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Searched refs:_pxBitmap (Results 1 – 12 of 12) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dremora_sprite_pc.cpp36 _pxBitmap *psBitmap; in GenericSpriteDraw()
61 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GenericSpriteDraw()
88 _pxBitmap *psBitmap; in GetHeight()
96 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetHeight()
104 _pxBitmap *psBitmap; in GetWidth()
112 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetWidth()
H A Dtext_sprites.cpp297 _pxBitmap *charSet = LoadFont(fontRes, fontRes_hash); in CharWidth()
303 _pxBitmap *charSet = LoadFont(fontRes, fontRes_hash); in CharHeight()
308 _pxSprite *text_sprite::FindChar(uint8 ch, _pxBitmap *charSet) { return ((_pxSprite *)charSet->Fetc… in FindChar()
340 _pxBitmap *text_sprite::LoadFont(const char *fontRes, uint32 fontRes_hash) { in LoadFont()
342_pxBitmap *font = (_pxBitmap *)rs_font->Res_open(const_cast<char *>(fontRes), fontRes_hash, font_c… in LoadFont()
H A Dicon_menu_pc.cpp55 _pxBitmap *psIconBitmap; in Activate()
109 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcIconCluster,… in Activate()
197_pxBitmap *psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcI… in ReActivate()
435 _pxBitmap *psTransparentBitmap; in SetTransparencyColourKey()
450 …psTransparentBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, pcIconClu… in SetTransparencyColourKey()
464 _pxBitmap *psIconBitmap; in SetupAdding()
473 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcIconCluster,… in SetupAdding()
610 _pxBitmap *psIconBitmap; in SetUpOffScreenArrows()
632 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcArrowIconName, nFullIconNameHash, m_pcIconCluster… in SetUpOffScreenArrows()
662 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcArrowIconName, nFullIconNameHash, m_pcIconCluster… in SetUpOffScreenArrows()
H A Dremora_sprite.cpp35 _pxBitmap *psBitmap; in InitialiseFromBitmapName()
46 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in InitialiseFromBitmapName()
H A Dtext_sprites.h127 _pxBitmap *LoadFont(const char *fontRes, uint32 fontRes_hash);
151 …_pxSprite *FindChar(uint8 ch, _pxBitmap *charSet); // get pointer to header of required …
H A Dtext_sprites_pc.cpp82 _pxBitmap *charSet; in BuildTextSprite()
85 …charSet = (_pxBitmap *)rs_font->Res_open(const_cast<char *>(params.fontResource), params.fontResou… in BuildTextSprite()
H A Dgraphic_prims.h84 …faceBitmap, uint32 nPitch, uint32 nSurfaceWidth, uint32 nSurfaceHeight, _pxBitmap *pBitmap, uint32…
88 …faceBitmap, uint32 nPitch, uint32 nSurfaceWidth, uint32 nSurfaceHeight, _pxBitmap *pBitmap, int32 …
H A Doptions_manager_pc.h292 _pxBitmap *m_font_file;
H A Dgraphic_prims_pc.cpp849 _pxBitmap *pBitmap, // IN: Pointer to the bitmap to render. in SpriteFrameDraw()
871 _pxBitmap *pBitmap, // IN: Pointer to the bitmap to render. in SpriteXYFrameDraw()
H A Dremora_pc.cpp1572 _pxBitmap *pBitmap; in SetUpSurfaceForBitmap()
1582 …pBitmap = (_pxBitmap *)rs_remora->Res_open(pcFullBitmapName, nFullBitmapNameHash, m_pcRemoraCluste… in SetUpSurfaceForBitmap()
H A Doptions_manager_pc.cpp5569 …m_font_file = (_pxBitmap *)rs_font->Res_open(m_fontName, hashedname, font_cluster, font_cluster_ha… in LoadBitmapFont()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_bitmap.h35 typedef _pxPCBitmap _pxBitmap; typedef