616 stextsmax = plr[myplr]._pNumInv; in S_StartSRepair()
754 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartWSell()
801 stextsmax = plr[myplr]._pNumInv; in S_StartWSell()
857 for (i = 0; i < plr[myplr]._pNumInv; i++) { in S_StartWRecharge()
877 stextsmax = plr[myplr]._pNumInv; in S_StartWRecharge()
1186 stextsmax = plr[myplr]._pNumInv; in S_StartSIdentify()
1504 ii = plr[myplr]._pNumInv; in PlaceStoreGold()
[all …]
H A Ddebug.cpp56 ni = plr[myplr]._pNumInv++; in GiveGoldCheat()
62 plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; in GiveGoldCheat()
H A Dpack.h61 Uint8 _pNumInv; member
H A Dplayer.h184 Sint32 _pNumInv; member
H A Dobjects.cpp3467 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
3501 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
3546 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
3564 for (j = 0; j < plr[pnum]._pNumInv; j++) in OperateShrine()
3675 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
3790 t = plr[pnum]._pNumInv; // check in OperateShrine()
3793 plr[pnum]._pNumInv++; in OperateShrine()
3794 plr[pnum].InvGrid[j] = plr[pnum]._pNumInv; in OperateShrine()
3894 for (j = 0; j < plr[pnum]._pNumInv; j++) { in OperateShrine()
H A Ditems.cpp1107 for (i = 0; i < plr[p]._pNumInv; i++) { in CalcPlrScrolls()
1205 i = p->_pNumInv; in CalcPlrItemMin()
1232 for (i = 0; i < plr[p]._pNumInv; i++) { in CalcPlrBookVals()
1330 for (i = 0; i < plr[pnum]._pNumInv; i++) { in GetGoldSeed()
1385 plr[p]._pNumInv = 0; in CreatePlrItems()
1483 plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem; in CreatePlrItems()
1484 plr[p].InvGrid[30] = plr[p]._pNumInv; in CreatePlrItems()
1492 plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem; in CreatePlrItems()
1493 plr[p].InvGrid[i] = plr[p]._pNumInv; in CreatePlrItems()
H A Dcontrol.cpp427 for (t = 0; t < plr[myplr]._pNumInv; t++) { in DrawSpellList()
1060 for (i = 0; i < plr[myplr]._pNumInv; i++) { in CheckPanelInfo()
H A Dplayer.cpp1906 for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) { in DropHalfPlayersGold()
1931 for (i = 0; i < plr[pnum]._pNumInv && hGold > 0; i++) { in DropHalfPlayersGold()
1968 for (i = 0; i < plr[pnum]._pNumInv; i++) { in StripTopGold()
3470 for (i = 0; i < plr[myplr]._pNumInv; i++) {
H A Dtowners.cpp705 for (*i = 0; *i < plr[pnum]._pNumInv; (*i)++) { in PlrHasItem()
H A Dloadsave.cpp456 pPlayer->_pNumInv = file->nextLE<Sint32>(); in LoadPlayer()
1431 file->writeLE<Sint32>(pPlayer->_pNumInv); in SavePlayer()
/dports/games/devilutionX/devilutionX-1.2.1/docs/
H A DBACKGROUND.md28 "plr[myplr].InvGrid[i] <= plr[myplr]._pNumInv"