Home
last modified time | relevance | path

Searched refs:_screenTexture (Results 1 – 15 of 15) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/
H A DHardwareDisplayDrawingEngine.cpp36 SDL_Texture* _screenTexture = nullptr; member in HardwareDisplayDrawingEngine
80 _screenTexture = nullptr; in SetVSync()
94 if (_screenTexture != nullptr) in Resize()
96 SDL_DestroyTexture(_screenTexture); in Resize()
139_screenTexture = SDL_CreateTexture(_sdlRenderer, pixelFormat, SDL_TEXTUREACCESS_STREAMING, width, … in Resize()
148_screenTexture = SDL_CreateTexture(_sdlRenderer, pixelFormat, SDL_TEXTUREACCESS_STREAMING, width, … in Resize()
152 SDL_QueryTexture(_screenTexture, &format, nullptr, nullptr, nullptr); in Resize()
215 if (SDL_LockTexture(_screenTexture, nullptr, &pixels, &pitch) == 0) in Display()
218 SDL_UnlockTexture(_screenTexture); in Display()
230 SDL_RenderCopy(_sdlRenderer, _screenTexture, nullptr, nullptr); in Display()
[all …]
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp37 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager()
210 SDL_UpdateTexture(_screenTexture, nullptr, _screen->pixels, _screen->pitch); in updateScreen()
213 SDL_RenderCopy(_renderer, _screenTexture, nullptr, nullptr); in updateScreen()
387 SDL_DestroyTexture(_screenTexture); in deinitializeRenderer()
388 _screenTexture = nullptr; in deinitializeRenderer()
444 _screenTexture = SDL_CreateTexture(_renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height); in SDL_SetVideoMode()
445 if (!_screenTexture) { in SDL_SetVideoMode()
H A Dsurfacesdl-graphics.h73 SDL_Texture *_screenTexture; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Diphone_video.mm190 _screenTexture = 0;
294 [self setFilterModeForTexture:_screenTexture];
390 glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
468 if (_screenTexture > 0) {
469 glDeleteTextures(1, &_screenTexture); printOpenGLError();
472 glGenTextures(1, &_screenTexture); printOpenGLError();
473 [self setFilterModeForTexture:_screenTexture];
H A Diphone_video.h49 GLuint _screenTexture; variable
/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Diphone_video.mm188 _screenTexture = 0;
282 [self setFilterModeForTexture:_screenTexture];
378 glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
456 if (_screenTexture > 0) {
457 glDeleteTextures(1, &_screenTexture); printOpenGLError();
460 glGenTextures(1, &_screenTexture); printOpenGLError();
461 [self setFilterModeForTexture:_screenTexture];
H A Diphone_video.h49 GLuint _screenTexture; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp149 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager()
2752 if (_screenTexture)
2753 SDL_DestroyTexture(_screenTexture);
2754 _screenTexture = nullptr;
2767 SDL_Texture *oldTexture = _screenTexture;
2769 if (_screenTexture)
2772 _screenTexture = oldTexture;
2799_screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING,…
2800 if (!_screenTexture) {
2815 SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch);
[all …]
H A Dsurfacesdl-graphics.h197 SDL_Texture *_screenTexture; variable
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp112 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager()
2541 if (_screenTexture)
2542 SDL_DestroyTexture(_screenTexture);
2543 _screenTexture = nullptr;
2556 SDL_Texture *oldTexture = _screenTexture;
2558 if (_screenTexture)
2561 _screenTexture = oldTexture;
2595_screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING,…
2596 if (!_screenTexture) {
2611 SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch);
[all …]
H A Dsurfacesdl-graphics.h188 SDL_Texture *_screenTexture; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_video.h56 GLuint _screenTexture; variable
H A Dios7_video.mm331 glGenTextures(1, &_screenTexture); printOpenGLError();
339 if (_screenTexture) {
340 glDeleteTextures(1, &_screenTexture); printOpenGLError();
341 _screenTexture = 0;
455 _screenTexture = 0;
578 [self setFilterModeForTexture:_screenTexture];
672 [self setFilterModeForTexture:_screenTexture];
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_video.h57 GLuint _screenTexture; variable
H A Dios7_video.mm314 glGenTextures(1, &_screenTexture); printOpenGLError();
322 if (_screenTexture) {
323 glDeleteTextures(1, &_screenTexture); printOpenGLError();
324 _screenTexture = 0;
427 _screenTexture = 0;
479 [self setFilterModeForTexture:_screenTexture];
570 [self setFilterModeForTexture:_screenTexture];