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Searched refs:_saved_sound_source (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_saved_objects.cpp273 Lua_SoundObject::Valid = saved_object_valid<_saved_sound_source>; in Lua_Saved_Objects_register()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap.h142 _saved_sound_source /* .index is source type, .facing is sound volume */ enumerator
H A Dmap_constructors.cpp1151 if (object->type==_saved_sound_source) in precalculate_polygon_sound_sources()