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Searched refs:_sceneId (Results 1 – 25 of 166) sorted by relevance

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/dports/comms/openzwave/open-zwave-f339aa6/cpp/src/
H A DManager.h2063 bool RemoveScene( uint8 const _sceneId );
2073 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, bool const _value );
2083 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, uint8 const _value );
2093 bool AddSceneValue( uint8 const _sceneId, ValueID const& _valueId, float const _value );
2152 bool RemoveSceneValue( uint8 const _sceneId, ValueID const& _valueId );
2161 int SceneGetValues( uint8 const _sceneId, vector<ValueID>* o_value );
2251 bool SetSceneValue( uint8 const _sceneId, ValueID const& _valueId, bool const _value );
2329 string GetSceneLabel( uint8 const _sceneId );
2337 void SetSceneLabel( uint8 const _sceneId, string const& _value );
2345 bool SceneExists( uint8 const _sceneId );
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H A DManager.cpp4100 uint8 const _sceneId in RemoveScene() argument
4118 uint8 const _sceneId, in AddSceneValue() argument
4137 uint8 const _sceneId, in AddSceneValue() argument
4158 uint8 const _sceneId, in AddSceneValue() argument
4179 uint8 const _sceneId, in AddSceneValue() argument
4200 uint8 const _sceneId, in AddSceneValue() argument
4221 uint8 const _sceneId, in AddSceneValue() argument
4240 uint8 const _sceneId, in AddSceneValueListSelection() argument
4667 uint8 const _sceneId in GetSceneLabel() argument
4701 uint8 const _sceneId in SceneExists() argument
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H A DScene.cpp54 uint8 const _sceneId in Scene() argument
56 m_sceneId( _sceneId ), in Scene()
59 s_scenes[_sceneId] = this; in Scene()
273 uint8 const _sceneId in Get() argument
276 if ( s_scenes[_sceneId] != NULL ) in Get()
278 return s_scenes[_sceneId]; in Get()
/dports/comms/openzwave-devel/open-zwave-14f2ba74/cpp/src/
H A DManager.h2269 DEPRECATED bool RemoveScene(uint8 const _sceneId);
2280 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, bool const _value);
2291 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, uint8 const _value);
2302 DEPRECATED bool AddSceneValue(uint8 const _sceneId, ValueID const& _valueId, float const _value);
2367 DEPRECATED bool RemoveSceneValue(uint8 const _sceneId, ValueID const& _valueId);
2377 DEPRECATED int SceneGetValues(uint8 const _sceneId, vector<ValueID>* o_value);
2476 DEPRECATED bool SetSceneValue(uint8 const _sceneId, ValueID const& _valueId, bool const _value);
2562 DEPRECATED string GetSceneLabel(uint8 const _sceneId);
2571 DEPRECATED void SetSceneLabel(uint8 const _sceneId, string const& _value);
2580 DEPRECATED bool SceneExists(uint8 const _sceneId);
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H A DManager.cpp4260 bool Manager::RemoveScene(uint8 const _sceneId) in RemoveScene() argument
4262 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in RemoveScene()
4277 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue()
4291 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue()
4307 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue()
4323 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue()
4339 Internal::Scene *scene = Internal::Scene::Get(_sceneId); in AddSceneValue()
4696 string Manager::GetSceneLabel(uint8 const _sceneId) in GetSceneLabel() argument
4723 bool Manager::SceneExists(uint8 const _sceneId) in SceneExists() argument
4725 return Internal::Scene::Get(_sceneId) != NULL; in SceneExists()
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H A DScene.cpp56 Scene::Scene(uint8 const _sceneId) : in Scene() argument
57 m_sceneId(_sceneId), m_label("") in Scene()
59 s_scenes[_sceneId] = this; in Scene()
264 Scene* Scene::Get(uint8 const _sceneId) in Get() argument
266 if (s_scenes[_sceneId] != NULL) in Get()
268 return s_scenes[_sceneId]; in Get()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dresourcesystem.h55 uint32 _sceneId; member
62 …Resource() : _loaded(false), _resId(0), _sceneId(0), _threadId(0), _data(0), _dataSize(0), _instan… in Resource()
127 uint32 _sceneId; member
128 ResourceEqualBySceneId(uint32 sceneId) : _sceneId(sceneId) {} in ResourceEqualBySceneId()
130 return resource->_sceneId == _sceneId; in operator()
138 return resource->_sceneId != _sceneId1 && resource->_sceneId != _sceneId2; in operator()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dresourcesystem.h55 uint32 _sceneId; member
62 …Resource() : _loaded(false), _resId(0), _sceneId(0), _threadId(0), _data(0), _dataSize(0), _instan… in Resource()
127 uint32 _sceneId; member
128 ResourceEqualBySceneId(uint32 sceneId) : _sceneId(sceneId) {} in ResourceEqualBySceneId()
130 return resource->_sceneId == _sceneId; in operator()
138 return resource->_sceneId != _sceneId1 && resource->_sceneId != _sceneId2; in operator()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dinteraction.cpp40 sceneId = g_nmi->_currentScene->_sceneId; in canInteractAny()
46 if (intr->_sceneId > 0 && intr->_sceneId != sceneId) in canInteractAny()
72 if (i2->_sceneId < i1->_sceneId) { in compareInteractions()
73 if (i1->_sceneId != static_compSceneId) in compareInteractions()
76 if (i2->_sceneId != i1->_sceneId) { in compareInteractions()
77 if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId) in compareInteractions()
79 if (i2->_sceneId != i1->_sceneId) in compareInteractions()
433 _sceneId = -1; in Interaction()
457 _sceneId = file.readUint32LE(); in load()
467 if (_sceneId > 0 && g_nmi->_currentScene && g_nmi->_currentScene->_sceneId != _sceneId) in canInteract()
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H A Dscene.cpp42 if (s->_sceneId == sceneId) { in accessScene()
73 _sceneId(0) {} in SceneTag()
82 _sceneId = file.readUint16LE(); in load()
92 Common::String archname = genFileName(0, _sceneId, "nl"); in loadScene()
96 Common::String fname = genFileName(0, _sceneId, "sc"); in loadScene()
113 Scene::Scene() : _sceneId(0), _field_BC(0) {} in Scene()
138 _sceneId = file.readUint16LE(); in load()
157 ani->_sceneId = _sceneId; in load()
214 Common::String shdname = genFileName(0, _sceneId, "shd"); in load()
223 Common::String slsname = genFileName(0, _sceneId, "sls"); in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dinteraction.cpp40 sceneId = g_fp->_currentScene->_sceneId; in canInteractAny()
46 if (intr->_sceneId > 0 && intr->_sceneId != sceneId) in canInteractAny()
72 if (i2->_sceneId < i1->_sceneId) { in compareInteractions()
73 if (i1->_sceneId != static_compSceneId) in compareInteractions()
76 if (i2->_sceneId != i1->_sceneId) { in compareInteractions()
77 if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId) in compareInteractions()
79 if (i2->_sceneId != i1->_sceneId) in compareInteractions()
433 _sceneId = -1; in Interaction()
457 _sceneId = file.readUint32LE(); in load()
467 if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId) in canInteract()
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H A Dscene.cpp42 if (s->_sceneId == sceneId) { in accessScene()
73 _sceneId(0) {} in SceneTag()
82 _sceneId = file.readUint16LE(); in load()
92 Common::String archname = genFileName(0, _sceneId, "nl"); in loadScene()
96 Common::String fname = genFileName(0, _sceneId, "sc"); in loadScene()
113 Scene::Scene() : _sceneId(0), _field_BC(0) {} in Scene()
138 _sceneId = file.readUint16LE(); in load()
157 ani->_sceneId = _sceneId; in load()
213 Common::String shdname = genFileName(0, _sceneId, "shd"); in load()
222 Common::String slsname = genFileName(0, _sceneId, "sls"); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene20.cpp47 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); in scene20_setExits()
48 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); in scene20_setExits()
49 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); in scene20_setExits()
56 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); in scene20_setExits()
57 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); in scene20_setExits()
58 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); in scene20_setExits()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene20.cpp47 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); in scene20_setExits()
48 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); in scene20_setExits()
49 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); in scene20_setExits()
56 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); in scene20_setExits()
57 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); in scene20_setExits()
58 getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); in scene20_setExits()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/threads/
H A Dcausethread_duckman.cpp36 _sceneId = _vm->getCurrentScene(); in CauseThread_Duckman()
41 if (_vm->getCurrentScene() == _sceneId) { in onUpdate()
48 _sceneId = _vm->getCurrentScene(); in onUpdate()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/threads/
H A Dcausethread_duckman.cpp36 _sceneId = _vm->getCurrentScene(); in CauseThread_Duckman()
41 if (_vm->getCurrentScene() == _sceneId) { in onUpdate()
48 _sceneId = _vm->getCurrentScene(); in onUpdate()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/
H A Difcommand.cpp81 _sceneId(sceneId), in IfCommand()
87 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
106 …return Common::String::format("IF scene%d.object%d.WX %s %d", _sceneId, _objectId, _negative ? "!=… in debugString()
H A Dnewroomcommand.cpp57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
65 Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); in execute()
81 …return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (… in debugString()
H A Dchangecommand.cpp346 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
399 …return Common::String::format("SCENE%d.DOOR%d.%s %s %s", _sceneId, _entityId, getRegisterAsString(… in debugString()
403 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
462 …return Common::String::format("SCENE%d.OBJECT%d.%s %s %s", _sceneId, _entityId, getRegisterAsStrin… in debugString()
466 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
513 …return Common::String::format("SCENE%d.STATIC%d.%s %s %s", _sceneId, _entityId, getRegisterAsStrin… in debugString()
517 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
556 …return Common::String::format("SCENE%d.%s %s %s", _sceneId, getRegisterAsString(), getOperationAsS… in debugString()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/
H A Difcommand.cpp81 _sceneId(sceneId), in IfCommand()
87 Scene *const scene = scriptExecCtx.getGameData().getScene(_sceneId); in execute()
106 …return Common::String::format("IF scene%d.object%d.WX %s %d", _sceneId, _objectId, _negative ? "!=… in debugString()
H A Dnewroomcommand.cpp57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
65 Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); in execute()
81 …return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (… in debugString()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/
H A Dbbdou_triggerfunctions.cpp31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction()
63 if ((*it)->_sceneId == sceneId) { in removeBySceneId()
75 if (triggerFunction->_sceneId == sceneId && triggerFunction->_verbId == verbId && in findInternal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dbbdou_triggerfunctions.cpp31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction()
63 if ((*it)->_sceneId == sceneId) { in removeBySceneId()
75 if (triggerFunction->_sceneId == sceneId && triggerFunction->_verbId == verbId && in findInternal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp52 _sceneId(-1), in Scene()
85 _sceneId = sceneId; in open()
87 const Common::String sceneName = _vm->_gameInfo->getSceneName(_sceneId); in open()
217 _sceneId = -1; in close()
277 _vm->_settings->setNewSetAndScene(_setId, _sceneId); in resume()
432 f.writeInt(_sceneId); in save()
448 _sceneId = f.readInt(); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp52 _sceneId(-1), in Scene()
85 _sceneId = sceneId; in open()
87 const Common::String sceneName = _vm->_gameInfo->getSceneName(_sceneId); in open()
230 _sceneId = -1; in close()
290 _vm->_settings->setNewSetAndScene(_setId, _sceneId); in resume()
454 f.writeInt(_sceneId); in save()
470 _sceneId = f.readInt(); in load()

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