Searched refs:_sceneObjectsSortedByDistance (Results 1 – 6 of 6) sorted by relevance
61 _sceneObjectsSortedByDistance[i] = -1; in clear()87 if (_sceneObjectsSortedByDistance[j] == i) { in remove()92 _sceneObjectsSortedByDistance[k] = _sceneObjectsSortedByDistance[k + 1]; in remove()105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()107 const SceneObject *sceneObject = &_sceneObjects[_sceneObjectsSortedByDistance[i]]; in findByXYZ()184 int j = this->_sceneObjectsSortedByDistance[i]; in findById()224 _sceneObjectsSortedByDistance[j + 1] = _sceneObjectsSortedByDistance[j]; in addSceneObject()227 _sceneObjectsSortedByDistance[i] = index; in addSceneObject()333 int index = _sceneObjectsSortedByDistance[i]; in updateObstacles()361 f.writeInt(_sceneObjectsSortedByDistance[i]); in save()[all …]
69 int _sceneObjectsSortedByDistance[kSceneObjectCount]; variable
1938 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2036 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2064 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2260 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in drawSceneObjects()
61 _sceneObjectsSortedByDistance[i] = -1; in clear()87 if (_sceneObjectsSortedByDistance[j] == i) { in remove()92 _sceneObjectsSortedByDistance[k] = _sceneObjectsSortedByDistance[k + 1]; in remove()105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()107 const SceneObject *sceneObject = &_sceneObjects[_sceneObjectsSortedByDistance[i]]; in findByXYZ()184 int j = this->_sceneObjectsSortedByDistance[i]; in findById()224 _sceneObjectsSortedByDistance[j + 1] = _sceneObjectsSortedByDistance[j]; in addSceneObject()227 _sceneObjectsSortedByDistance[i] = index; in addSceneObject()333 int index = _sceneObjectsSortedByDistance[i]; in updateObstacles()404 f.writeInt(_sceneObjectsSortedByDistance[i]); in save()[all …]
2041 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2152 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2180 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in cmdList()2370 …eObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; in drawSceneObjects()