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Searched refs:_process_node (Results 1 – 11 of 11) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.cpp490 …return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); in _process_node()
563 …return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
625 _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); in _process_node()
638 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); in _process_node()
665 …rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); in _process_node()
687 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); in _process_node()
689 _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); in _process_node()
698 … rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); in _process_node()
717 …return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
796 _process_node(out_name, &prev, 0, true); in _process_animation()
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H A Danimation_tree_player.h324 …float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_se…
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/
H A Danimation_tree_player.cpp485 …return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); in _process_node()
558 …return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
620 _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); in _process_node()
633 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); in _process_node()
660 …rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); in _process_node()
682 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); in _process_node()
684 _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); in _process_node()
693 … rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); in _process_node()
712 …return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
790 _process_node(out_name, &prev, 0, true); in _process_animation()
[all …]
H A Danimation_tree_player.h315 …float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_step, bool p_se…
/dports/devel/godot2/godot-2.1.6-stable/scene/animation/
H A Danimation_tree_player.cpp485 …return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); in _process_node()
558 …return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
620 _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); in _process_node()
633 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); in _process_node()
660 …rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); in _process_node()
682 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); in _process_node()
684 _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); in _process_node()
693 … rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); in _process_node()
712 …return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
790 _process_node(out_name, &prev, 0, true); in _process_animation()
[all …]
H A Danimation_tree_player.h315 …float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_step, bool p_se…
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.cpp490 …return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); in _process_node()
563 …return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
625 _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); in _process_node()
638 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); in _process_node()
665 …rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); in _process_node()
687 _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); in _process_node()
689 _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); in _process_node()
698 … rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); in _process_node()
717 …return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weight… in _process_node()
796 _process_node(out_name, &prev, 0, true); in _process_animation()
[all …]
H A Danimation_tree_player.h324 …float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_se…
/dports/devel/p5-Forest/Forest-0.10/lib/Forest/Tree/Writer/
H A DASCIIWithBranches.pm18 $out .= $self->_process_node($t, \@vert_dashes);
24 sub _process_node { method in Forest::Tree::Writer::ASCIIWithBranches
/dports/net/p5-SOAP-XML-Client/SOAP-XML-Client-2.8/lib/SOAP/XML/
H A DClient.pm155 $self->_process_node( { node => $node } );
238 sub _process_node { subroutine
323 $self->_process_node(
/dports/sysutils/conan/conan-1.44.0/conans/client/graph/
H A Dgraph_binaries.py173 self._process_node(node, pref, build_mode, update, remotes)
196 self._process_node(node, pref, build_mode, update, remotes)
209 self._process_node(node, pref, compatible_build_mode, update, remotes)
232 def _process_node(self, node, pref, build_mode, update, remotes): member in GraphBinariesAnalyzer