Searched refs:_projectileDisableMovementTicks (Results 1 – 10 of 10) sorted by relevance
105 _projectileDisableMovementTicks = file->readSint16BE(); in loadgame()321 file->writeSint16BE(_projectileDisableMovementTicks); in writeCompleteSaveFile()
305 int16 _projectileDisableMovementTicks; // @ G0311_i_ProjectileDisabledMovementTicks variable
162 _projectileDisableMovementTicks = 0; in DMEngine()473 if (_projectileDisableMovementTicks) in gameloop()474 _projectileDisableMovementTicks--; in gameloop()
739 …kDMCommandMoveLeft) && (_vm->_disabledMovementTicks || (_vm->_projectileDisableMovementTicks && (_… in processCommandQueue()1068 _vm->_projectileDisableMovementTicks = 0; in commandMoveParty()
249 _vm->_projectileDisableMovementTicks = 4; in isObjectThrown()1399 _vm->_projectileDisableMovementTicks = 4; in championShootProjectile()
253 int16 _projectileDisableMovementTicks; // @ G0311_i_ProjectileDisabledMovementTicks variable
162 _projectileDisableMovementTicks = 0; in DMEngine()472 if (_projectileDisableMovementTicks) in gameloop()473 _projectileDisableMovementTicks--; in gameloop()
736 …kDMCommandMoveLeft) && (_vm->_disabledMovementTicks || (_vm->_projectileDisableMovementTicks && (_… in processCommandQueue()1065 _vm->_projectileDisableMovementTicks = 0; in commandMoveParty()