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Searched refs:_pathNode (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dpathfinding3d.cpp48 _pathNode[i].clear(); in PathFinding3D()
218 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath()
225 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath()
233 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath()
243 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath()
816 _pathNode[i - 1]._x, _pathNode[i - 1]._z, in buildFramelist()
817 _pathNode[i]._x, _pathNode[i]._z)) { in buildFramelist()
994 len += _vm->dist3D(_pathNode[i]._x, 0.0f, _pathNode[i]._z, in buildFramelist()
995 _pathNode[i + 1]._x, 0.0f, _pathNode[i + 1]._z); in buildFramelist()
998 ox = _pathNode[i + 1]._x - _pathNode[i]._x; in buildFramelist()
[all …]
H A Dpathfinding3d.h93 SPathNode _pathNode[MAXPATHNODES]; variable
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthQt/
H A DAnnotationDialogs.cpp320 _pathNode = path; in AddPathDialog()
384 _root->removeChild(_pathNode); in clearDisplay()
405 _pathNode->setFeature(_inFeature); in resetValues()
411 _root->removeChild(_pathNode); in resetValues()
412 _pathNode = 0L; in resetValues()
428 if (_pathNode.valid() && _pathFeature.valid()) in refreshFeatureNode()
432 _pathNode->setFeature(_pathFeature); in refreshFeatureNode()
480 if (!_pathNode.valid()) in addPoint()
483 _root->addChild(_pathNode); in addPoint()
497 if (_pathNode.valid()) in accept()
[all …]
H A DAnnotationDialogs126 osgEarth::Annotation::AnnotationNode* getAnnotation() { return _pathNode.get(); }
157 osg::ref_ptr<osgEarth::Annotation::FeatureNode> _pathNode;
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dactor.cpp115 _pathNode = 0; in Actor()
555 if (_actor->_pathNode) { in stopActor()
557 delete _actor->_pathNode; in stopActor()
560 _actor->_pathNode = 0; in stopActor()
598 if (_actor->_pathNode) { in startTalkActor()
749 _actor->_pathNode = pathNode; in startMoveActor()
799 prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1]; in updateActorMovement()
892 delete _actor->_pathNode; in updateActorMovement()
895 _actor->_pathNode = 0; in updateActorMovement()
1399 if (control->_actor->_pathNode) { in actorControlRoutine()
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H A Dactor.h172 PointArray *_pathNode; variable
H A Dsequenceopcodes.cpp197 if (control->_actor->_pathNode) { in opGotoSequence()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dactor.cpp115 _pathNode = 0; in Actor()
555 if (_actor->_pathNode) { in stopActor()
557 delete _actor->_pathNode; in stopActor()
560 _actor->_pathNode = 0; in stopActor()
598 if (_actor->_pathNode) { in startTalkActor()
749 _actor->_pathNode = pathNode; in startMoveActor()
799 prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1]; in updateActorMovement()
892 delete _actor->_pathNode; in updateActorMovement()
895 _actor->_pathNode = 0; in updateActorMovement()
1398 if (control->_actor->_pathNode) { in actorControlRoutine()
[all …]
H A Dactor.h172 PointArray *_pathNode; variable
H A Dsequenceopcodes.cpp197 if (control->_actor->_pathNode) { in opGotoSequence()
/dports/games/flightgear/flightgear-2020.3.11/src/Autopilot/
H A Droute_mgr.hxx138 SGPropertyNode_ptr _pathNode; member in FGRouteMgr
H A Droute_mgr.cxx373 _pathNode = fgGetNode(RM "file-path", 0, true); in init()
382 SGPath path = SGPath::fromUtf8(_pathNode->getStringValue()); in postinit()
735 SGPath path = SGPath::fromUtf8(mgr->_pathNode->getStringValue()); in valueChanged()
738 SGPath path = SGPath::fromUtf8(mgr->_pathNode->getStringValue()); in valueChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dillusions_duckman.cpp468 delete control->_actor->_pathNode; in testMainActorCollision()
470 control->_actor->_pathNode = 0; in testMainActorCollision()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dillusions_duckman.cpp473 delete control->_actor->_pathNode; in testMainActorCollision()
475 control->_actor->_pathNode = 0; in testMainActorCollision()