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Searched refs:_resp_pos (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/modules/websocket/
H A Dwsl_client.cpp52 if (_resp_pos >= WSL_MAX_HEADER_SIZE) { in _do_handshake()
58 Error err = _connection->get_partial_data(&_resp_buf[_resp_pos], 1, read); in _do_handshake()
75 int l = _resp_pos; in _do_handshake()
97 _resp_pos += 1; in _do_handshake()
313 _resp_pos = 0; in disconnect_from_host()
H A Dwsl_client.h61 int _resp_pos; variable
/dports/devel/godot/godot-3.2.3-stable/modules/websocket/
H A Dwsl_client.cpp52 if (_resp_pos >= WSL_MAX_HEADER_SIZE) { in _do_handshake()
58 Error err = _connection->get_partial_data(&_resp_buf[_resp_pos], 1, read); in _do_handshake()
75 int l = _resp_pos; in _do_handshake()
97 _resp_pos += 1; in _do_handshake()
313 _resp_pos = 0; in disconnect_from_host()
H A Dwsl_client.h61 int _resp_pos; variable