Searched refs:_pxBitmap (Results 1 – 12 of 12) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | remora_sprite_pc.cpp | 36 _pxBitmap *psBitmap; in GenericSpriteDraw() 61 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GenericSpriteDraw() 88 _pxBitmap *psBitmap; in GetHeight() 96 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetHeight() 104 _pxBitmap *psBitmap; in GetWidth() 112 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetWidth()
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H A D | text_sprites.cpp | 297 _pxBitmap *charSet = LoadFont(fontRes, fontRes_hash); in CharWidth() 303 _pxBitmap *charSet = LoadFont(fontRes, fontRes_hash); in CharHeight() 308 _pxSprite *text_sprite::FindChar(uint8 ch, _pxBitmap *charSet) { return ((_pxSprite *)charSet->Fetc… in FindChar() 340 _pxBitmap *text_sprite::LoadFont(const char *fontRes, uint32 fontRes_hash) { in LoadFont() 342 …_pxBitmap *font = (_pxBitmap *)rs_font->Res_open(const_cast<char *>(fontRes), fontRes_hash, font_c… in LoadFont()
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H A D | icon_menu_pc.cpp | 55 _pxBitmap *psIconBitmap; in Activate() 109 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcIconCluster,… in Activate() 197 …_pxBitmap *psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcI… in ReActivate() 435 _pxBitmap *psTransparentBitmap; in SetTransparencyColourKey() 450 …psTransparentBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, pcIconClu… in SetTransparencyColourKey() 464 _pxBitmap *psIconBitmap; in SetupAdding() 473 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcFullIconName, nFullIconNameHash, m_pcIconCluster,… in SetupAdding() 610 _pxBitmap *psIconBitmap; in SetUpOffScreenArrows() 632 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcArrowIconName, nFullIconNameHash, m_pcIconCluster… in SetUpOffScreenArrows() 662 …psIconBitmap = (_pxBitmap *)rs_icons->Res_open(pcArrowIconName, nFullIconNameHash, m_pcIconCluster… in SetUpOffScreenArrows()
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H A D | remora_sprite.cpp | 35 _pxBitmap *psBitmap; in InitialiseFromBitmapName() 46 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in InitialiseFromBitmapName()
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H A D | text_sprites.h | 127 _pxBitmap *LoadFont(const char *fontRes, uint32 fontRes_hash); 151 …_pxSprite *FindChar(uint8 ch, _pxBitmap *charSet); // get pointer to header of required …
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H A D | text_sprites_pc.cpp | 82 _pxBitmap *charSet; in BuildTextSprite() 85 …charSet = (_pxBitmap *)rs_font->Res_open(const_cast<char *>(params.fontResource), params.fontResou… in BuildTextSprite()
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H A D | graphic_prims.h | 84 …faceBitmap, uint32 nPitch, uint32 nSurfaceWidth, uint32 nSurfaceHeight, _pxBitmap *pBitmap, uint32… 88 …faceBitmap, uint32 nPitch, uint32 nSurfaceWidth, uint32 nSurfaceHeight, _pxBitmap *pBitmap, int32 …
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H A D | options_manager_pc.h | 292 _pxBitmap *m_font_file;
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H A D | graphic_prims_pc.cpp | 849 _pxBitmap *pBitmap, // IN: Pointer to the bitmap to render. in SpriteFrameDraw() 871 _pxBitmap *pBitmap, // IN: Pointer to the bitmap to render. in SpriteXYFrameDraw()
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H A D | remora_pc.cpp | 1572 _pxBitmap *pBitmap; in SetUpSurfaceForBitmap() 1582 …pBitmap = (_pxBitmap *)rs_remora->Res_open(pcFullBitmapName, nFullBitmapNameHash, m_pcRemoraCluste… in SetUpSurfaceForBitmap()
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H A D | options_manager_pc.cpp | 5569 …m_font_file = (_pxBitmap *)rs_font->Res_open(m_fontName, hashedname, font_cluster, font_cluster_ha… in LoadBitmapFont()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/ |
H A D | px_bitmap.h | 35 typedef _pxPCBitmap _pxBitmap; typedef
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