Searched refs:_plid (Results 1 – 7 of 7) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | player.h | 87 Sint32 _plid; member
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H A D | player.cpp | 1064 plr[pnum]._plid = AddLight(plr[pnum]._px, plr[pnum]._py, plr[pnum]._pLightRad); in InitPlayer() 1065 …ChangeLightXY(plr[myplr]._plid, plr[myplr]._px, plr[myplr]._py); // fix for a bug where old light … in InitPlayer() 1067 plr[pnum]._plid = NO_LIGHT; in InitPlayer() 1215 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in FixPlayerLocation() 1274 if (plr[pnum]._plid == NO_LIGHT) in PM_ChangeLightOff() 1277 l = &LightList[plr[pnum]._plid]; in PM_ChangeLightOff() 1303 ChangeLightOff(plr[pnum]._plid, x, y); in PM_ChangeLightOff() 1397 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in StartWalk() 1420 ChangeLightXY(plr[pnum]._plid, x, y); in StartWalk() 2219 ChangeLightXY(plr[pnum]._plid, plr[pnum]._px, plr[pnum]._py); in PM_DoWalk() [all …]
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H A D | loadsave.cpp | 339 pPlayer->_plid = file->nextLE<Sint32>(); in LoadPlayer() 612 if (pMonster->mlid == plr[myplr]._plid) in LoadMonster() 1315 file->writeLE<Sint32>(pPlayer->_plid); in SavePlayer() 2089 LightList[plr[i]._plid]._lunflag = TRUE; in LoadLevel()
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H A D | diablo.cpp | 1739 …if (mon->mlid == plr[myplr]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT in UpdateMonsterLights()
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H A D | msg.cpp | 2237 plr[pnum]._plid = NO_LIGHT; in On_PLAYER_JOINLEVEL()
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H A D | items.cpp | 823 ChangeLightRadius(plr[p]._plid, lrad); in CalcPlrItemVals()
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H A D | missiles.cpp | 4949 ChangeLightXY(plr[id]._plid, plr[id]._px, plr[id]._py);
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