/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/ |
H A D | HardwareDisplayDrawingEngine.cpp | 36 SDL_Texture* _screenTexture = nullptr; member in HardwareDisplayDrawingEngine 80 _screenTexture = nullptr; in SetVSync() 94 if (_screenTexture != nullptr) in Resize() 96 SDL_DestroyTexture(_screenTexture); in Resize() 139 …_screenTexture = SDL_CreateTexture(_sdlRenderer, pixelFormat, SDL_TEXTUREACCESS_STREAMING, width, … in Resize() 148 …_screenTexture = SDL_CreateTexture(_sdlRenderer, pixelFormat, SDL_TEXTUREACCESS_STREAMING, width, … in Resize() 152 SDL_QueryTexture(_screenTexture, &format, nullptr, nullptr, nullptr); in Resize() 215 if (SDL_LockTexture(_screenTexture, nullptr, &pixels, &pitch) == 0) in Display() 218 SDL_UnlockTexture(_screenTexture); in Display() 230 SDL_RenderCopy(_sdlRenderer, _screenTexture, nullptr, nullptr); in Display() [all …]
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 37 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager() 210 SDL_UpdateTexture(_screenTexture, nullptr, _screen->pixels, _screen->pitch); in updateScreen() 213 SDL_RenderCopy(_renderer, _screenTexture, nullptr, nullptr); in updateScreen() 387 SDL_DestroyTexture(_screenTexture); in deinitializeRenderer() 388 _screenTexture = nullptr; in deinitializeRenderer() 444 _screenTexture = SDL_CreateTexture(_renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height); in SDL_SetVideoMode() 445 if (!_screenTexture) { in SDL_SetVideoMode()
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H A D | surfacesdl-graphics.h | 73 SDL_Texture *_screenTexture; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | iphone_video.mm | 190 _screenTexture = 0; 294 [self setFilterModeForTexture:_screenTexture]; 390 glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError(); 468 if (_screenTexture > 0) { 469 glDeleteTextures(1, &_screenTexture); printOpenGLError(); 472 glGenTextures(1, &_screenTexture); printOpenGLError(); 473 [self setFilterModeForTexture:_screenTexture];
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H A D | iphone_video.h | 49 GLuint _screenTexture; variable
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | iphone_video.mm | 188 _screenTexture = 0; 282 [self setFilterModeForTexture:_screenTexture]; 378 glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError(); 456 if (_screenTexture > 0) { 457 glDeleteTextures(1, &_screenTexture); printOpenGLError(); 460 glGenTextures(1, &_screenTexture); printOpenGLError(); 461 [self setFilterModeForTexture:_screenTexture];
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H A D | iphone_video.h | 49 GLuint _screenTexture; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 149 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager() 2752 if (_screenTexture) 2753 SDL_DestroyTexture(_screenTexture); 2754 _screenTexture = nullptr; 2767 SDL_Texture *oldTexture = _screenTexture; 2769 if (_screenTexture) 2772 _screenTexture = oldTexture; 2799 …_screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING,… 2800 if (!_screenTexture) { 2815 SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch); [all …]
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H A D | surfacesdl-graphics.h | 197 SDL_Texture *_screenTexture; variable
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 112 _renderer(nullptr), _screenTexture(nullptr), in SurfaceSdlGraphicsManager() 2541 if (_screenTexture) 2542 SDL_DestroyTexture(_screenTexture); 2543 _screenTexture = nullptr; 2556 SDL_Texture *oldTexture = _screenTexture; 2558 if (_screenTexture) 2561 _screenTexture = oldTexture; 2595 …_screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING,… 2596 if (!_screenTexture) { 2611 SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch); [all …]
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H A D | surfacesdl-graphics.h | 188 SDL_Texture *_screenTexture; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_video.h | 56 GLuint _screenTexture; variable
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H A D | ios7_video.mm | 331 glGenTextures(1, &_screenTexture); printOpenGLError(); 339 if (_screenTexture) { 340 glDeleteTextures(1, &_screenTexture); printOpenGLError(); 341 _screenTexture = 0; 455 _screenTexture = 0; 578 [self setFilterModeForTexture:_screenTexture]; 672 [self setFilterModeForTexture:_screenTexture];
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_video.h | 57 GLuint _screenTexture; variable
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H A D | ios7_video.mm | 314 glGenTextures(1, &_screenTexture); printOpenGLError(); 322 if (_screenTexture) { 323 glDeleteTextures(1, &_screenTexture); printOpenGLError(); 324 _screenTexture = 0; 427 _screenTexture = 0; 479 [self setFilterModeForTexture:_screenTexture]; 570 [self setFilterModeForTexture:_screenTexture];
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