/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | thread.cpp | 33 _pauseCtr(0), _terminated(false) { in Thread() 72 ++_pauseCtr; in pause() 73 if (_pauseCtr == 1) in pause() 80 --_pauseCtr; in unpause() 81 if (_pauseCtr == 0) in unpause() 88 --_pauseCtr; in resume() 89 if (_pauseCtr == 0) in resume() 96 ++_pauseCtr; in suspend() 97 if (_pauseCtr == 1) in suspend() 104 --_pauseCtr; in notify() [all …]
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H A D | actor.cpp | 58 : _vm(vm), _pauseCtr(0) { in Actor() 59 _pauseCtr = 0; in Actor() 124 ++_pauseCtr; in pause() 128 --_pauseCtr; in unpause() 192 _pauseCtr = 0; in Control() 613 if (_actor->_pauseCtr > 0) in sequenceActor() 1236 ++control->_pauseCtr; in pauseControls() 1245 --control->_pauseCtr; in unpauseControls() 1255 ++control->_pauseCtr; in pauseControlsBySceneId() 1266 --control->_pauseCtr; in unpauseControlsBySceneId() [all …]
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H A D | illusions.cpp | 148 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine) in updateActors() 157 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) { in updateSequences() 188 …if (control->_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(ac… in updateGraphics()
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H A D | actor.h | 114 int _pauseCtr; variable 232 int _pauseCtr; variable
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H A D | thread.h | 71 int _pauseCtr; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | thread.cpp | 33 _pauseCtr(0), _terminated(false) { in Thread() 72 ++_pauseCtr; in pause() 73 if (_pauseCtr == 1) in pause() 80 --_pauseCtr; in unpause() 81 if (_pauseCtr == 0) in unpause() 88 --_pauseCtr; in resume() 89 if (_pauseCtr == 0) in resume() 96 ++_pauseCtr; in suspend() 97 if (_pauseCtr == 1) in suspend() 104 --_pauseCtr; in notify() [all …]
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H A D | actor.cpp | 58 : _vm(vm), _pauseCtr(0) { in Actor() 59 _pauseCtr = 0; in Actor() 124 ++_pauseCtr; in pause() 128 --_pauseCtr; in unpause() 192 _pauseCtr = 0; in Control() 613 if (_actor->_pauseCtr > 0) in sequenceActor() 1237 ++control->_pauseCtr; in pauseControls() 1246 --control->_pauseCtr; in unpauseControls() 1256 ++control->_pauseCtr; in pauseControlsBySceneId() 1267 --control->_pauseCtr; in unpauseControlsBySceneId() [all …]
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H A D | illusions.cpp | 156 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine) in updateActors() 165 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) { in updateSequences() 196 …if (control->_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(ac… in updateGraphics()
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H A D | actor.h | 114 int _pauseCtr; variable 232 int _pauseCtr; variable
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H A D | thread.h | 71 int _pauseCtr; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/resources/ |
H A D | talkresource.cpp | 80 : _vm(vm), _pauseCtr(0) { in TalkInstance() 99 ++_pauseCtr; in pause() 100 if (_pauseCtr == 1) in pause() 105 --_pauseCtr; in unpause() 106 if (_pauseCtr == 0) in unpause()
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H A D | actorresource.cpp | 186 _pauseCtr = 0; in load() 191 if (_pauseCtr <= 0) in unload() 198 ++_pauseCtr; in pause() 199 if (_pauseCtr == 1) in pause() 204 --_pauseCtr; in unpause() 205 if (_pauseCtr == 0) in unpause() 292 if (actorInstance->_pauseCtr <= 0 && actorInstance->_actorResource->containsSequence(sequence)) in findSequenceFrames() 309 …if (actorInstance->_pauseCtr == 0 && actorInstance->_actorResource->findNamedPoint(namedPointId, p… in findNamedPoint()
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H A D | backgroundresource.cpp | 385 : _vm(vm), _sceneId(0), _pauseCtr(0), _bgRes(0), _savedPalette(0) { in BackgroundInstance() 427 ++_pauseCtr; in pause() 428 if (_pauseCtr <= 1) { in pause() 439 --_pauseCtr; in unpause() 440 if (_pauseCtr <= 0) { in unpause() 596 if ((*it)->_pauseCtr == 0) in findActiveBackgroundInstance()
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H A D | talkresource.h | 74 int _pauseCtr; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/resources/ |
H A D | talkresource.cpp | 87 : _vm(vm), _pauseCtr(0) { in TalkInstance() 106 ++_pauseCtr; in pause() 107 if (_pauseCtr == 1) in pause() 112 --_pauseCtr; in unpause() 113 if (_pauseCtr == 0) in unpause()
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H A D | actorresource.cpp | 186 _pauseCtr = 0; in load() 191 if (_pauseCtr <= 0) in unload() 198 ++_pauseCtr; in pause() 199 if (_pauseCtr == 1) in pause() 204 --_pauseCtr; in unpause() 205 if (_pauseCtr == 0) in unpause() 292 if (actorInstance->_pauseCtr <= 0 && actorInstance->_actorResource->containsSequence(sequence)) in findSequenceFrames() 309 …if (actorInstance->_pauseCtr == 0 && actorInstance->_actorResource->findNamedPoint(namedPointId, p… in findNamedPoint()
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H A D | backgroundresource.cpp | 385 : _vm(vm), _sceneId(0), _pauseCtr(0), _bgRes(0), _savedPalette(0) { in BackgroundInstance() 427 ++_pauseCtr; in pause() 428 if (_pauseCtr <= 1) { in pause() 439 --_pauseCtr; in unpause() 440 if (_pauseCtr <= 0) { in unpause() 598 if ((*it)->_pauseCtr == 0) in findActiveBackgroundInstance()
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H A D | talkresource.h | 74 int _pauseCtr; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/ |
H A D | illusions_bbdou.cpp | 86 activeScene._pauseCtr = 0; in push() 95 ++_stack.top()._pauseCtr; in pauseActiveScene() 99 --_stack.top()._pauseCtr; in unpauseActiveScene() 110 *pauseCtr = _stack[index - 1]._pauseCtr; in getActiveSceneInfo() 121 if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0) in isSceneActive() 193 _pauseCtr = 0; in run() 535 if (_pauseCtr > 0) in newScriptThread() 539 while (scriptThread->_pauseCtr <= 0 && updateResult != kTSTerminate && updateResult != kTSYield) { in newScriptThread() 624 if (++_pauseCtr == 1) { in pause() 633 if (--_pauseCtr == 0) { in unpause()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | illusions_bbdou.cpp | 86 activeScene._pauseCtr = 0; in push() 95 ++_stack.top()._pauseCtr; in pauseActiveScene() 99 --_stack.top()._pauseCtr; in unpauseActiveScene() 110 *pauseCtr = _stack[index - 1]._pauseCtr; in getActiveSceneInfo() 121 if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0) in isSceneActive() 193 _pauseCtr = 0; in run() 531 if (_pauseCtr > 0) in newScriptThread() 535 while (scriptThread->_pauseCtr <= 0 && updateResult != kTSTerminate && updateResult != kTSYield) { in newScriptThread() 620 if (++_pauseCtr == 1) { in pause() 629 if (--_pauseCtr == 0) { in unpause()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/ |
H A D | abortablethread.cpp | 42 if (_status != 1 || _pauseCtr < 0) in onUpdate() 46 ++_pauseCtr; in onUpdate()
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H A D | talkthread_duckman.cpp | 86 _pauseCtrPtr = &_pauseCtr; in onUpdate() 87 _pauseCtr = 0; in onUpdate()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/ |
H A D | abortablethread.cpp | 42 if (_status != 1 || _pauseCtr < 0) in onUpdate() 46 ++_pauseCtr; in onUpdate()
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H A D | talkthread_duckman.cpp | 86 _pauseCtrPtr = &_pauseCtr; in onUpdate() 87 _pauseCtr = 0; in onUpdate()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | propertytimers.cpp | 88 if (_vm->_pauseCtr <= 0) { in updatePropertyTimers()
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