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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.cpp1028 …float fDenom = (SOFTNEARCLIPPZ - _pVertexB->vworld.z) / (_pVertexA->vworld.z - _pVertexB->vworld.z… in ARX_ClippZ()
1029 e3dTemp.x = (_pVertexA->vworld.x - _pVertexB->vworld.x) * fDenom + _pVertexB->vworld.x; in ARX_ClippZ()
1030 e3dTemp.y = (_pVertexA->vworld.y - _pVertexB->vworld.y) * fDenom + _pVertexB->vworld.y; in ARX_ClippZ()
1056 void ARX_DrawPrimitive_ClippZ(TexturedVertex * _pVertexA, TexturedVertex * _pVertexB, TexturedVerte… in ARX_DrawPrimitive_ClippZ() argument
1059 float fDenom = ((SOFTNEARCLIPPZ + _fAdd) - _pVertexB->p.z) / (_pVertexA->p.z - _pVertexB->p.z); in ARX_DrawPrimitive_ClippZ()
1060 e3dTemp.x = (_pVertexA->p.x - _pVertexB->p.x) * fDenom + _pVertexB->p.x; in ARX_DrawPrimitive_ClippZ()
1061 e3dTemp.y = (_pVertexA->p.y - _pVertexB->p.y) * fDenom + _pVertexB->p.y; in ARX_DrawPrimitive_ClippZ()
1067 fRA = checked_range_cast<float>((_pVertexA->color >> 16) & 255); in ARX_DrawPrimitive_ClippZ()
1068 fGA = checked_range_cast<float>((_pVertexA->color >> 8) & 255); in ARX_DrawPrimitive_ClippZ()
1069 fBA = checked_range_cast<float>(_pVertexA->color & 255); in ARX_DrawPrimitive_ClippZ()
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