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Searched refs:_plid (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h87 Sint32 _plid; member
H A Dplayer.cpp1064 plr[pnum]._plid = AddLight(plr[pnum]._px, plr[pnum]._py, plr[pnum]._pLightRad); in InitPlayer()
1065 …ChangeLightXY(plr[myplr]._plid, plr[myplr]._px, plr[myplr]._py); // fix for a bug where old light … in InitPlayer()
1067 plr[pnum]._plid = NO_LIGHT; in InitPlayer()
1215 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in FixPlayerLocation()
1274 if (plr[pnum]._plid == NO_LIGHT) in PM_ChangeLightOff()
1277 l = &LightList[plr[pnum]._plid]; in PM_ChangeLightOff()
1303 ChangeLightOff(plr[pnum]._plid, x, y); in PM_ChangeLightOff()
1397 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in StartWalk()
1420 ChangeLightXY(plr[pnum]._plid, x, y); in StartWalk()
2219 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in PM_DoWalk()
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H A Dloadsave.cpp339 pPlayer->_plid = file->nextLE<Sint32>(); in LoadPlayer()
612 if (pMonster->mlid == plr[myplr]._plid) in LoadMonster()
1315 file->writeLE<Sint32>(pPlayer->_plid); in SavePlayer()
2089 LightList[plr[i]._plid]._lunflag = TRUE; in LoadLevel()
H A Ddiablo.cpp1739 …if (mon->mlid == plr[myplr]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT in UpdateMonsterLights()
H A Dmsg.cpp2237 plr[pnum]._plid = NO_LIGHT; in On_PLAYER_JOINLEVEL()
H A Ditems.cpp823 ChangeLightRadius(plr[p]._plid, lrad); in CalcPlrItemVals()
H A Dmissiles.cpp4949 ChangeLightXY(plr[id]._plid, plr[id]._px, plr[id]._py);