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Searched refs:_sceneScript (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp122 if (!_vm->_sceneScript->open(sceneName)) { in open()
127 _vm->_sceneScript->initializeScene(); in open()
148 _vm->_sceneScript->sceneLoaded(); in open()
165 _vm->_sceneScript->sceneLoaded(); in open()
191 _vm->_sceneScript->playerWalkedIn(); in open()
206 _vm->_sceneScript->playerWalkedOut(); in close()
H A Dbladerunner.cpp171 _sceneScript = nullptr; in BladeRunnerEngine()
243 !_sceneScript->isInsideScript() && in canLoadGameStateCurrently()
278 !_sceneScript->isInsideScript() && in canSaveGameStateCurrently()
503 _sceneScript = new SceneScript(this); in startup()
933 delete _sceneScript; in shutdown()
934 _sceneScript = nullptr; in shutdown()
1054 _sceneScript->playerWalkedIn(); in gameTick()
1073 _sceneScript->sceneFrameAdvanced(frame); in gameTick()
1518 _sceneScript->clickedOnExit(exitId); in handleMouseClickExit()
1550 _sceneScript->clickedOn2DRegion(regionId); in handleMouseClickRegion()
[all …]
H A Dactor_dialogue_queue.cpp104 _vm->_sceneScript->dialogueQueueFlushed(a1); in flush()
H A Dbladerunner.h160 SceneScript *_sceneScript; variable
H A Dactor.cpp270 if (!_vm->_aiScripts->isInsideScript() && !_vm->_sceneScript->isInsideScript()) { in timerUpdate()
1198 …_vm->_sceneScript->actorChangedGoal(_id, goalNumber, oldGoalNumber, _vm->_scene->getSetId() == _se… in setGoal()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp122 if (!_vm->_sceneScript->open(sceneName)) { in open()
127 _vm->_sceneScript->initializeScene(); in open()
148 _vm->_sceneScript->sceneLoaded(); in open()
173 _vm->_sceneScript->sceneLoaded(); in open()
204 _vm->_sceneScript->playerWalkedIn(); in open()
219 _vm->_sceneScript->playerWalkedOut(); in close()
H A Dbladerunner.cpp176 _sceneScript = nullptr; in BladeRunnerEngine()
253 !_sceneScript->isInsideScript() && in canLoadGameStateCurrently()
288 !_sceneScript->isInsideScript() && in canSaveGameStateCurrently()
517 _sceneScript = new SceneScript(this); in startup()
989 delete _sceneScript; in shutdown()
990 _sceneScript = nullptr; in shutdown()
1109 _sceneScript->playerWalkedIn(); in gameTick()
1129 _sceneScript->sceneFrameAdvanced(frame); in gameTick()
1632 _sceneScript->clickedOnExit(exitId); in handleMouseClickExit()
1664 _sceneScript->clickedOn2DRegion(regionId); in handleMouseClickRegion()
[all …]
H A Dactor_dialogue_queue.cpp104 _vm->_sceneScript->dialogueQueueFlushed(a1); in flush()
H A Dbladerunner.h163 SceneScript *_sceneScript; variable
H A Dactor.cpp308 if (!_vm->_aiScripts->isInsideScript() && !_vm->_sceneScript->isInsideScript()) { in timerUpdate()
1345 …_vm->_sceneScript->actorChangedGoal(_id, goalNumber, oldGoalNumber, _vm->_scene->getSetId() == _se… in setGoal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp100 return _vm->_sceneScript->_mouseX >= left in Region_Check()
101 && _vm->_sceneScript->_mouseY >= top in Region_Check()
102 && _vm->_sceneScript->_mouseX <= right in Region_Check()
103 && _vm->_sceneScript->_mouseY <= down; in Region_Check()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp100 return _vm->_sceneScript->_mouseX >= left in Region_Check()
101 && _vm->_sceneScript->_mouseY >= top in Region_Check()
102 && _vm->_sceneScript->_mouseX <= right in Region_Check()
103 && _vm->_sceneScript->_mouseY <= down; in Region_Check()