Searched refs:_sceneScript (Results 1 – 12 of 12) sorted by relevance
122 if (!_vm->_sceneScript->open(sceneName)) { in open()127 _vm->_sceneScript->initializeScene(); in open()148 _vm->_sceneScript->sceneLoaded(); in open()165 _vm->_sceneScript->sceneLoaded(); in open()191 _vm->_sceneScript->playerWalkedIn(); in open()206 _vm->_sceneScript->playerWalkedOut(); in close()
171 _sceneScript = nullptr; in BladeRunnerEngine()243 !_sceneScript->isInsideScript() && in canLoadGameStateCurrently()278 !_sceneScript->isInsideScript() && in canSaveGameStateCurrently()503 _sceneScript = new SceneScript(this); in startup()933 delete _sceneScript; in shutdown()934 _sceneScript = nullptr; in shutdown()1054 _sceneScript->playerWalkedIn(); in gameTick()1073 _sceneScript->sceneFrameAdvanced(frame); in gameTick()1518 _sceneScript->clickedOnExit(exitId); in handleMouseClickExit()1550 _sceneScript->clickedOn2DRegion(regionId); in handleMouseClickRegion()[all …]
104 _vm->_sceneScript->dialogueQueueFlushed(a1); in flush()
160 SceneScript *_sceneScript; variable
270 if (!_vm->_aiScripts->isInsideScript() && !_vm->_sceneScript->isInsideScript()) { in timerUpdate()1198 …_vm->_sceneScript->actorChangedGoal(_id, goalNumber, oldGoalNumber, _vm->_scene->getSetId() == _se… in setGoal()
122 if (!_vm->_sceneScript->open(sceneName)) { in open()127 _vm->_sceneScript->initializeScene(); in open()148 _vm->_sceneScript->sceneLoaded(); in open()173 _vm->_sceneScript->sceneLoaded(); in open()204 _vm->_sceneScript->playerWalkedIn(); in open()219 _vm->_sceneScript->playerWalkedOut(); in close()
176 _sceneScript = nullptr; in BladeRunnerEngine()253 !_sceneScript->isInsideScript() && in canLoadGameStateCurrently()288 !_sceneScript->isInsideScript() && in canSaveGameStateCurrently()517 _sceneScript = new SceneScript(this); in startup()989 delete _sceneScript; in shutdown()990 _sceneScript = nullptr; in shutdown()1109 _sceneScript->playerWalkedIn(); in gameTick()1129 _sceneScript->sceneFrameAdvanced(frame); in gameTick()1632 _sceneScript->clickedOnExit(exitId); in handleMouseClickExit()1664 _sceneScript->clickedOn2DRegion(regionId); in handleMouseClickRegion()[all …]
163 SceneScript *_sceneScript; variable
308 if (!_vm->_aiScripts->isInsideScript() && !_vm->_sceneScript->isInsideScript()) { in timerUpdate()1345 …_vm->_sceneScript->actorChangedGoal(_id, goalNumber, oldGoalNumber, _vm->_scene->getSetId() == _se… in setGoal()
100 return _vm->_sceneScript->_mouseX >= left in Region_Check()101 && _vm->_sceneScript->_mouseY >= top in Region_Check()102 && _vm->_sceneScript->_mouseX <= right in Region_Check()103 && _vm->_sceneScript->_mouseY <= down; in Region_Check()