/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/ |
H A D | scalpel_people.cpp | 407 } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]); in setTalking() 411 _portrait._maxFrames = idx; in setTalking() 412 _portrait._frameNumber = 0; in setTalking() 420 _portrait._flags = 5; in setTalking() 421 _portrait._status = 0; in setTalking() 422 _portrait._misc = 0; in setTalking() 423 _portrait._allow = 0; in setTalking() 425 _portrait._name = " "; in setTalking() 427 _portrait._examine = " "; in setTalking() 428 _portrait._walkCount = 0; in setTalking() [all …]
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H A D | scalpel_scene.cpp | 226 people._portrait.checkObject(); in doBgAnim() 255 people._portrait._oldPosition.x, people._portrait._oldPosition.y, in doBgAnim() 256 people._portrait._oldPosition.x + people._portrait._oldSize.x, in doBgAnim() 257 people._portrait._oldPosition.y + people._portrait._oldSize.y in doBgAnim() 376 people._portrait._position, people._portrait._flags & OBJ_FLIPPED); in doBgAnim() 429 people._portrait._position.x, people._portrait._position.y, in doBgAnim() 430 people._portrait._position.x + people._portrait._delta.x, in doBgAnim() 431 people._portrait._position.y + people._portrait._delta.y in doBgAnim() 434 screen.flushImage(people._portrait._imageFrame, people._portrait._position, in doBgAnim() 435 &people._portrait._oldPosition.x, &people._portrait._oldPosition.y, in doBgAnim() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/ |
H A D | scalpel_people.cpp | 411 } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]); in setTalking() 415 _portrait._maxFrames = idx; in setTalking() 416 _portrait._frameNumber = 0; in setTalking() 424 _portrait._flags = 5; in setTalking() 425 _portrait._status = 0; in setTalking() 426 _portrait._misc = 0; in setTalking() 427 _portrait._allow = 0; in setTalking() 429 _portrait._name = " "; in setTalking() 431 _portrait._examine = " "; in setTalking() 432 _portrait._walkCount = 0; in setTalking() [all …]
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H A D | scalpel_scene.cpp | 226 people._portrait.checkObject(); in doBgAnim() 255 people._portrait._oldPosition.x, people._portrait._oldPosition.y, in doBgAnim() 256 people._portrait._oldPosition.x + people._portrait._oldSize.x, in doBgAnim() 257 people._portrait._oldPosition.y + people._portrait._oldSize.y in doBgAnim() 376 people._portrait._position, people._portrait._flags & OBJ_FLIPPED); in doBgAnim() 429 people._portrait._position.x, people._portrait._position.y, in doBgAnim() 430 people._portrait._position.x + people._portrait._delta.x, in doBgAnim() 431 people._portrait._position.y + people._portrait._delta.y in doBgAnim() 434 screen.flushImage(people._portrait._imageFrame, people._portrait._position, in doBgAnim() 435 &people._portrait._oldPosition.x, &people._portrait._oldPosition.y, in doBgAnim() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | people.cpp | 162 _portrait._sequences = new byte[32]; in People() 173 delete[] _portrait._sequences; in ~People() 258 const char *portrait = _characters[speaker]._portrait; in findSpeaker() 281 Common::Point pt = _portrait._position; in clearTalking() 283 _portrait._imageFrame = _talkPics ? &(*_talkPics)[0] : (ImageFrame *)nullptr; in clearTalking() 286 _portrait._type = REMOVE; in clearTalking() 287 _portrait._delta.x = width = _portrait.frameWidth(); in clearTalking() 288 _portrait._delta.y = height = _portrait.frameHeight(); in clearTalking()
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H A D | people.h | 51 const char *_portrait; member 56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData() 69 Common::String _portrait; variable 112 Object _portrait; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | people.cpp | 162 _portrait._sequences = new byte[32]; in People() 173 delete[] _portrait._sequences; in ~People() 258 const char *portrait = _characters[speaker]._portrait; in findSpeaker() 279 Common::Point pt = _portrait._position; in clearTalking() 281 _portrait._imageFrame = _talkPics ? &(*_talkPics)[0] : (ImageFrame *)nullptr; in clearTalking() 284 _portrait._type = REMOVE; in clearTalking() 285 _portrait._delta.x = width = _portrait.frameWidth(); in clearTalking() 286 _portrait._delta.y = height = _portrait.frameHeight(); in clearTalking()
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H A D | people.h | 51 const char *_portrait; member 56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData() 69 Common::String _portrait; variable 112 Object _portrait; variable
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | character_window.cpp | 49 _portrait = StillImage(); in SetCharacter() 59 _portrait = character->GetPortrait(); in SetCharacter() 61 if(!_portrait.GetFilename().empty()) in SetCharacter() 62 _portrait.SetDimensions(100.0f, 100.0f); in SetCharacter() 100 _portrait.Draw(); in Draw()
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H A D | character_window.h | 50 vt_video::StillImage _portrait; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | dialogs.cpp | 150 _portrait = nullptr; in TextDialog() 164 _portrait = portrait; in TextDialog() 177 if (_portrait != nullptr) in init() 178 _width += _portrait->w + 10; in init() 334 if (_portrait != nullptr) { in draw() 336 _vm->_screen->transBlitFrom(*_portrait, portraitPos, 0xFF); in draw() 354 if (_portrait != nullptr) in draw() 355 xp += _portrait->w + 5; in draw()
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H A D | dialogs.h | 130 MSurface *_portrait; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | dialogs.cpp | 152 _portrait = nullptr; in TextDialog() 166 _portrait = portrait; in TextDialog() 179 if (_portrait != nullptr) in init() 180 _width += _portrait->w + 10; in init() 342 if (_portrait != nullptr) { in draw() 344 _vm->_screen->transBlitFrom(*_portrait, portraitPos, 0xFF); in draw() 363 if (_portrait != nullptr) in draw() 364 xp += _portrait->w + 5; in draw()
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H A D | dialogs.h | 130 MSurface *_portrait; variable
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/dports/graphics/gpxsee/GPXSee-7.32/src/GUI/ |
H A D | exportdialog.cpp | 52 _portrait = new QRadioButton(tr("Portrait")); in ExportDialog() 55 orientationLayout->addWidget(_portrait); in ExportDialog() 58 _portrait->setChecked(true); in ExportDialog() 175 QPrinter::Orientation orientation = _portrait->isChecked() in accept()
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H A D | exportdialog.h | 42 QRadioButton *_portrait; variable
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/ |
H A D | global_actor.cpp | 59 _portrait(copy._portrait), in GlobalActor() 117 _portrait = copy._portrait; in operator =()
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H A D | global_actor.h | 81 return _portrait; in GetPortrait() 367 vt_video::StillImage _portrait; variable
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_status_effects.cpp | 225 _portrait.Load(character->GetPortrait().GetFilename()); in CharacterIndication() 227 if (!_portrait.GetFilename().empty()) in CharacterIndication() 228 _portrait.SetHeightKeepRatio(65.0f); in CharacterIndication() 268 _portrait.Draw(vt_video::Color(1.0f, 1.0f, 1.0f, _image_alpha)); in Draw()
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H A D | map_status_effects.h | 261 vt_video::StillImage _portrait; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/ |
H A D | widget_text.cpp | 110 if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) { in centerWindowOnSpeaker() 137 … ACTIVE_BG_SHAPE && !scumm_strnicmp(obj._name.c_str(), people._characters[speaker]._portrait, 4)) { in centerWindowOnSpeaker()
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | widget_text.cpp | 110 if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) { in centerWindowOnSpeaker() 137 … ACTIVE_BG_SHAPE && !scumm_strnicmp(obj._name.c_str(), people._characters[speaker]._portrait, 4)) { in centerWindowOnSpeaker()
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/dports/science/gnudatalanguage/gdl-1.0.1/testsuite/ |
H A D | test_postscript.pro | 89 filename=prefix+'4_portrait.ps'
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/ |
H A D | schema.cfg | 32 _portrait: "optional icon",
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/dports/games/allacrost/allacrost-1.0.2/src/modes/menu/ |
H A D | menu_views.h | 130 hoa_video::StillImage _portrait; variable
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