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Searched refs:_sceneObjectsSortedByDistance (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp61 _sceneObjectsSortedByDistance[i] = -1; in clear()
87 if (_sceneObjectsSortedByDistance[j] == i) { in remove()
92 _sceneObjectsSortedByDistance[k] = _sceneObjectsSortedByDistance[k + 1]; in remove()
105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()
107 const SceneObject *sceneObject = &_sceneObjects[_sceneObjectsSortedByDistance[i]]; in findByXYZ()
184 int j = this->_sceneObjectsSortedByDistance[i]; in findById()
224 _sceneObjectsSortedByDistance[j + 1] = _sceneObjectsSortedByDistance[j]; in addSceneObject()
227 _sceneObjectsSortedByDistance[i] = index; in addSceneObject()
333 int index = _sceneObjectsSortedByDistance[i]; in updateObstacles()
361 f.writeInt(_sceneObjectsSortedByDistance[i]); in save()
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H A Dscene_objects.h69 int _sceneObjectsSortedByDistance[kSceneObjectCount]; variable
H A Ddebugger.cpp1938 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2036 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2064 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2260 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in drawSceneObjects()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp61 _sceneObjectsSortedByDistance[i] = -1; in clear()
87 if (_sceneObjectsSortedByDistance[j] == i) { in remove()
92 _sceneObjectsSortedByDistance[k] = _sceneObjectsSortedByDistance[k + 1]; in remove()
105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()
107 const SceneObject *sceneObject = &_sceneObjects[_sceneObjectsSortedByDistance[i]]; in findByXYZ()
184 int j = this->_sceneObjectsSortedByDistance[i]; in findById()
224 _sceneObjectsSortedByDistance[j + 1] = _sceneObjectsSortedByDistance[j]; in addSceneObject()
227 _sceneObjectsSortedByDistance[i] = index; in addSceneObject()
333 int index = _sceneObjectsSortedByDistance[i]; in updateObstacles()
404 f.writeInt(_sceneObjectsSortedByDistance[i]); in save()
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H A Dscene_objects.h69 int _sceneObjectsSortedByDistance[kSceneObjectCount]; variable
H A Ddebugger.cpp2041 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2152 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2180 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()
2370 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in drawSceneObjects()