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Searched refs:_pauseCtr (Results 1 – 25 of 40) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dthread.cpp33 _pauseCtr(0), _terminated(false) { in Thread()
72 ++_pauseCtr; in pause()
73 if (_pauseCtr == 1) in pause()
80 --_pauseCtr; in unpause()
81 if (_pauseCtr == 0) in unpause()
88 --_pauseCtr; in resume()
89 if (_pauseCtr == 0) in resume()
96 ++_pauseCtr; in suspend()
97 if (_pauseCtr == 1) in suspend()
104 --_pauseCtr; in notify()
[all …]
H A Dactor.cpp58 : _vm(vm), _pauseCtr(0) { in Actor()
59 _pauseCtr = 0; in Actor()
124 ++_pauseCtr; in pause()
128 --_pauseCtr; in unpause()
192 _pauseCtr = 0; in Control()
613 if (_actor->_pauseCtr > 0) in sequenceActor()
1236 ++control->_pauseCtr; in pauseControls()
1245 --control->_pauseCtr; in unpauseControls()
1255 ++control->_pauseCtr; in pauseControlsBySceneId()
1266 --control->_pauseCtr; in unpauseControlsBySceneId()
[all …]
H A Dillusions.cpp148 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine) in updateActors()
157 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) { in updateSequences()
188 …if (control->_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(ac… in updateGraphics()
H A Dactor.h114 int _pauseCtr; variable
232 int _pauseCtr; variable
H A Dthread.h71 int _pauseCtr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dthread.cpp33 _pauseCtr(0), _terminated(false) { in Thread()
72 ++_pauseCtr; in pause()
73 if (_pauseCtr == 1) in pause()
80 --_pauseCtr; in unpause()
81 if (_pauseCtr == 0) in unpause()
88 --_pauseCtr; in resume()
89 if (_pauseCtr == 0) in resume()
96 ++_pauseCtr; in suspend()
97 if (_pauseCtr == 1) in suspend()
104 --_pauseCtr; in notify()
[all …]
H A Dactor.cpp58 : _vm(vm), _pauseCtr(0) { in Actor()
59 _pauseCtr = 0; in Actor()
124 ++_pauseCtr; in pause()
128 --_pauseCtr; in unpause()
192 _pauseCtr = 0; in Control()
613 if (_actor->_pauseCtr > 0) in sequenceActor()
1237 ++control->_pauseCtr; in pauseControls()
1246 --control->_pauseCtr; in unpauseControls()
1256 ++control->_pauseCtr; in pauseControlsBySceneId()
1267 --control->_pauseCtr; in unpauseControlsBySceneId()
[all …]
H A Dillusions.cpp156 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_controlRoutine) in updateActors()
165 if (control->_pauseCtr == 0 && control->_actor && control->_actor->_seqCodeIp) { in updateSequences()
196 …if (control->_pauseCtr == 0 && actor && (actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) && !(ac… in updateGraphics()
H A Dactor.h114 int _pauseCtr; variable
232 int _pauseCtr; variable
H A Dthread.h71 int _pauseCtr; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/resources/
H A Dtalkresource.cpp80 : _vm(vm), _pauseCtr(0) { in TalkInstance()
99 ++_pauseCtr; in pause()
100 if (_pauseCtr == 1) in pause()
105 --_pauseCtr; in unpause()
106 if (_pauseCtr == 0) in unpause()
H A Dactorresource.cpp186 _pauseCtr = 0; in load()
191 if (_pauseCtr <= 0) in unload()
198 ++_pauseCtr; in pause()
199 if (_pauseCtr == 1) in pause()
204 --_pauseCtr; in unpause()
205 if (_pauseCtr == 0) in unpause()
292 if (actorInstance->_pauseCtr <= 0 && actorInstance->_actorResource->containsSequence(sequence)) in findSequenceFrames()
309 …if (actorInstance->_pauseCtr == 0 && actorInstance->_actorResource->findNamedPoint(namedPointId, p… in findNamedPoint()
H A Dbackgroundresource.cpp385 : _vm(vm), _sceneId(0), _pauseCtr(0), _bgRes(0), _savedPalette(0) { in BackgroundInstance()
427 ++_pauseCtr; in pause()
428 if (_pauseCtr <= 1) { in pause()
439 --_pauseCtr; in unpause()
440 if (_pauseCtr <= 0) { in unpause()
596 if ((*it)->_pauseCtr == 0) in findActiveBackgroundInstance()
H A Dtalkresource.h74 int _pauseCtr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/resources/
H A Dtalkresource.cpp87 : _vm(vm), _pauseCtr(0) { in TalkInstance()
106 ++_pauseCtr; in pause()
107 if (_pauseCtr == 1) in pause()
112 --_pauseCtr; in unpause()
113 if (_pauseCtr == 0) in unpause()
H A Dactorresource.cpp186 _pauseCtr = 0; in load()
191 if (_pauseCtr <= 0) in unload()
198 ++_pauseCtr; in pause()
199 if (_pauseCtr == 1) in pause()
204 --_pauseCtr; in unpause()
205 if (_pauseCtr == 0) in unpause()
292 if (actorInstance->_pauseCtr <= 0 && actorInstance->_actorResource->containsSequence(sequence)) in findSequenceFrames()
309 …if (actorInstance->_pauseCtr == 0 && actorInstance->_actorResource->findNamedPoint(namedPointId, p… in findNamedPoint()
H A Dbackgroundresource.cpp385 : _vm(vm), _sceneId(0), _pauseCtr(0), _bgRes(0), _savedPalette(0) { in BackgroundInstance()
427 ++_pauseCtr; in pause()
428 if (_pauseCtr <= 1) { in pause()
439 --_pauseCtr; in unpause()
440 if (_pauseCtr <= 0) { in unpause()
598 if ((*it)->_pauseCtr == 0) in findActiveBackgroundInstance()
H A Dtalkresource.h74 int _pauseCtr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/
H A Dillusions_bbdou.cpp86 activeScene._pauseCtr = 0; in push()
95 ++_stack.top()._pauseCtr; in pauseActiveScene()
99 --_stack.top()._pauseCtr; in unpauseActiveScene()
110 *pauseCtr = _stack[index - 1]._pauseCtr; in getActiveSceneInfo()
121 if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0) in isSceneActive()
193 _pauseCtr = 0; in run()
535 if (_pauseCtr > 0) in newScriptThread()
539 while (scriptThread->_pauseCtr <= 0 && updateResult != kTSTerminate && updateResult != kTSYield) { in newScriptThread()
624 if (++_pauseCtr == 1) { in pause()
633 if (--_pauseCtr == 0) { in unpause()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dillusions_bbdou.cpp86 activeScene._pauseCtr = 0; in push()
95 ++_stack.top()._pauseCtr; in pauseActiveScene()
99 --_stack.top()._pauseCtr; in unpauseActiveScene()
110 *pauseCtr = _stack[index - 1]._pauseCtr; in getActiveSceneInfo()
121 if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0) in isSceneActive()
193 _pauseCtr = 0; in run()
531 if (_pauseCtr > 0) in newScriptThread()
535 while (scriptThread->_pauseCtr <= 0 && updateResult != kTSTerminate && updateResult != kTSYield) { in newScriptThread()
620 if (++_pauseCtr == 1) { in pause()
629 if (--_pauseCtr == 0) { in unpause()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/
H A Dabortablethread.cpp42 if (_status != 1 || _pauseCtr < 0) in onUpdate()
46 ++_pauseCtr; in onUpdate()
H A Dtalkthread_duckman.cpp86 _pauseCtrPtr = &_pauseCtr; in onUpdate()
87 _pauseCtr = 0; in onUpdate()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/
H A Dabortablethread.cpp42 if (_status != 1 || _pauseCtr < 0) in onUpdate()
46 ++_pauseCtr; in onUpdate()
H A Dtalkthread_duckman.cpp86 _pauseCtrPtr = &_pauseCtr; in onUpdate()
87 _pauseCtr = 0; in onUpdate()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dpropertytimers.cpp88 if (_vm->_pauseCtr <= 0) { in updatePropertyTimers()

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