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Searched refs:_scissor_rect (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/common/gui/
H A Dmenu_window.cpp116 _scissor_rect = VideoManager->CalculateScreenRect(left, right, bottom, top); in Update()
118 _scissor_rect.left += static_cast<int32>(x_buffer); in Update()
119 _scissor_rect.width -= static_cast<int32>(x_buffer * 2); in Update()
120 _scissor_rect.top += static_cast<int32>(y_buffer); in Update()
121 _scissor_rect.height -= static_cast<int32>(y_buffer * 2); in Update()
162 _scissor_rect = VideoManager->CalculateScreenRect(left, right, bottom, top); in Update()
182 ScreenRect rect = _scissor_rect; in Draw()
H A Dmenu_window.h251 { return _scissor_rect; } in GetScissorRect()
302 hoa_video::ScreenRect _scissor_rect; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/gui/
H A Dtextbox.h237 vt_video::ScreenRect _scissor_rect; variable
H A Dtextbox.cpp116 _DrawTextLines(_text_pos.x, _text_pos.y, _scissor_rect); in Draw()
293 _scissor_rect.Set(x, y, w, h); in _ReformatText()