Searched refs:_pathNode (Results 1 – 14 of 14) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | pathfinding3d.cpp | 48 _pathNode[i].clear(); in PathFinding3D() 218 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath() 225 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath() 233 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath() 243 _pathNode[_numPathNodes - 1]._x, _pathNode[_numPathNodes - 1]._z, in findPath() 816 _pathNode[i - 1]._x, _pathNode[i - 1]._z, in buildFramelist() 817 _pathNode[i]._x, _pathNode[i]._z)) { in buildFramelist() 994 len += _vm->dist3D(_pathNode[i]._x, 0.0f, _pathNode[i]._z, in buildFramelist() 995 _pathNode[i + 1]._x, 0.0f, _pathNode[i + 1]._z); in buildFramelist() 998 ox = _pathNode[i + 1]._x - _pathNode[i]._x; in buildFramelist() [all …]
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H A D | pathfinding3d.h | 93 SPathNode _pathNode[MAXPATHNODES]; variable
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthQt/ |
H A D | AnnotationDialogs.cpp | 320 _pathNode = path; in AddPathDialog() 384 _root->removeChild(_pathNode); in clearDisplay() 405 _pathNode->setFeature(_inFeature); in resetValues() 411 _root->removeChild(_pathNode); in resetValues() 412 _pathNode = 0L; in resetValues() 428 if (_pathNode.valid() && _pathFeature.valid()) in refreshFeatureNode() 432 _pathNode->setFeature(_pathFeature); in refreshFeatureNode() 480 if (!_pathNode.valid()) in addPoint() 483 _root->addChild(_pathNode); in addPoint() 497 if (_pathNode.valid()) in accept() [all …]
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H A D | AnnotationDialogs | 126 osgEarth::Annotation::AnnotationNode* getAnnotation() { return _pathNode.get(); } 157 osg::ref_ptr<osgEarth::Annotation::FeatureNode> _pathNode;
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | actor.cpp | 115 _pathNode = 0; in Actor() 555 if (_actor->_pathNode) { in stopActor() 557 delete _actor->_pathNode; in stopActor() 560 _actor->_pathNode = 0; in stopActor() 598 if (_actor->_pathNode) { in startTalkActor() 749 _actor->_pathNode = pathNode; in startMoveActor() 799 prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1]; in updateActorMovement() 892 delete _actor->_pathNode; in updateActorMovement() 895 _actor->_pathNode = 0; in updateActorMovement() 1399 if (control->_actor->_pathNode) { in actorControlRoutine() [all …]
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H A D | actor.h | 172 PointArray *_pathNode; variable
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H A D | sequenceopcodes.cpp | 197 if (control->_actor->_pathNode) { in opGotoSequence()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | actor.cpp | 115 _pathNode = 0; in Actor() 555 if (_actor->_pathNode) { in stopActor() 557 delete _actor->_pathNode; in stopActor() 560 _actor->_pathNode = 0; in stopActor() 598 if (_actor->_pathNode) { in startTalkActor() 749 _actor->_pathNode = pathNode; in startMoveActor() 799 prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1]; in updateActorMovement() 892 delete _actor->_pathNode; in updateActorMovement() 895 _actor->_pathNode = 0; in updateActorMovement() 1398 if (control->_actor->_pathNode) { in actorControlRoutine() [all …]
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H A D | actor.h | 172 PointArray *_pathNode; variable
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H A D | sequenceopcodes.cpp | 197 if (control->_actor->_pathNode) { in opGotoSequence()
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/dports/games/flightgear/flightgear-2020.3.11/src/Autopilot/ |
H A D | route_mgr.hxx | 138 SGPropertyNode_ptr _pathNode; member in FGRouteMgr
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H A D | route_mgr.cxx | 373 _pathNode = fgGetNode(RM "file-path", 0, true); in init() 382 SGPath path = SGPath::fromUtf8(_pathNode->getStringValue()); in postinit() 735 SGPath path = SGPath::fromUtf8(mgr->_pathNode->getStringValue()); in valueChanged() 738 SGPath path = SGPath::fromUtf8(mgr->_pathNode->getStringValue()); in valueChanged()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 468 delete control->_actor->_pathNode; in testMainActorCollision() 470 control->_actor->_pathNode = 0; in testMainActorCollision()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 473 delete control->_actor->_pathNode; in testMainActorCollision() 475 control->_actor->_pathNode = 0; in testMainActorCollision()
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