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Searched refs:_policeMaze (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dpolice_maze.cpp518 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick()
522 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick()
526 _vm->_policeMaze->_tracks[trackId3]->resetPaused(); in tick()
541 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick()
543 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick()
554 _vm->_policeMaze->_tracks[trackId]->setPaused(); in tick()
564 _vm->_policeMaze->_tracks[trackId]->resetPaused(); in tick()
H A Dscript.cpp1403 …_vm->_policeMaze->_tracks[itemId]->add(itemId, startX, startY, startZ, endX, endY, endZ, steps, in… in Police_Maze_Target_Track_Add()
1404 _vm->_policeMaze->activate(); in Police_Maze_Target_Track_Add()
1434 _vm->_policeMaze->setPauseState(state); in Police_Maze_Set_Pause_State()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dpolice_maze.cpp518 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick()
522 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick()
526 _vm->_policeMaze->_tracks[trackId3]->resetPaused(); in tick()
544 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick()
546 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick()
557 _vm->_policeMaze->_tracks[trackId]->setPaused(); in tick()
567 _vm->_policeMaze->_tracks[trackId]->resetPaused(); in tick()
H A Dscript.cpp1434 …_vm->_policeMaze->_tracks[itemId]->add(itemId, startX, startY, startZ, endX, endY, endZ, steps, in… in Police_Maze_Target_Track_Add()
1435 _vm->_policeMaze->activate(); in Police_Maze_Target_Track_Add()
1465 _vm->_policeMaze->setPauseState(state); in Police_Maze_Set_Pause_State()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp211 _policeMaze = nullptr; in BladeRunnerEngine()
615 _policeMaze = new PoliceMaze(this); in startup()
807 delete _policeMaze; in shutdown()
808 _policeMaze = nullptr; in shutdown()
1064 _policeMaze->tick(); in gameTick()
2088 _policeMaze->save(s); in saveGame()
2194 _policeMaze->load(s); in loadGame()
H A Dbladerunner.h157 PoliceMaze *_policeMaze; variable
H A Dscene.cpp203 _vm->_policeMaze->clear(!isLoadingGame); in close()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp216 _policeMaze = nullptr; in BladeRunnerEngine()
653 _policeMaze = new PoliceMaze(this); in startup()
854 delete _policeMaze; in shutdown()
855 _policeMaze = nullptr; in shutdown()
1119 _policeMaze->tick(); in gameTick()
2226 _policeMaze->save(s); in saveGame()
2336 _policeMaze->load(s); in loadGame()
H A Dbladerunner.h160 PoliceMaze *_policeMaze; variable
H A Dscene.cpp216 _vm->_policeMaze->clear(!isLoadingGame); in close()