Searched refs:_policeMaze (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | police_maze.cpp | 518 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick() 522 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick() 526 _vm->_policeMaze->_tracks[trackId3]->resetPaused(); in tick() 541 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick() 543 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick() 554 _vm->_policeMaze->_tracks[trackId]->setPaused(); in tick() 564 _vm->_policeMaze->_tracks[trackId]->resetPaused(); in tick()
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H A D | script.cpp | 1403 …_vm->_policeMaze->_tracks[itemId]->add(itemId, startX, startY, startZ, endX, endY, endZ, steps, in… in Police_Maze_Target_Track_Add() 1404 _vm->_policeMaze->activate(); in Police_Maze_Target_Track_Add() 1434 _vm->_policeMaze->setPauseState(state); in Police_Maze_Set_Pause_State()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | police_maze.cpp | 518 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick() 522 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick() 526 _vm->_policeMaze->_tracks[trackId3]->resetPaused(); in tick() 544 _vm->_policeMaze->_tracks[trackId1]->resetPaused(); in tick() 546 _vm->_policeMaze->_tracks[trackId2]->resetPaused(); in tick() 557 _vm->_policeMaze->_tracks[trackId]->setPaused(); in tick() 567 _vm->_policeMaze->_tracks[trackId]->resetPaused(); in tick()
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H A D | script.cpp | 1434 …_vm->_policeMaze->_tracks[itemId]->add(itemId, startX, startY, startZ, endX, endY, endZ, steps, in… in Police_Maze_Target_Track_Add() 1435 _vm->_policeMaze->activate(); in Police_Maze_Target_Track_Add() 1465 _vm->_policeMaze->setPauseState(state); in Police_Maze_Set_Pause_State()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | bladerunner.cpp | 211 _policeMaze = nullptr; in BladeRunnerEngine() 615 _policeMaze = new PoliceMaze(this); in startup() 807 delete _policeMaze; in shutdown() 808 _policeMaze = nullptr; in shutdown() 1064 _policeMaze->tick(); in gameTick() 2088 _policeMaze->save(s); in saveGame() 2194 _policeMaze->load(s); in loadGame()
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H A D | bladerunner.h | 157 PoliceMaze *_policeMaze; variable
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H A D | scene.cpp | 203 _vm->_policeMaze->clear(!isLoadingGame); in close()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | bladerunner.cpp | 216 _policeMaze = nullptr; in BladeRunnerEngine() 653 _policeMaze = new PoliceMaze(this); in startup() 854 delete _policeMaze; in shutdown() 855 _policeMaze = nullptr; in shutdown() 1119 _policeMaze->tick(); in gameTick() 2226 _policeMaze->save(s); in saveGame() 2336 _policeMaze->load(s); in loadGame()
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H A D | bladerunner.h | 160 PoliceMaze *_policeMaze; variable
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H A D | scene.cpp | 216 _vm->_policeMaze->clear(!isLoadingGame); in close()
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