Home
last modified time | relevance | path

Searched refs:_render_objects (Results 1 – 4 of 4) sorted by relevance

/dports/games/battletanks/btanks-0.9.8083/editor/
H A Deditor.cpp112 _render_objects(true), _highlight_object(NULL), _dragging(false), _selecting(false) { in Editor()
117 _render_objects = true; in loadMap()
266 const bool render_objects = _render_objects && !Map->hasSoloLayers(); in render()
627 _render_objects = !_render_objects; in onKey()
851 if (_render_objects && _brush == NULL && state == 0 && _add_object->hidden()) { in onMouseMotion()
H A Deditor.h132 bool _render_objects; variable
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLCanvas3D.hpp809 void _render_objects() const;
H A DGLCanvas3D.cpp1657 _render_objects(); in render()
5043 void GLCanvas3D::_render_objects() const in on_key() function in Slic3r::GUI::GLCanvas3D