/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 67 _screenHeight = 240; in OSystem_N64() 260 _screenHeight = 240; in switchGraphicModeId() 273 _screenHeight = 240; in switchGraphicModeId() 286 _screenHeight = 240; in switchGraphicModeId() 299 _screenHeight = 240; in switchGraphicModeId() 312 _screenHeight = 240; in switchGraphicModeId() 326 _screenHeight = 240; in switchGraphicModeId() 345 _gameHeight = _screenHeight; in initSize() 352 return _screenHeight; in getHeight() 465 if (h > _screenHeight - y) { in copyRectToScreen() [all …]
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 68 _screenHeight = 240; in OSystem_N64() 244 _screenHeight = 240; in switchGraphicModeId() 257 _screenHeight = 240; in switchGraphicModeId() 270 _screenHeight = 240; in switchGraphicModeId() 283 _screenHeight = 240; in switchGraphicModeId() 296 _screenHeight = 240; in switchGraphicModeId() 310 _screenHeight = 240; in switchGraphicModeId() 329 _gameHeight = _screenHeight; in initSize() 336 return _screenHeight; in getHeight() 449 if (h > _screenHeight - y) { in copyRectToScreen() [all …]
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Linux/ |
H A D | SdlRenderer.cpp | 79 SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight); in Init() 118 …if(_screenHeight != (uint32_t)screenSize.Height || _screenWidth != (uint32_t)screenSize.Width || _… in SetScreenSize() 127 _screenHeight = screenSize.Height; in SetScreenSize() 133 _screenBufferSize = _screenHeight*_screenWidth; in SetScreenSize() 188 SDL_Rect dest = {0, 0, (int)_screenWidth, (int)_screenHeight }; in Render() 217 SDL_Rect dest = { 0, 0, (int)_screenWidth, (int)_screenHeight }; in DrawPauseScreen() 225 …g(_sdlRenderer, L"PAUSE", (int)(_screenWidth / 2 - size.x / 2), (int)(_screenHeight / 2 - size.y /… in DrawPauseScreen() 231 DrawString(message, _screenWidth - width - 20, _screenHeight - 40); in DrawPauseScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_snow_rain/ |
H A D | weather.cpp | 53 _mIsSnow(IsSnow), _screenWidth(scrWidth), _screenHeight(scrHeight), _engine(engine) { in Weather() 78 _mParticles[i].y = -1 * (::AGS::g_vm->getRandomNumber(0x7fffffff) % _screenHeight); in Update() 87 _engine->MarkRegionDirty(0, 0, _screenWidth, _screenHeight); in Update() 117 _mParticles[i].y = -1 * (::AGS::g_vm->getRandomNumber(0x7fffffff) % _screenHeight); in UpdateWithDrift() 128 _engine->MarkRegionDirty(0, 0, _screenWidth, _screenHeight); in UpdateWithDrift() 237 _mParticles[i].y = ::AGS::g_vm->getRandomNumber(0x7fffffff) % (_screenHeight * 2) - _screenHeight; in InitializeParticles() 337 if (_screenHeight > 0) { in SetBaseline() 338 ClipToRange(top, 0, _screenHeight); in SetBaseline() 339 ClipToRange(bottom, 0, _screenHeight); in SetBaseline()
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H A D | ags_snow_rain.cpp | 30 _rain(false, _screenWidth, _screenHeight, _engine), in AGSSnowRain() 31 _snow(true, _screenWidth, _screenHeight, _engine) { in AGSSnowRain() 98 _engine->GetScreenDimensions(&_screenWidth, &_screenHeight , &_screenColorDepth); in AGS_EngineOnEvent() 118 if (_screenHeight == 400) { in srSetBaseline()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | map_v2.cpp | 38 _screenHeight = 200; in Map_v2() 109 _screenHeight = 400; in loadMapObjects() 113 _screenHeight = 200; in loadMapObjects() 117 _screenHeight = 200; in loadMapObjects() 129 _screenHeight = mapData.readSint16LE(); in loadMapObjects() 133 _mapHeight = _screenHeight / _tilesHeight; in loadMapObjects() 163 mapHeight = _screenHeight / _tilesHeight; in loadMapObjects()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | map_v2.cpp | 38 _screenHeight = 200; in Map_v2() 109 _screenHeight = 400; in loadMapObjects() 113 _screenHeight = 200; in loadMapObjects() 117 _screenHeight = 200; in loadMapObjects() 129 _screenHeight = mapData.readSint16LE(); in loadMapObjects() 133 _mapHeight = _screenHeight / _tilesHeight; in loadMapObjects() 163 mapHeight = _screenHeight / _tilesHeight; in loadMapObjects()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Camera.cpp | 41 …e_y(mapsize_y), _mapsize_z(mapsize_z), _screenWidth(map->getWidth()), _screenHeight(map->getHeight… in Camera() 126 || (posY > (_screenHeight - SCROLL_BORDER) * action->getYScale())) in mouseRelease() 162 else if (posY > (_screenHeight - SCROLL_DIAGONAL_EDGE) * action->getYScale()) in mouseOver() 179 else if (posY > (_screenHeight - SCROLL_DIAGONAL_EDGE) * action->getYScale()) in mouseOver() 209 else if (posY > (_screenHeight- SCROLL_BORDER) * action->getYScale()) in mouseOver() 587 && screenPos.y <= _screenHeight + 12; in isOnScreen() 594 && screenPos.y <= _screenHeight - 10; in isOnScreen() 604 _screenHeight = _map->getHeight(); in resize()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | gfx_opengl.cpp | 133 _screenHeight = screenH; in setupScreen() 135 _scaleH = _screenHeight / (float)_gameHeight; in setupScreen() 144 int screenSize = _screenWidth * _screenHeight * 4; in setupScreen() 150 glViewport(0, 0, _screenWidth, _screenHeight); in setupScreen() 1193 glOrtho(0, _screenWidth, _screenHeight, 0, 0, 1); in drawBitmap() 1557 glRasterPos2i(x, _screenHeight - 1); in drawDepthBitmap() 1764 glRasterPos2i(0, _screenHeight - 1); in copyStoredToDisplay() 1790 int y = _screenHeight - yReal - h; in dimRegion() 1802 glViewport(0, 0, _screenWidth, _screenHeight); in dimRegion() 1849 y = _screenHeight - yReal; in dimRegion() [all …]
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H A D | gfx_base.cpp | 51 _screenWidth(0), _screenHeight(0), in GfxBase() 182 int j1 = (_screenHeight * h - 1) / _screenHeight + 1; in createScreenshotBitmap() 188 int y0 = j * _screenHeight / h; in createScreenshotBitmap() 189 int y1 = ((j + 1) * _screenHeight - 1) / h + 1; in createScreenshotBitmap()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | gfx_base.cpp | 51 _screenWidth(0), _screenHeight(0), in GfxBase() 175 int j1 = (_screenHeight * h - 1) / _screenHeight + 1; in createScreenshotBitmap() 181 int y0 = j * _screenHeight / h; in createScreenshotBitmap() 182 int y1 = ((j + 1) * _screenHeight - 1) / h + 1; in createScreenshotBitmap()
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H A D | gfx_opengl.cpp | 129 _screenHeight = screenH; in setupScreen() 131 _scaleH = _screenHeight / (float)_gameHeight; in setupScreen() 141 int screenSize = _screenWidth * _screenHeight * 4; in setupScreen() 147 glViewport(0, 0, _screenWidth, _screenHeight); in setupScreen() 1237 glOrtho(0, _screenWidth, _screenHeight, 0, 0, 1); in drawBitmap() 1703 glRasterPos2i(x, _screenHeight - 1); in drawDepthBitmap() 1948 glRasterPos2i(0, _screenHeight - 1); in copyStoredToDisplay() 1974 int y = _screenHeight - yReal - h; in dimRegion() 1986 glViewport(0, 0, _screenWidth, _screenHeight); in dimRegion() 2033 y = _screenHeight - yReal; in dimRegion() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | image.cpp | 71 int destHeight = (imgDest) ? imgDest->_height : _vm->_graphics->_screenHeight; in blitBitmap() 121 if (y + clipHeight > _vm->_graphics->_screenHeight) in readScreenImage() 122 clipHeight = _vm->_graphics->_screenHeight - y; in readScreenImage()
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H A D | special.cpp | 190 _journalBackImage->blitBitmap(i, 0, nullptr, i, 0, 8, _graphics->_screenHeight, false); in turnPage() 196 _journalBackImage->blitBitmap(i, 0, nullptr, i, 0, 8, _graphics->_screenHeight, false); in turnPage() 208 …ckImage->blitBitmap(0, 0, nullptr, 0, 0, _graphics->_screenWidth, _graphics->_screenHeight, false); in drawJournal() 269 _journalBackImage->_height = _graphics->_screenHeight; in doJournal() 289 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doJournal() 472 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doMonitor()
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | image.cpp | 71 int destHeight = (imgDest) ? imgDest->_height : _vm->_graphics->_screenHeight; in blitBitmap() 121 if (y + clipHeight > _vm->_graphics->_screenHeight) in readScreenImage() 122 clipHeight = _vm->_graphics->_screenHeight - y; in readScreenImage()
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H A D | special.cpp | 190 _journalBackImage->blitBitmap(i, 0, nullptr, i, 0, 8, _graphics->_screenHeight, false); in turnPage() 196 _journalBackImage->blitBitmap(i, 0, nullptr, i, 0, 8, _graphics->_screenHeight, false); in turnPage() 208 …ckImage->blitBitmap(0, 0, nullptr, 0, 0, _graphics->_screenWidth, _graphics->_screenHeight, false); in drawJournal() 269 _journalBackImage->_height = _graphics->_screenHeight; in doJournal() 289 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doJournal() 472 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doMonitor()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgframerenderer/ |
H A D | CaptureSettings.h | 57 void setScreenHeight(float height) { _screenHeight = height; } in setScreenHeight() 58 float getScreenHeight() const { return _screenHeight; } in getScreenHeight() 131 float _screenHeight; variable
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgframerenderer/ |
H A D | CaptureSettings.h | 57 void setScreenHeight(float height) { _screenHeight = height; } in setScreenHeight() 58 float getScreenHeight() const { return _screenHeight; } in getScreenHeight() 131 float _screenHeight; variable
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/dports/accessibility/py-atspi/pyatspi-2.38.1/examples/ |
H A D | magFocusTracker.py | 49 _screenHeight = 0 variable 121 self.top = min(_screenHeight, self.top + self.edgeMarginY) 226 global _screenHeight 233 _screenHeight = screen.height()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | draw.cpp | 631 memmove(dst + screenSize, dst, _scrollWidth * _screenHeight - screenSize); in scrollScreen() 633 memmove(dst, dst + screenSize, _scrollWidth * _screenHeight - screenSize); in scrollScreen() 639 dst += _screenHeight * _screenWidth - screenSize; in scrollScreen() 649 fillBackFromBackGround(_screenHeight, _scrollWidth); in scrollScreen() 731 for (int i = 0; i < _screenHeight; i++) { in fillBackFromFront() 742 for (int i = 0; i < _screenHeight; i++) { in fillBackGroundFromBack() 754 for (int i = 0; i < _screenHeight; i++) { in fillBackGroundFromFront() 789 for (int i = 0; i < _screenHeight; i++) { in displayScreen() 795 fillBackFromBackGround(_screenHeight, _screenWidth); in displayScreen()
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H A D | agos.cpp | 571 _screenHeight = 400; in init() 574 _screenHeight = 480; in init() 577 _screenHeight = 200; in init() 580 initGraphics(_screenWidth, _screenHeight); in init() 605 _backGroundBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); in init() 609 _backBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); in init() 611 _scaleBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); in init() 616 _window4BackScn->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); in init()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | draw.cpp | 631 memmove(dst + screenSize, dst, _scrollWidth * _screenHeight - screenSize); in scrollScreen() 633 memmove(dst, dst + screenSize, _scrollWidth * _screenHeight - screenSize); in scrollScreen() 639 dst += _screenHeight * _screenWidth - screenSize; in scrollScreen() 649 fillBackFromBackGround(_screenHeight, _scrollWidth); in scrollScreen() 731 for (int i = 0; i < _screenHeight; i++) { in fillBackFromFront() 742 for (int i = 0; i < _screenHeight; i++) { in fillBackGroundFromBack() 754 for (int i = 0; i < _screenHeight; i++) { in fillBackGroundFromFront() 789 for (int i = 0; i < _screenHeight; i++) { in displayScreen() 795 fillBackFromBackGround(_screenHeight, _screenWidth); in displayScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | gfx.cpp | 197 _eBottom = g_hdb->_screenHeight; in init() 432 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 450 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 499 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 517 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 582 _snowInfo.y[i] = g_hdb->_rnd->getRandomNumber(g_hdb->_screenHeight - 1); in turnOnSnow() 823 _stars3D[i].y = g_hdb->_rnd->getRandomNumber(g_hdb->_screenHeight - 1); in setup3DStars() 857 if (_stars3D[i].y > g_hdb->_screenHeight) in draw3DStars() 884 for (int j = -64; j < g_hdb->_screenHeight; j += 64) { in drawSky() 919 if (_snowInfo.y[i] > g_hdb->_screenHeight - 1) in drawSnow() [all …]
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H A D | input.cpp | 39 _mouseY = g_hdb->_screenHeight / 2; in init() 372 …g_hdb->_window->centerTextOut("Running Speed", g_hdb->_screenHeight - 32, kRunToggleDelay * kGameF… in stylusDown() 374 …g_hdb->_window->centerTextOut("Walking Speed", g_hdb->_screenHeight - 32, kRunToggleDelay * kGameF… in stylusDown() 390 …g_hdb->_window->centerTextOut("Running Speed", g_hdb->_screenHeight - 32, kRunToggleDelay * kGameF… in stylusDown() 392 …g_hdb->_window->centerTextOut("Walking Speed", g_hdb->_screenHeight - 32, kRunToggleDelay * kGameF… in stylusDown() 426 _mouseY = CLIP(newY, 0, g_hdb->_screenHeight - 1); in updateMouse()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | gfx.cpp | 198 _eBottom = g_hdb->_screenHeight; in init() 433 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 451 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 500 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 518 for (int y = 0; y < g_hdb->_screenHeight; y++) { in updateFade() 583 _snowInfo.y[i] = g_hdb->_rnd->getRandomNumber(g_hdb->_screenHeight - 1); in turnOnSnow() 824 _stars3D[i].y = g_hdb->_rnd->getRandomNumber(g_hdb->_screenHeight - 1); in setup3DStars() 858 if (_stars3D[i].y > g_hdb->_screenHeight) in draw3DStars() 885 for (int j = -64; j < g_hdb->_screenHeight; j += 64) { in drawSky() 920 if (_snowInfo.y[i] > g_hdb->_screenHeight - 1) in drawSnow() [all …]
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