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Searched refs:_polygon_is_monster_impassable (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplacement.cpp688 case _polygon_is_monster_impassable: in polygon_is_valid_for_object_drop()
H A Dmonsters.cpp961 else if ((destination_polygon->type==_polygon_is_monster_impassable) && in monster_activation_flood_proc()
2668 case _polygon_is_monster_impassable: in kill_monster()
2933 … if (polygon->floor_height!=original_floor_height || polygon->type==_polygon_is_monster_impassable) in attempt_evasive_manouvers()
3264 case _polygon_is_monster_impassable: in monster_pathfinding_cost_function()
H A Dmap.h634 _polygon_is_monster_impassable, enumerator