Searched refs:_polygon_is_monster_impassable (Results 1 – 3 of 3) sorted by relevance
688 case _polygon_is_monster_impassable: in polygon_is_valid_for_object_drop()
961 else if ((destination_polygon->type==_polygon_is_monster_impassable) && in monster_activation_flood_proc()2668 case _polygon_is_monster_impassable: in kill_monster()2933 … if (polygon->floor_height!=original_floor_height || polygon->type==_polygon_is_monster_impassable) in attempt_evasive_manouvers()3264 case _polygon_is_monster_impassable: in monster_pathfinding_cost_function()
634 _polygon_is_monster_impassable, enumerator