/dports/comms/openzwave/open-zwave-f339aa6/cpp/src/ |
H A D | Manager.h | 2063 bool RemoveScene( uint8 const _sceneId ); 2073 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, bool const _value ); 2083 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, uint8 const _value ); 2093 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, float const _value ); 2152 bool RemoveSceneValue( uint8 const _sceneId, ValueID const& _valueId ); 2161 int SceneGetValues( uint8 const _sceneId, vector<ValueID>* o_value ); 2251 bool SetSceneValue( uint8 const _sceneId, ValueID const& _valueId, bool const _value ); 2329 string GetSceneLabel( uint8 const _sceneId ); 2337 void SetSceneLabel( uint8 const _sceneId, string const& _value ); 2345 bool SceneExists( uint8 const _sceneId ); [all …]
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H A D | Manager.cpp | 4100 uint8 const _sceneId in RemoveScene() argument 4118 uint8 const _sceneId, in AddSceneValue() argument 4137 uint8 const _sceneId, in AddSceneValue() argument 4158 uint8 const _sceneId, in AddSceneValue() argument 4179 uint8 const _sceneId, in AddSceneValue() argument 4200 uint8 const _sceneId, in AddSceneValue() argument 4221 uint8 const _sceneId, in AddSceneValue() argument 4240 uint8 const _sceneId, in AddSceneValueListSelection() argument 4667 uint8 const _sceneId in GetSceneLabel() argument 4701 uint8 const _sceneId in SceneExists() argument [all …]
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H A D | Scene.cpp | 54 uint8 const _sceneId in Scene() argument 56 m_sceneId( _sceneId ), in Scene() 59 s_scenes[_sceneId] = this; in Scene() 273 uint8 const _sceneId in Get() argument 276 if ( s_scenes[_sceneId] != NULL ) in Get() 278 return s_scenes[_sceneId]; in Get()
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/dports/comms/openzwave-devel/open-zwave-14f2ba74/cpp/src/ |
H A D | Manager.h | 2269 DEPRECATED bool RemoveScene(uint8 const _sceneId); 2280 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, bool const _value); 2291 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, uint8 const _value); 2302 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, float const _value); 2367 DEPRECATED bool RemoveSceneValue(uint8 const _sceneId, ValueID const& _valueId); 2377 DEPRECATED int SceneGetValues(uint8 const _sceneId, vector<ValueID>* o_value); 2476 DEPRECATED bool SetSceneValue(uint8 const _sceneId, ValueID const& _valueId, bool const _value); 2562 DEPRECATED string GetSceneLabel(uint8 const _sceneId); 2571 DEPRECATED void SetSceneLabel(uint8 const _sceneId, string const& _value); 2580 DEPRECATED bool SceneExists(uint8 const _sceneId); [all …]
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H A D | Manager.cpp | 4260 bool Manager::RemoveScene(uint8 const _sceneId) in RemoveScene() argument 4262 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in RemoveScene() 4277 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue() 4291 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue() 4307 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue() 4323 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue() 4339 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue() 4696 string Manager::GetSceneLabel(uint8 const _sceneId) in GetSceneLabel() argument 4723 bool Manager::SceneExists(uint8 const _sceneId) in SceneExists() argument 4725 return Internal::Scene::Get(_sceneId) != NULL; in SceneExists() [all …]
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H A D | Scene.cpp | 56 Scene::Scene(uint8 const _sceneId) : in Scene() argument 57 m_sceneId(_sceneId), m_label("") in Scene() 59 s_scenes[_sceneId] = this; in Scene() 264 Scene* Scene::Get(uint8 const _sceneId) in Get() argument 266 if (s_scenes[_sceneId] != NULL) in Get() 268 return s_scenes[_sceneId]; in Get()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | resourcesystem.h | 55 uint32 _sceneId; member 62 …Resource() : _loaded(false), _resId(0), _sceneId(0), _threadId(0), _data(0), _dataSize(0), _instan… in Resource() 127 uint32 _sceneId; member 128 ResourceEqualBySceneId(uint32 sceneId) : _sceneId(sceneId) {} in ResourceEqualBySceneId() 130 return resource->_sceneId == _sceneId; in operator() 138 return resource->_sceneId != _sceneId1 && resource->_sceneId != _sceneId2; in operator()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | resourcesystem.h | 55 uint32 _sceneId; member 62 …Resource() : _loaded(false), _resId(0), _sceneId(0), _threadId(0), _data(0), _dataSize(0), _instan… in Resource() 127 uint32 _sceneId; member 128 ResourceEqualBySceneId(uint32 sceneId) : _sceneId(sceneId) {} in ResourceEqualBySceneId() 130 return resource->_sceneId == _sceneId; in operator() 138 return resource->_sceneId != _sceneId1 && resource->_sceneId != _sceneId2; in operator()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | interaction.cpp | 40 sceneId = g_nmi->_currentScene->_sceneId; in canInteractAny() 46 if (intr->_sceneId > 0 && intr->_sceneId != sceneId) in canInteractAny() 72 if (i2->_sceneId < i1->_sceneId) { in compareInteractions() 73 if (i1->_sceneId != static_compSceneId) in compareInteractions() 76 if (i2->_sceneId != i1->_sceneId) { in compareInteractions() 77 if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId) in compareInteractions() 79 if (i2->_sceneId != i1->_sceneId) in compareInteractions() 433 _sceneId = -1; in Interaction() 457 _sceneId = file.readUint32LE(); in load() 467 if (_sceneId > 0 && g_nmi->_currentScene && g_nmi->_currentScene->_sceneId != _sceneId) in canInteract() [all …]
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H A D | scene.cpp | 42 if (s->_sceneId == sceneId) { in accessScene() 73 _sceneId(0) {} in SceneTag() 82 _sceneId = file.readUint16LE(); in load() 92 Common::String archname = genFileName(0, _sceneId, "nl"); in loadScene() 96 Common::String fname = genFileName(0, _sceneId, "sc"); in loadScene() 113 Scene::Scene() : _sceneId(0), _field_BC(0) {} in Scene() 138 _sceneId = file.readUint16LE(); in load() 157 ani->_sceneId = _sceneId; in load() 214 Common::String shdname = genFileName(0, _sceneId, "shd"); in load() 223 Common::String slsname = genFileName(0, _sceneId, "sls"); in load() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | interaction.cpp | 40 sceneId = g_fp->_currentScene->_sceneId; in canInteractAny() 46 if (intr->_sceneId > 0 && intr->_sceneId != sceneId) in canInteractAny() 72 if (i2->_sceneId < i1->_sceneId) { in compareInteractions() 73 if (i1->_sceneId != static_compSceneId) in compareInteractions() 76 if (i2->_sceneId != i1->_sceneId) { in compareInteractions() 77 if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId) in compareInteractions() 79 if (i2->_sceneId != i1->_sceneId) in compareInteractions() 433 _sceneId = -1; in Interaction() 457 _sceneId = file.readUint32LE(); in load() 467 if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId) in canInteract() [all …]
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H A D | scene.cpp | 42 if (s->_sceneId == sceneId) { in accessScene() 73 _sceneId(0) {} in SceneTag() 82 _sceneId = file.readUint16LE(); in load() 92 Common::String archname = genFileName(0, _sceneId, "nl"); in loadScene() 96 Common::String fname = genFileName(0, _sceneId, "sc"); in loadScene() 113 Scene::Scene() : _sceneId(0), _field_BC(0) {} in Scene() 138 _sceneId = file.readUint16LE(); in load() 157 ani->_sceneId = _sceneId; in load() 213 Common::String shdname = genFileName(0, _sceneId, "shd"); in load() 222 Common::String slsname = genFileName(0, _sceneId, "sls"); in load() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene20.cpp | 47 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); in scene20_setExits() 48 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); in scene20_setExits() 49 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); in scene20_setExits() 56 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); in scene20_setExits() 57 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); in scene20_setExits() 58 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); in scene20_setExits()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene20.cpp | 47 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); in scene20_setExits() 48 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); in scene20_setExits() 49 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); in scene20_setExits() 56 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); in scene20_setExits() 57 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); in scene20_setExits() 58 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); in scene20_setExits()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/ |
H A D | causethread_duckman.cpp | 36 _sceneId = _vm->getCurrentScene(); in CauseThread_Duckman() 41 if (_vm->getCurrentScene() == _sceneId) { in onUpdate() 48 _sceneId = _vm->getCurrentScene(); in onUpdate()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/ |
H A D | causethread_duckman.cpp | 36 _sceneId = _vm->getCurrentScene(); in CauseThread_Duckman() 41 if (_vm->getCurrentScene() == _sceneId) { in onUpdate() 48 _sceneId = _vm->getCurrentScene(); in onUpdate()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/ |
H A D | ifcommand.cpp | 81 _sceneId(sceneId), in IfCommand() 87 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 106 …return Common::String::format("IF scene%d.object%d.WX %s %d", _sceneId, _objectId, _negative ? "!=… in debugString()
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H A D | newroomcommand.cpp | 57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand() 65 Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); in execute() 81 …return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (… in debugString()
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H A D | changecommand.cpp | 346 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 399 …return Common::String::format("SCENE%d.DOOR%d.%s %s %s", _sceneId, _entityId, getRegisterAsString(… in debugString() 403 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 462 …return Common::String::format("SCENE%d.OBJECT%d.%s %s %s", _sceneId, _entityId, getRegisterAsStrin… in debugString() 466 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 513 …return Common::String::format("SCENE%d.STATIC%d.%s %s %s", _sceneId, _entityId, getRegisterAsStrin… in debugString() 517 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 556 …return Common::String::format("SCENE%d.%s %s %s", _sceneId, getRegisterAsString(), getOperationAsS… in debugString()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/ |
H A D | ifcommand.cpp | 81 _sceneId(sceneId), in IfCommand() 87 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute() 106 …return Common::String::format("IF scene%d.object%d.WX %s %d", _sceneId, _objectId, _negative ? "!=… in debugString()
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H A D | newroomcommand.cpp | 57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand() 65 Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); in execute() 81 …return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (… in debugString()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/ |
H A D | bbdou_triggerfunctions.cpp | 31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction() 63 if ((*it)->_sceneId == sceneId) { in removeBySceneId() 75 if (triggerFunction->_sceneId == sceneId && triggerFunction->_verbId == verbId && in findInternal()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | bbdou_triggerfunctions.cpp | 31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction() 63 if ((*it)->_sceneId == sceneId) { in removeBySceneId() 75 if (triggerFunction->_sceneId == sceneId && triggerFunction->_verbId == verbId && in findInternal()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 52 _sceneId(-1), in Scene() 85 _sceneId = sceneId; in open() 87 const Common::String sceneName = _vm->_gameInfo->getSceneName(_sceneId); in open() 217 _sceneId = -1; in close() 277 _vm->_settings->setNewSetAndScene(_setId, _sceneId); in resume() 432 f.writeInt(_sceneId); in save() 448 _sceneId = f.readInt(); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 52 _sceneId(-1), in Scene() 85 _sceneId = sceneId; in open() 87 const Common::String sceneName = _vm->_gameInfo->getSceneName(_sceneId); in open() 230 _sceneId = -1; in close() 290 _vm->_settings->setNewSetAndScene(_setId, _sceneId); in resume() 454 f.writeInt(_sceneId); in save() 470 _sceneId = f.readInt(); in load()
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