Searched refs:_render_objects (Results 1 – 4 of 4) sorted by relevance
112 _render_objects(true), _highlight_object(NULL), _dragging(false), _selecting(false) { in Editor()117 _render_objects = true; in loadMap()266 const bool render_objects = _render_objects && !Map->hasSoloLayers(); in render()627 _render_objects = !_render_objects; in onKey()851 if (_render_objects && _brush == NULL && state == 0 && _add_object->hidden()) { in onMouseMotion()
132 bool _render_objects; variable
809 void _render_objects() const;
1657 _render_objects(); in render()5043 void GLCanvas3D::_render_objects() const in on_key() function in Slic3r::GUI::GLCanvas3D