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Searched refs:_pico_printf (Results 1 – 25 of 33) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/libs/picomodel/
H A Dpm_fm.c83 _pico_printf( PICO_WARNING, "FM Header Ident incorrect\n"); in _fm_canload()
106 _pico_printf( PICO_WARNING, "FM Skin Ident incorrect\n"); in _fm_canload()
129 _pico_printf( PICO_WARNING, "FM ST Ident incorrect\n"); in _fm_canload()
138 _pico_printf( PICO_WARNING, "FM ST Version incorrect\n"); in _fm_canload()
152 _pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n"); in _fm_canload()
245 _pico_printf( PICO_WARNING, "FM Skin Ident incorrect\n"); in _fm_load()
260 _pico_printf( PICO_WARNING, "FM ST Ident incorrect\n"); in _fm_load()
275 _pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n"); in _fm_load()
528 _pico_printf( PICO_NORMAL, " Dups = %d\n", dups); in _fm_load()
549 _pico_printf( PICO_NORMAL, "\n"); in _fm_load()
[all …]
H A Dpm_lwo.c137 _pico_printf( PICO_ERROR, "Invalid or out-of-range LWO frame specified" ); in _lwo_load()
153_pico_printf( PICO_ERROR, "Couldn't load LWO file, failed on ID '%s', position %d", lwo_lwIDToStr(… in _lwo_load()
170 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _lwo_load()
186_pico_printf( PICO_WARNING, "LWO loader discards any geometry data not in Layer 1 (%d layers found… in _lwo_load()
227 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _lwo_load()
243 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _lwo_load()
266 _pico_printf( PICO_ERROR, "Unable to allocate hash table" ); in _lwo_load()
281_pico_printf( PICO_WARNING, "LWO loader discarded a polygon because it's type != FACE (%s)", lwo_l… in _lwo_load()
288_pico_printf( PICO_WARNING, "LWO loader discarded a polygon because it has != 3 verts (%d)", pol->… in _lwo_load()
380 _pico_printf( PICO_ERROR, "Unable to allocate hash bucket entry table" ); in _lwo_load()
[all …]
H A Dpm_md2.c364 _pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName ); in _md2_load()
392 _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); in _md2_load()
398 _pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" ); in _md2_load()
435_pico_printf(PICO_VERBOSE,"Skins: %d Verts: %d STs: %d Triangles: %d Frames: %d\nSkin Name \"%… in _md2_load()
445 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _md2_load()
459 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _md2_load()
470 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _md2_load()
507 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); in _md2_load()
536 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); in _md2_load()
551 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n"); in _md2_load()
[all …]
H A Dpm_terrain.c104 _pico_printf( PICO_ERROR, "Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); in _terrain_load_tga_buffer()
111 _pico_printf( PICO_ERROR, "Indexed color TGA images not supported\n" ); in _terrain_load_tga_buffer()
117 _pico_printf( PICO_ERROR, "Only 32 or 24 bit TGA images supported (not indexed color)\n"); in _terrain_load_tga_buffer()
373 _pico_printf( PICO_ERROR, "Invalid PicoTerrain model" ); in _terrain_load()
447 _pico_printf( PICO_ERROR, "PicoTerrain model with invalid heightmap" ); in _terrain_load()
468 _pico_printf( PICO_WARNING, "PicoTerrain colormap/heightmap size mismatch" ); in _terrain_load()
479 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _terrain_load()
493 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _terrain_load()
508 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _terrain_load()
H A Dpm_md3.c231 _pico_printf( PICO_ERROR, "MD3 with 0 frames" ); in _md3_load()
237 _pico_printf( PICO_ERROR, "Invalid or out-of-range MD3 frame specified" ); in _md3_load()
310 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _md3_load()
330 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _md3_load()
345 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _md3_load()
H A Dpm_mdc.c506 _pico_printf( PICO_ERROR, "MDC with 0 frames" ); in _mdc_load()
512 _pico_printf( PICO_ERROR, "Invalid or out-of-range MDC frame specified" ); in _mdc_load()
610 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _mdc_load()
630 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _mdc_load()
645 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _mdc_load()
H A Dpm_ase.c97 _pico_printf ( PICO_ERROR , "No ASE material exists with id %i\n" , mtlIdParent ); in _ase_get_submaterial()
128_pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMt… in _ase_get_submaterial_or_default()
196 _pico_printf ( PICO_NORMAL , "ASE Material %i" , mtl->mtlId ); in _ase_print_materials()
200_pico_printf ( PICO_NORMAL , " -- ASE SubMaterial %i - %s\n" , subMtl->subMtlId , subMtl->shader-… in _ase_print_materials()
302 _pico_printf ( PICO_ERROR , "Could not allocate a new surface!\n" ); in PicoModelFindOrAddSurface()
549 _pico_printf( PICO_ERROR,"%s in ASE, line %d.",m,p->curLine); \ in _ase_load()
1186 _pico_printf( PICO_NORMAL, "Loaded model in in %-.2f second(s)\n", elapsed ); in _ase_load()
H A Dpm_obj.c292 _pico_printf( PICO_ERROR,"Missing material name in MTL, line %d.",p->curLine); in _obj_mtl_load()
321 _pico_printf( PICO_ERROR,"Missing material map name in MTL, line %d.",p->curLine); in _obj_mtl_load()
501 _pico_printf( PICO_ERROR,"%s in OBJ, line %d.",m,p->curLine); \ in _obj_load()
H A Dpm_ms3d.c189 _pico_printf( PICO_ERROR,"MS3D file ignored. Only MS3D 1.3 and 1.4 is supported." ); in _ms3d_canload()
289_pico_printf( PICO_ERROR,"Vertex %d index %d out of range (%d, max %d)",i,k,triangle->vertexIndice… in _ms3d_load()
H A Dpm_3ds.c452 _pico_printf( PICO_WARNING,"3DS mesh is missing shader name"); in GetMeshShader()
695 _pico_printf( PICO_WARNING, in DoNextChunk()
/dports/games/netradiant/netradiant-20150621-src/libs/picomodel/
H A Dpm_fm.c82 _pico_printf( PICO_WARNING, "FM Header Ident incorrect\n" ); in _fm_canload()
105 _pico_printf( PICO_WARNING, "FM Skin Ident incorrect\n" ); in _fm_canload()
128 _pico_printf( PICO_WARNING, "FM ST Ident incorrect\n" ); in _fm_canload()
137 _pico_printf( PICO_WARNING, "FM ST Version incorrect\n" ); in _fm_canload()
151 _pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n" ); in _fm_canload()
258 _pico_printf( PICO_WARNING, "FM ST Ident incorrect\n" ); in _fm_load()
273 _pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n" ); in _fm_load()
325 _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); in _fm_load()
527 _pico_printf( PICO_NORMAL, " Dups = %d\n", dups ); in _fm_load()
547 _pico_printf( PICO_NORMAL, "\n" ); in _fm_load()
[all …]
H A Dpm_lwo.c131 _pico_printf( PICO_ERROR, "Invalid or out-of-range LWO frame specified" ); in _lwo_load()
146_pico_printf( PICO_ERROR, "Couldn't load LWO file, failed on ID '%s', position %d", lwo_lwIDToStr(… in _lwo_load()
162 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _lwo_load()
177_pico_printf( PICO_WARNING, "LWO loader discards any geometry data not in Layer 1 (%d layers found… in _lwo_load()
215 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _lwo_load()
230 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _lwo_load()
252 _pico_printf( PICO_ERROR, "Unable to allocate hash table" ); in _lwo_load()
267_pico_printf( PICO_WARNING, "LWO loader discarded a polygon because it's type != FACE (%s)", lwo_l… in _lwo_load()
273_pico_printf( PICO_WARNING, "LWO loader discarded a polygon because it has != 3 verts (%d)", pol->… in _lwo_load()
358 _pico_printf( PICO_ERROR, "Unable to allocate hash bucket entry table" ); in _lwo_load()
[all …]
H A Dpm_md2.c361 _pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName ); in _md2_load()
389 _pico_printf( PICO_ERROR, "%s has 0 frames!", fileName ); in _md2_load()
395 _pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" ); in _md2_load()
433_pico_printf( PICO_VERBOSE,"Skins: %d Verts: %d STs: %d Triangles: %d Frames: %d\nSkin Name \"… in _md2_load()
442 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _md2_load()
456 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _md2_load()
467 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _md2_load()
506 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n" ); in _md2_load()
534 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n" ); in _md2_load()
550 _pico_printf( PICO_ERROR," Couldn't allocate memory!\n" ); in _md2_load()
[all …]
H A Dpm_terrain.c103 _pico_printf( PICO_ERROR, "Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n" ); in _terrain_load_tga_buffer()
109 _pico_printf( PICO_ERROR, "Indexed color TGA images not supported\n" ); in _terrain_load_tga_buffer()
114 _pico_printf( PICO_ERROR, "Only 32 or 24 bit TGA images supported (not indexed color)\n" ); in _terrain_load_tga_buffer()
368 _pico_printf( PICO_ERROR, "Invalid PicoTerrain model" ); in _terrain_load()
439 _pico_printf( PICO_ERROR, "PicoTerrain model with invalid heightmap" ); in _terrain_load()
461 _pico_printf( PICO_WARNING, "PicoTerrain colormap/heightmap size mismatch" ); in _terrain_load()
471 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _terrain_load()
484 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _terrain_load()
498 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _terrain_load()
H A Dpm_obj.c298 _pico_printf( PICO_ERROR,"Missing material name in MTL, line %d.",p->curLine ); in _obj_mtl_load()
328 _pico_printf( PICO_ERROR,"Missing material map name in MTL, line %d.",p->curLine ); in _obj_mtl_load()
547 _pico_printf( PICO_ERROR,"%s in OBJ, line %d.",m,p->curLine ); \ in _obj_load()
713_pico_printf( PICO_WARNING,"No group defined for faces, so creating an autoSurface in OBJ, line %d… in _obj_load()
896_pico_printf( PICO_WARNING,"No group defined for usemtl, so creating an autoSurface in OBJ, line %… in _obj_load()
903 _pico_printf( PICO_ERROR,"Missing material name in OBJ, line %d.",p->curLine ); in _obj_load()
909_pico_printf( PICO_WARNING,"Undefined material name in OBJ, line %d. Making a default shader.",p->… in _obj_load()
H A Dpm_md3.c229 _pico_printf( PICO_ERROR, "MD3 with 0 frames" ); in _md3_load()
235 _pico_printf( PICO_ERROR, "Invalid or out-of-range MD3 frame specified" ); in _md3_load()
308 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _md3_load()
328 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _md3_load()
343 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _md3_load()
H A Dpm_mdc.c504 _pico_printf( PICO_ERROR, "MDC with 0 frames" ); in _mdc_load()
510 _pico_printf( PICO_ERROR, "Invalid or out-of-range MDC frame specified" ); in _mdc_load()
608 _pico_printf( PICO_ERROR, "Unable to allocate a new model" ); in _mdc_load()
628 _pico_printf( PICO_ERROR, "Unable to allocate a new model surface" ); in _mdc_load()
643 _pico_printf( PICO_ERROR, "Unable to allocate a new model shader" ); in _mdc_load()
H A Dpm_ase.c93 _pico_printf( PICO_ERROR, "No ASE material exists with id %i\n", mtlIdParent ); in _ase_get_submaterial()
120_pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMt… in _ase_get_submaterial_or_default()
183 _pico_printf( PICO_NORMAL, "ASE Material %i", mtl->mtlId ); in _ase_print_materials()
187_pico_printf( PICO_NORMAL, " -- ASE SubMaterial %i - %s\n", subMtl->subMtlId, subMtl->shader->nam… in _ase_print_materials()
282 _pico_printf( PICO_ERROR, "Could not allocate a new surface!\n" ); in PicoModelFindOrAddSurface()
509 _pico_printf( PICO_ERROR,"%s in ASE, line %d.",m,p->curLine ); \ in _ase_load()
1160 _pico_printf( PICO_NORMAL, "Loaded model in in %-.2f second(s)\n", elapsed ); in _ase_load()
H A Dpm_ms3d.c186 _pico_printf( PICO_ERROR,"MS3D file ignored. Only MS3D 1.3 and 1.4 is supported." ); in _ms3d_canload()
289_pico_printf( PICO_ERROR,"Vertex %d index %d out of range (%d, max %d)",i,k,triangle->vertexIndice… in _ms3d_load()
H A Dpm_3ds.c453 _pico_printf( PICO_WARNING,"3DS mesh is missing shader name" ); in GetMeshShader()
697 _pico_printf( PICO_WARNING, in DoNextChunk()
/dports/games/ufoai/ufoai-2.5-source/src/libs/picomodel/
H A Dpm_md2.c229 _pico_printf(PICO_ERROR, "%s is not an MD2 File!", fileName); in _md2_load()
256 _pico_printf(PICO_ERROR, "%s has 0 frames!", fileName); in _md2_load()
261 _pico_printf(PICO_ERROR, "Invalid or out-of-range MD2 frame specified"); in _md2_load()
293 _pico_printf(PICO_ERROR, "Unable to allocate a new model"); in _md2_load()
327 _pico_printf(PICO_ERROR, "Unable to allocate a new model shader"); in _md2_load()
338 _pico_printf(PICO_ERROR, "Unable to allocate a new model surface"); in _md2_load()
H A Dpm_md3.c181 _pico_printf(PICO_ERROR, "MD3 with 0 frames"); in _md3_load()
186 _pico_printf(PICO_ERROR, "Invalid or out-of-range MD3 frame specified"); in _md3_load()
252 _pico_printf(PICO_ERROR, "Unable to allocate a new model"); in _md3_load()
272 _pico_printf(PICO_ERROR, "Unable to allocate a new model surface"); in _md3_load()
286 _pico_printf(PICO_ERROR, "Unable to allocate a new model shader"); in _md3_load()
H A Dpm_ase.c90 _pico_printf(PICO_ERROR, "No ASE material exists with id %i\n", mtlIdParent); in _ase_get_submaterial()
117_pico_printf(PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMtl… in _ase_get_submaterial_or_default()
179 _pico_printf(PICO_NORMAL, "ASE Material %i", mtl->mtlId); in _ase_print_materials()
182_pico_printf(PICO_NORMAL, " -- ASE SubMaterial %i - %s\n", subMtl->subMtlId, subMtl->shader->name); in _ase_print_materials()
341 _pico_printf(PICO_ERROR, "%s in ASE, line %d.",m,p->curLine); \ in _ase_load()
917 _pico_printf(PICO_NORMAL, "Loaded model in in %-.2f second(s)\n", elapsed); in _ase_load()
H A Dpm_obj.c276 _pico_printf(PICO_ERROR, "Missing material name in MTL, line %d.", p->curLine);
303 _pico_printf(PICO_ERROR, "Missing material map name in MTL, line %d.", p->curLine);
480 _pico_printf( PICO_ERROR,"%s in OBJ, line %d.",m,p->curLine); \ in _obj_load()
H A Dpicomodel.c148 _pico_printf(PICO_ERROR, "PicoLoadModel: No filename given (fileName == NULL)"); in PicoLoadModel()
155 _pico_printf(PICO_ERROR, "PicoLoadModel: Failed loading model %s", fileName); in PicoLoadModel()
202 _pico_printf(PICO_ERROR, "PicoLoadModel: invalid input stream (inputStream == NULL)"); in PicoModuleLoadModelStream()
207 _pico_printf(PICO_ERROR, "PicoLoadModel: invalid input stream (inputStreamRead == NULL)"); in PicoModuleLoadModelStream()
1606 _pico_printf(PICO_ERROR, "Could not allocate a new surface!\n"); in PicoAddTriangleToModel()

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