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Searched refs:_scenes (Results 1 – 25 of 33) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/plumbers/
H A Dplumbers.cpp356 playSound(_scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._waveFilename); in run()
571 if (_curBitmapIdx >= _scenes[_curSceneIdx]._startBitmap + _scenes[_curSceneIdx]._bitmapNum) { in updateScene()
588 loadMikeDecision(_scenes[_curSceneIdx]._sceneName, _scenes[_curSceneIdx]._decisionBitmap, in updateScene()
602 loadImage(_scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._decisionBitmap); in updateScene()
661 _scenes[i]._bitmapNum = 0; in initTables()
662 _scenes[i]._startBitmap = 0; in initTables()
663 _scenes[i]._decisionChoices = 0; in initTables()
664 _scenes[i]._sceneName = ""; in initTables()
665 _scenes[i]._waveFilename = ""; in initTables()
666 _scenes[i]._decisionBitmap = ""; in initTables()
[all …]
H A Dplumbers.h102 Scene _scenes[kMaxScene]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/plumbers/
H A Dplumbers.cpp230 Common::String name = _scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._waveFilename; in playSound()
260 if (_curBitmapIdx >= _scenes[_curSceneIdx]._startBitmap + _scenes[_curSceneIdx]._bitmapNum) { in updateScene()
268 loadImage(_scenes[_curSceneIdx]._sceneName, _scenes[_curSceneIdx]._decisionBitmap); in updateScene()
286 if (_scenes[_curSceneIdx]._decisionChoices > 1) in changeScene()
315 memset(_scenes, 0, sizeof(_scenes)); in initTables()
333 _scenes[i]._bitmapNum = file.readSint16LE(); in readTables()
334 _scenes[i]._startBitmap = file.readSint16LE(); in readTables()
337 _scenes[i]._sceneName = Common::String(buf); in readTables()
339 _scenes[i]._waveFilename = Common::String(buf); in readTables()
341 _scenes[i]._decisionBitmap = Common::String(buf); in readTables()
[all …]
H A Dplumbers.h89 } _scenes[kMaxScene]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/data/
H A Dscene.cpp243 for (uint i = 0; i < _scenes.size(); i++) in clear()
244 delete _scenes[i]; in clear()
246 _scenes.clear(); in clear()
272 _scenes.push_back(header); in load()
280 _scenes.push_back(scene); in load()
287 if (_scenes.empty()) in get()
290 if (index > _scenes.size()) in get()
294 _scenes[(uint)index]->loadHotspots(_stream); in get()
296 return _scenes[(uint)index]; in get()
H A Dscene.h187 uint32 count() const { return _scenes.size() - 1; } in count()
191 Common::Array<Scene *> _scenes; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/data/
H A Dscene.cpp243 for (uint i = 0; i < _scenes.size(); i++) in clear()
244 delete _scenes[i]; in clear()
246 _scenes.clear(); in clear()
272 _scenes.push_back(header); in load()
280 _scenes.push_back(scene); in load()
287 if (_scenes.empty()) in get()
290 if (index > _scenes.size()) in get()
294 _scenes[(uint)index]->loadHotspots(_stream); in get()
296 return _scenes[(uint)index]; in get()
H A Dscene.h187 uint32 count() const { return _scenes.size() - 1; } in count()
191 Common::Array<Scene *> _scenes; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Dgamedata.cpp394 if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { in getScene()
399 return &_scenes[sceneId - 1]; in getScene()
411 for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { in loadInitialState()
412 _scenes[i].loadInitialState(stream); in loadInitialState()
419 for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { in saveLoadWithSerializer()
420 _scenes[i].saveLoadWithSerializer(sz); in saveLoadWithSerializer()
H A Dgamedata.h475 Scene _scenes[45]; // Persistent.
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dgamedata.cpp394 if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { in getScene()
399 return &_scenes[sceneId - 1]; in getScene()
411 for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { in loadInitialState()
412 _scenes[i].loadInitialState(stream); in loadInitialState()
419 for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { in saveLoadWithSerializer()
420 _scenes[i].saveLoadWithSerializer(sz); in saveLoadWithSerializer()
H A Dgamedata.h475 Scene _scenes[45]; // Persistent.
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/swf/
H A DDefineSceneAndFrameLabelDataTag.h89 _scenes[offset] = name; in read()
104 std::map<std::uint32_t, std::string> _scenes; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wage/
H A Dwage.cpp300 if (_world->_scenes.contains(key) && _world->_scenes[key] != NULL) { in performInitialSetup()
301 _world->move(chr, _world->_scenes[key]); in performInitialSetup()
336 if (_world->_scenes.contains(location)) in getSceneByName()
337 return _world->_scenes[location]; in getSceneByName()
H A Dworld.h87 Common::HashMap<Common::String, Scene *> _scenes; variable
115 _scenes[s] = room; in addScene()
H A Dsaveload.cpp184 out->writeSint16LE(_world->_scenes.size()); //numScenes in saveGame()
189 int chrsHexOffset = SCENES_INDEX + _world->_scenes.size() * SCENE_SIZE; //chrs start after scenes in saveGame()
/dports/games/scummvm/scummvm-2.5.1/engines/wage/
H A Dwage.cpp286 if (_world->_scenes.contains(key) && _world->_scenes[key] != NULL) { in performInitialSetup()
287 _world->move(chr, _world->_scenes[key]); in performInitialSetup()
322 if (_world->_scenes.contains(location)) in getSceneByName()
323 return _world->_scenes[location]; in getSceneByName()
H A Dworld.h87 Common::HashMap<Common::String, Scene *> _scenes; variable
115 _scenes[s] = room; in addScene()
H A Dsaveload.cpp184 out->writeSint16LE(_world->_scenes.size()); //numScenes in saveGame()
189 int chrsHexOffset = SCENES_INDEX + _world->_scenes.size() * SCENE_SIZE; //chrs start after scenes in saveGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dcstime_cases.cpp161 if (!_scenes[3]->_visitCount) { in selectHelpStrings()
169 if (!_scenes[3]->_visitCount) { in selectHelpStrings()
173 } else if (_scenes[2]->_visitCount) { in selectHelpStrings()
182 if (_scenes[3]->_visitCount) { in selectHelpStrings()
H A Dcstime_game.h276 Common::Array<CSTimeScene *> _scenes; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dcstime_cases.cpp169 if (!_scenes[3]->_visitCount) { in selectHelpStrings()
177 if (!_scenes[3]->_visitCount) { in selectHelpStrings()
181 } else if (_scenes[2]->_visitCount) { in selectHelpStrings()
190 if (_scenes[3]->_visitCount) { in selectHelpStrings()
H A Dcstime_game.h276 Common::Array<CSTimeScene *> _scenes; variable
/dports/devel/py-asciimatics/asciimatics-1.13.0/asciimatics/
H A Dscreen.py1265 self._scenes = []
1569 self._scenes[self._scene_index].exit()
1571 self._scenes[self._scene_index])
1603 self._scenes = scenes
1610 for scene in self._scenes:
1627 self._scenes[self._scene_index].reset(
1646 scene = self._scenes[self._scene_index]
1691 if self._scene_index >= len(self._scenes):
1698 for i, scene in enumerate(self._scenes):
1707 scene = self._scenes[self._scene_index]
[all …]
/dports/graphics/py-pycollada/pycollada-0.6/collada/
H A D__init__.py74 scenes = property( lambda s: s._scenes, lambda s,v: s._setIndexedList('_scenes', v), doc="""
121 self._scenes = IndexedList([], ('id',))

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