/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | user_interface.cpp | 377 if (_vm->_game->_screenObjects._inputMode != inputMode) { in setup() 395 _vm->_game->_screenObjects._inputMode = inputMode; in setup() 414 switch (_vm->_game->_screenObjects._inputMode) { in drawTextElements() 506 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in updateInventoryScroller() 545 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in changeScrollBar() 687 _vm->_game->_screenObjects.clear(); in loadElements() 742 if (_vm->_game->_screenObjects._inputMode == kInputConversation) { in loadElements() 754 _vm->_game->_screenObjects._uiCount = _vm->_game->_screenObjects.size(); in loadElements() 901 if (_vm->_game->_screenObjects._inputMode == kInputConversation || in inventoryAnim() 1080 _vm->_game->_screenObjects._v8332A = -1; in scrollInventory() [all …]
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H A D | inventory.cpp | 162 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in addToInventory() 188 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) in removeFromInventory() 209 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in removeFromInventory()
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H A D | scene.cpp | 202 _userInterface.setup(_vm->_game->_screenObjects._inputMode); in loadScene() 204 _vm->_game->_screenObjects._category = CAT_NONE; in loadScene() 389 _vm->_game->_screenObjects.check(player._stepEnabled && !player._needToWalk && in doFrame() 546 if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || in doPreactions() 547 _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { in doPreactions() 573 if (_vm->_gameConv->active() || _vm->_game->_screenObjects._inputMode == kInputConversation) { in doAction() 668 _vm->_game->_screenObjects._category == CAT_HOTSPOT) { in updateCursor() 669 int idx = _vm->_game->_screenObjects._selectedObject - in updateCursor()
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H A D | hotspots.cpp | 167 ScreenObjects &scrObjects = _vm->_game->_screenObjects; in refresh() 250 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activate() 262 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activateAtPos()
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H A D | game.cpp | 60 …: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), _screenObjects(vm), _player(vm), _camX(vm)… in Game() 191 _screenObjects._forceRescan = true; in sectionLoop() 192 _screenObjects._inputMode = kInputBuildingSentences; in sectionLoop() 470 _screenObjects.synchronize(s); in synchronize() 671 _screenObjects._forceRescan = true; in camUpdate()
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H A D | game.h | 133 ScreenObjects _screenObjects; variable
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H A D | action.cpp | 287 if ((_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) || in refresh() 288 (_vm->_game->_screenObjects._inputMode == kInputLimitedSentences)) { in refresh() 340 if (!_savedFields._lookFlag && (_vm->_game->_screenObjects._inputMode != kInputConversation)) { in startAction()
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H A D | conversations.cpp | 105 _inputMode = _vm->_game->_screenObjects._inputMode; in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | user_interface.cpp | 377 if (_vm->_game->_screenObjects._inputMode != inputMode) { in setup() 395 _vm->_game->_screenObjects._inputMode = inputMode; in setup() 414 switch (_vm->_game->_screenObjects._inputMode) { in drawTextElements() 506 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in updateInventoryScroller() 545 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in changeScrollBar() 687 _vm->_game->_screenObjects.clear(); in loadElements() 742 if (_vm->_game->_screenObjects._inputMode == kInputConversation) { in loadElements() 754 _vm->_game->_screenObjects._uiCount = _vm->_game->_screenObjects.size(); in loadElements() 901 if (_vm->_game->_screenObjects._inputMode == kInputConversation || in inventoryAnim() 1080 _vm->_game->_screenObjects._v8332A = -1; in scrollInventory() [all …]
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H A D | inventory.cpp | 162 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in addToInventory() 188 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) in removeFromInventory() 209 _vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { in removeFromInventory()
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H A D | scene.cpp | 204 _userInterface.setup(_vm->_game->_screenObjects._inputMode); in loadScene() 206 _vm->_game->_screenObjects._category = CAT_NONE; in loadScene() 391 _vm->_game->_screenObjects.check(player._stepEnabled && !player._needToWalk && in doFrame() 548 if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || in doPreactions() 549 _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { in doPreactions() 575 if (_vm->_gameConv->active() || _vm->_game->_screenObjects._inputMode == kInputConversation) { in doAction() 670 _vm->_game->_screenObjects._category == CAT_HOTSPOT) { in updateCursor() 671 int idx = _vm->_game->_screenObjects._selectedObject - in updateCursor()
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H A D | hotspots.cpp | 167 ScreenObjects &scrObjects = _vm->_game->_screenObjects; in refresh() 250 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activate() 262 _vm->_game->_screenObjects.setActive(CAT_HOTSPOT, idx, active); in activateAtPos()
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H A D | game.cpp | 62 …: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), _screenObjects(vm), _player(vm), _camX(vm)… in Game() 193 _screenObjects._forceRescan = true; in sectionLoop() 194 _screenObjects._inputMode = kInputBuildingSentences; in sectionLoop() 472 _screenObjects.synchronize(s); in synchronize() 680 _screenObjects._forceRescan = true; in camUpdate()
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H A D | game.h | 133 ScreenObjects _screenObjects; variable
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H A D | action.cpp | 286 if ((_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) || in refresh() 287 (_vm->_game->_screenObjects._inputMode == kInputLimitedSentences)) { in refresh() 339 if (!_savedFields._lookFlag && (_vm->_game->_screenObjects._inputMode != kInputConversation)) { in startAction()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | animator_lok.cpp | 35 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in Animator_LoK() 51 _screenObjects = new AnimObject[actors_ + items_ + sprites_]; in init() 52 assert(_screenObjects); in init() 53 memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_)); in init() 54 _actors = _screenObjects; in init() 55 _sprites = &_screenObjects[actors_]; in init() 56 _items = &_screenObjects[actors_ + items_]; in init() 65 delete[] _screenObjects; in close() 66 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in close() 71 AnimObject *animStates = _screenObjects; in initAnimStateList()
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H A D | animator_lok.h | 61 AnimObject *objects() { return _screenObjects; } in objects() 105 AnimObject *_screenObjects; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | animator_lok.cpp | 35 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in Animator_LoK() 51 _screenObjects = new AnimObject[actors_ + items_ + sprites_]; in init() 52 assert(_screenObjects); in init() 53 memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_)); in init() 54 _actors = _screenObjects; in init() 55 _sprites = &_screenObjects[actors_]; in init() 56 _items = &_screenObjects[actors_ + items_]; in init() 65 delete[] _screenObjects; in close() 66 _screenObjects = _actors = _items = _sprites = _objectQueue = 0; in close() 71 AnimObject *animStates = _screenObjects; in initAnimStateList()
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H A D | animator_lok.h | 61 AnimObject *objects() { return _screenObjects; } in objects() 105 AnimObject *_screenObjects; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | menu_nebular.cpp | 74 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in display() 313 return _vm->_game->_screenObjects.scan(pt, SCREENMODE_VGA) - 1; in getHighlightedItem()
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H A D | dialogs_nebular.cpp | 659 _vm->_game->_screenObjects.clear(); in GameDialog() 700 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in setClickableLines() 877 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in handleEvents() 1187 _vm->_game->_screenObjects.clear(); in show()
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H A D | nebular_scenes7.cpp | 1030 if (_game._screenObjects._inputMode == kInputConversation) in actions() 1416 if (_game._screenObjects._inputMode == kInputConversation) in actions() 1666 if (_game._screenObjects._inputMode == kInputConversation) in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | menu_nebular.cpp | 74 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in display() 313 return _vm->_game->_screenObjects.scan(pt, SCREENMODE_VGA) - 1; in getHighlightedItem()
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H A D | dialogs_nebular.cpp | 659 _vm->_game->_screenObjects.clear(); in GameDialog() 700 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in setClickableLines() 877 ScreenObjects &screenObjects = _vm->_game->_screenObjects; in handleEvents() 1187 _vm->_game->_screenObjects.clear(); in show()
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H A D | nebular_scenes7.cpp | 1030 if (_game._screenObjects._inputMode == kInputConversation) in actions() 1416 if (_game._screenObjects._inputMode == kInputConversation) in actions() 1666 if (_game._screenObjects._inputMode == kInputConversation) in actions()
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