Searched refs:_prevRenderingEnabled (Results 1 – 2 of 2) sorted by relevance
48 _prevRenderingEnabled = false; in Reset()75 _prevRenderingEnabled = false; in Reset()897 if(_prevRenderingEnabled && (_cycle & 0x07) == 0) { in ProcessScanline()925 if(_prevRenderingEnabled) { in ProcessScanline()960 } else if(_prevRenderingEnabled && (_cycle == 328 || _cycle == 336)) { in ProcessScanline()1257 _prevRenderingEnabled = _renderingEnabled; in UpdateState()1259 if(_prevRenderingEnabled != _renderingEnabled) { in UpdateState()1263 …if(_prevRenderingEnabled && !_renderingEnabled && _cycle >= 65 && _cycle <= 256 && _scanline < 240… in UpdateState()1368 …_prevRenderingEnabled, _renderingEnabled, _openBus, _ignoreVramRead, paletteRam, spriteRam, second… in StreamState()
93 bool _prevRenderingEnabled; variable