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Searched refs:_screenObjects (Results 1 – 25 of 34) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Duser_interface.cpp377 if (_vm->_game->_screenObjects._inputMode != inputMode) { in setup()
395 _vm->_game->_screenObjects._inputMode = inputMode; in setup()
414 switch (_vm->_game->_screenObjects._inputMode) { in drawTextElements()
506 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in updateInventoryScroller()
545 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in changeScrollBar()
687 _vm->_game->_screenObjects.clear(); in loadElements()
742 if (_vm->_game->_screenObjects._inputMode == kInputConversation) { in loadElements()
754 _vm->_game->_screenObjects._uiCount = _vm->_game->_screenObjects.size(); in loadElements()
901 if (_vm->_game->_screenObjects._inputMode == kInputConversation || in inventoryAnim()
1080 _vm->_game->_screenObjects._v8332A = -1; in scrollInventory()
[all …]
H A Dinventory.cpp162 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in addToInventory()
188 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) in removeFromInventory()
209 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in removeFromInventory()
H A Dscene.cpp202 _userInterface.setup(_vm->_game->_screenObjects._inputMode); in loadScene()
204 _vm->_game->_screenObjects._category = CAT_NONE; in loadScene()
389 _vm->_game->_screenObjects.check(player._stepEnabled && !player._needToWalk && in doFrame()
546 if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || in doPreactions()
547 _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { in doPreactions()
573 if (_vm->_gameConv->active() || _vm->_game->_screenObjects._inputMode == kInputConversation) { in doAction()
668 _vm->_game->_screenObjects._category == CAT_HOTSPOT) { in updateCursor()
669 int idx = _vm->_game->_screenObjects._selectedObject - in updateCursor()
H A Dhotspots.cpp167 ScreenObjects &scrObjects = _vm->_game->_screenObjects; in refresh()
250 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activate()
262 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activateAtPos()
H A Dgame.cpp60 …: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), _screenObjects(vm), _player(vm), _camX(vm)… in Game()
191 _screenObjects._forceRescan = true; in sectionLoop()
192 _screenObjects._inputMode = kInputBuildingSentences; in sectionLoop()
470 _screenObjects.synchronize(s); in synchronize()
671 _screenObjects._forceRescan = true; in camUpdate()
H A Dgame.h133 ScreenObjects _screenObjects; variable
H A Daction.cpp287 if ((_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) || in refresh()
288 (_vm->_game->_screenObjects._inputMode == kInputLimitedSentences)) { in refresh()
340 if (!_savedFields._lookFlag && (_vm->_game->_screenObjects._inputMode != kInputConversation)) { in startAction()
H A Dconversations.cpp105 _inputMode = _vm->_game->_screenObjects._inputMode; in run()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Duser_interface.cpp377 if (_vm->_game->_screenObjects._inputMode != inputMode) { in setup()
395 _vm->_game->_screenObjects._inputMode = inputMode; in setup()
414 switch (_vm->_game->_screenObjects._inputMode) { in drawTextElements()
506 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in updateInventoryScroller()
545 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in changeScrollBar()
687 _vm->_game->_screenObjects.clear(); in loadElements()
742 if (_vm->_game->_screenObjects._inputMode == kInputConversation) { in loadElements()
754 _vm->_game->_screenObjects._uiCount = _vm->_game->_screenObjects.size(); in loadElements()
901 if (_vm->_game->_screenObjects._inputMode == kInputConversation || in inventoryAnim()
1080 _vm->_game->_screenObjects._v8332A = -1; in scrollInventory()
[all …]
H A Dinventory.cpp162 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in addToInventory()
188 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) in removeFromInventory()
209 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in removeFromInventory()
H A Dscene.cpp204 _userInterface.setup(_vm->_game->_screenObjects._inputMode); in loadScene()
206 _vm->_game->_screenObjects._category = CAT_NONE; in loadScene()
391 _vm->_game->_screenObjects.check(player._stepEnabled && !player._needToWalk && in doFrame()
548 if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || in doPreactions()
549 _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { in doPreactions()
575 if (_vm->_gameConv->active() || _vm->_game->_screenObjects._inputMode == kInputConversation) { in doAction()
670 _vm->_game->_screenObjects._category == CAT_HOTSPOT) { in updateCursor()
671 int idx = _vm->_game->_screenObjects._selectedObject - in updateCursor()
H A Dhotspots.cpp167 ScreenObjects &scrObjects = _vm->_game->_screenObjects; in refresh()
250 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activate()
262 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activateAtPos()
H A Dgame.cpp62 …: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), _screenObjects(vm), _player(vm), _camX(vm)… in Game()
193 _screenObjects._forceRescan = true; in sectionLoop()
194 _screenObjects._inputMode = kInputBuildingSentences; in sectionLoop()
472 _screenObjects.synchronize(s); in synchronize()
680 _screenObjects._forceRescan = true; in camUpdate()
H A Dgame.h133 ScreenObjects _screenObjects; variable
H A Daction.cpp286 if ((_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) || in refresh()
287 (_vm->_game->_screenObjects._inputMode == kInputLimitedSentences)) { in refresh()
339 if (!_savedFields._lookFlag && (_vm->_game->_screenObjects._inputMode != kInputConversation)) { in startAction()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_lok.cpp35 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in Animator_LoK()
51 _screenObjects = new AnimObject[actors_ + items_ + sprites_]; in init()
52 assert(_screenObjects); in init()
53 memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_)); in init()
54 _actors = _screenObjects; in init()
55 _sprites = &_screenObjects[actors_]; in init()
56 _items = &_screenObjects[actors_ + items_]; in init()
65 delete[] _screenObjects; in close()
66 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in close()
71 AnimObject *animStates = _screenObjects; in initAnimStateList()
H A Danimator_lok.h61 AnimObject *objects() { return _screenObjects; } in objects()
105 AnimObject *_screenObjects; variable
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_lok.cpp35 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in Animator_LoK()
51 _screenObjects = new AnimObject[actors_ + items_ + sprites_]; in init()
52 assert(_screenObjects); in init()
53 memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_)); in init()
54 _actors = _screenObjects; in init()
55 _sprites = &_screenObjects[actors_]; in init()
56 _items = &_screenObjects[actors_ + items_]; in init()
65 delete[] _screenObjects; in close()
66 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in close()
71 AnimObject *animStates = _screenObjects; in initAnimStateList()
H A Danimator_lok.h61 AnimObject *objects() { return _screenObjects; } in objects()
105 AnimObject *_screenObjects; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dmenu_nebular.cpp74 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in display()
313 return _vm->_game->_screenObjects.scan(pt, SCREENMODE_VGA) - 1; in getHighlightedItem()
H A Ddialogs_nebular.cpp659 _vm->_game->_screenObjects.clear(); in GameDialog()
700 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in setClickableLines()
877 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in handleEvents()
1187 _vm->_game->_screenObjects.clear(); in show()
H A Dnebular_scenes7.cpp1030 if (_game._screenObjects._inputMode == kInputConversation) in actions()
1416 if (_game._screenObjects._inputMode == kInputConversation) in actions()
1666 if (_game._screenObjects._inputMode == kInputConversation) in actions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dmenu_nebular.cpp74 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in display()
313 return _vm->_game->_screenObjects.scan(pt, SCREENMODE_VGA) - 1; in getHighlightedItem()
H A Ddialogs_nebular.cpp659 _vm->_game->_screenObjects.clear(); in GameDialog()
700 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in setClickableLines()
877 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in handleEvents()
1187 _vm->_game->_screenObjects.clear(); in show()
H A Dnebular_scenes7.cpp1030 if (_game._screenObjects._inputMode == kInputConversation) in actions()
1416 if (_game._screenObjects._inputMode == kInputConversation) in actions()
1666 if (_game._screenObjects._inputMode == kInputConversation) in actions()

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