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Searched refs:_screenWidth (Results 1 – 25 of 201) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/
H A Dosys_n64_base.cpp66 _screenWidth = 320; in OSystem_N64()
259 _screenWidth = 320; in switchGraphicModeId()
272 _screenWidth = 320; in switchGraphicModeId()
285 _screenWidth = 320; in switchGraphicModeId()
298 _screenWidth = 320; in switchGraphicModeId()
311 _screenWidth = 320; in switchGraphicModeId()
325 _screenWidth = 320; in switchGraphicModeId()
356 return _screenWidth; in getWidth()
462 w = _screenWidth - x; in copyRectToScreen()
485 dst_pal += _screenWidth; in copyRectToScreen()
[all …]
/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/
H A Dosys_n64_base.cpp67 _screenWidth = 320; in OSystem_N64()
243 _screenWidth = 320; in switchGraphicModeId()
256 _screenWidth = 320; in switchGraphicModeId()
269 _screenWidth = 320; in switchGraphicModeId()
282 _screenWidth = 320; in switchGraphicModeId()
295 _screenWidth = 320; in switchGraphicModeId()
309 _screenWidth = 320; in switchGraphicModeId()
340 return _screenWidth; in getWidth()
446 w = _screenWidth - x; in copyRectToScreen()
469 dst_pal += _screenWidth; in copyRectToScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_creditz/
H A Dags_creditz1.cpp43 _engine->GetScreenDimensions(&_screenWidth, in AGS_EngineStartup()
86 xpos = (_screenWidth - creditW) / 2; in SetCredit()
106 xpos = (_screenWidth - gfx->w) / 2; in SetCreditImage()
130 if (_screenWidth == 320) { in ScrollCredits()
132 } else if (_screenWidth == 640) { in ScrollCredits()
186 x = (_screenWidth - creditW) / 2; in SetStaticCredit()
215 _engine->GetScreenDimensions(&_screenWidth, in StartEndStaticCredits()
219 _staticWidthMatches = _screenWidth == _staticScreenWidth; in StartEndStaticCredits()
265 _engine->GetScreenDimensions(&_screenWidth, in ShowStaticCredit()
269 _staticWidthMatches = _screenWidth == _staticScreenWidth; in ShowStaticCredit()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_snow_rain/
H A Dweather.cpp72 _mParticles[i].x += _screenWidth; in Update()
74 if (_mParticles[i].x > _screenWidth - 1) in Update()
75 _mParticles[i].x -= _screenWidth; in Update()
79 _mParticles[i].x = ::AGS::g_vm->getRandomNumber(0x7fffffff) % _screenWidth; in Update()
87 _engine->MarkRegionDirty(0, 0, _screenWidth, _screenHeight); in Update()
111 _mParticles[i].x += _screenWidth; in UpdateWithDrift()
113 if (_mParticles[i].x > _screenWidth - 1) in UpdateWithDrift()
114 _mParticles[i].x -= _screenWidth; in UpdateWithDrift()
118 _mParticles[i].x = ::AGS::g_vm->getRandomNumber(0x7fffffff) % _screenWidth; in UpdateWithDrift()
128 _engine->MarkRegionDirty(0, 0, _screenWidth, _screenHeight); in UpdateWithDrift()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Linux/
H A DSdlRenderer.cpp79 SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight); in Init()
118 …if(_screenHeight != (uint32_t)screenSize.Height || _screenWidth != (uint32_t)screenSize.Width || _… in SetScreenSize()
128 _screenWidth = screenSize.Width; in SetScreenSize()
133 _screenBufferSize = _screenHeight*_screenWidth; in SetScreenSize()
188 SDL_Rect dest = {0, 0, (int)_screenWidth, (int)_screenHeight }; in Render()
217 SDL_Rect dest = { 0, 0, (int)_screenWidth, (int)_screenHeight }; in DrawPauseScreen()
225 …_largeFont->DrawString(_sdlRenderer, L"PAUSE", (int)(_screenWidth / 2 - size.x / 2), (int)(_screen… in DrawPauseScreen()
231 DrawString(message, _screenWidth - width - 20, _screenHeight - 40); in DrawPauseScreen()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DCamera.cpp41 … _mapsize_x(mapsize_x), _mapsize_y(mapsize_y), _mapsize_z(mapsize_z), _screenWidth(map->getWidth()… in Camera()
124 || (posX > (_screenWidth - SCROLL_BORDER) * action->getXScale()) in mouseRelease()
169 else if (posX > (_screenWidth - SCROLL_BORDER) * action->getXScale()) in mouseOver()
202 else if (posX > (_screenWidth - SCROLL_DIAGONAL_EDGE) * action->getXScale()) in mouseOver()
220 else if (posX > (_screenWidth - SCROLL_DIAGONAL_EDGE) * action->getXScale()) in mouseOver()
352 convertScreenToMap((_screenWidth / 2), (_visibleMapHeight / 2), &_center.x, &_center.y); in scrollXY()
379 convertScreenToMap((_screenWidth / 2), (_visibleMapHeight / 2), &_center.x, &_center.y); in jumpXY()
434 _mapOffset.x = -(screenPos.x - (_screenWidth / 2)); in centerOnPosition()
585 && screenPos.x <= _screenWidth + 24 in isOnScreen()
592 && screenPos.x <= _screenWidth - 10 in isOnScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Dimage.cpp70 int destWidth = (imgDest) ? imgDest->_width : _vm->_graphics->_screenWidth; in blitBitmap()
118 if (x + clipWidth > _vm->_graphics->_screenWidth) in readScreenImage()
119 clipWidth = _vm->_graphics->_screenWidth - x; in readScreenImage()
126 byte *screen = _vm->_graphics->getCurrentDrawingBuffer() + y * _vm->_graphics->_screenWidth + x; in readScreenImage()
131 screen += _vm->_graphics->_screenWidth; in readScreenImage()
H A Ddispman.cpp58 _screenWidth = 0; in DisplayMan()
392 d += _screenWidth; in rectFill()
416 _vm->_system->copyRectToScreen(_displayBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight); in screenUpdate()
423 _screenWidth = 640; in createScreen()
426 _screenWidth = 320; in createScreen()
477 if (x1 + w > _screenWidth) in checkerBoardEffect()
478 w = _screenWidth - x1; in checkerBoardEffect()
501 d += _screenWidth; in checkerBoardEffect()
596 vgaTempLine += _screenWidth; in drawText()
784 imgSource._width = _screenWidth; in doTransWipe()
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H A Dspecial.cpp187 for (int i = 0; i < _graphics->_screenWidth; i += 8) { in turnPage()
193 for (int i = (_graphics->_screenWidth - 8); i > 0; i -= 8) { in turnPage()
208 …_journalBackImage->blitBitmap(0, 0, nullptr, 0, 0, _graphics->_screenWidth, _graphics->_screenHeig… in drawJournal()
268 _journalBackImage->_width = _graphics->_screenWidth; in doJournal()
289 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doJournal()
314 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, textRect.bottom, 0); in drawMonText()
319 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, textRect.bottom, 0); in drawMonText()
472 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doMonitor()
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dimage.cpp70 int destWidth = (imgDest) ? imgDest->_width : _vm->_graphics->_screenWidth; in blitBitmap()
118 if (x + clipWidth > _vm->_graphics->_screenWidth) in readScreenImage()
119 clipWidth = _vm->_graphics->_screenWidth - x; in readScreenImage()
126 byte *screen = _vm->_graphics->getCurrentDrawingBuffer() + y * _vm->_graphics->_screenWidth + x; in readScreenImage()
131 screen += _vm->_graphics->_screenWidth; in readScreenImage()
H A Ddispman.cpp58 _screenWidth = 0; in DisplayMan()
392 d += _screenWidth; in rectFill()
416 _vm->_system->copyRectToScreen(_displayBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight); in screenUpdate()
422 _screenWidth = 640; in createScreen()
425 _screenWidth = 320; in createScreen()
476 if (x1 + w > _screenWidth) in checkerBoardEffect()
477 w = _screenWidth - x1; in checkerBoardEffect()
500 d += _screenWidth; in checkerBoardEffect()
595 vgaTempLine += _screenWidth; in drawText()
783 imgSource._width = _screenWidth; in doTransWipe()
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H A Dspecial.cpp187 for (int i = 0; i < _graphics->_screenWidth; i += 8) { in turnPage()
193 for (int i = (_graphics->_screenWidth - 8); i > 0; i -= 8) { in turnPage()
208 …_journalBackImage->blitBitmap(0, 0, nullptr, 0, 0, _graphics->_screenWidth, _graphics->_screenHeig… in drawJournal()
268 _journalBackImage->_width = _graphics->_screenWidth; in doJournal()
289 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doJournal()
314 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, textRect.bottom, 0); in drawMonText()
319 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, textRect.bottom, 0); in drawMonText()
472 _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); in doMonitor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dcamera.cpp42 if (camera._mode != kFollowActorCameraMode || ABS(pos_x - camera._cur.x) > (_screenWidth / 2)) { in setCameraAt()
173 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in cameraMoved()
175 if (camera._cur.x < (_screenWidth / 2)) { in cameraMoved()
176 camera._cur.x = (_screenWidth / 2); in cameraMoved()
177 } else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) { in cameraMoved()
178 camera._cur.x = _roomWidth - (_screenWidth / 2); in cameraMoved()
187 screenLeft = camera._cur.x - (_screenWidth / 2); in cameraMoved()
229 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in setCameraAt()
261 …if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2… in setCameraFollows()
293 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in moveCamera()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dcamera.cpp42 if (camera._mode != kFollowActorCameraMode || ABS(pos_x - camera._cur.x) > (_screenWidth / 2)) { in setCameraAt()
173 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in cameraMoved()
175 if (camera._cur.x < (_screenWidth / 2)) { in cameraMoved()
176 camera._cur.x = (_screenWidth / 2); in cameraMoved()
177 } else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) { in cameraMoved()
178 camera._cur.x = _roomWidth - (_screenWidth / 2); in cameraMoved()
187 screenLeft = camera._cur.x - (_screenWidth / 2); in cameraMoved()
229 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in setCameraAt()
261 …if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2… in setCameraFollows()
293 assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); in moveCamera()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Danimation.cpp317 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
328 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
330 …Buffer(_vm->getBackBuf(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight())… in nextFrame()
348 …copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screen… in processFrame()
486 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
488 …Buffer(_vm->getBackBuf(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight())… in nextFrame()
499 …copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screen… in processFrame()
H A Ddraw.cpp629 uint screenSize = 8 * _screenWidth; in scrollScreen()
639 dst += _screenHeight * _screenWidth - screenSize; in scrollScreen()
652 memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8); in scrollScreen()
661 dst += _screenWidth - 8; in scrollScreen()
678 memcpy(dst, src, _screenWidth); in scrollScreen()
683 fillBackFromBackGround(_scrollHeight, _screenWidth); in scrollScreen()
732 memcpy(dst, src, _screenWidth); in fillBackFromFront()
743 memcpy(dst, src, _screenWidth); in fillBackGroundFromBack()
755 memcpy(dst, src, _screenWidth); in fillBackGroundFromFront()
790 memcpy(dst, src, _screenWidth); in displayScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Danimation.cpp317 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
328 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
330 …Buffer(_vm->getBackBuf(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight())… in nextFrame()
348 …copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screen… in processFrame()
486 copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth); in nextFrame()
488 …Buffer(_vm->getBackBuf(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight())… in nextFrame()
499 …copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screen… in processFrame()
H A Ddraw.cpp629 uint screenSize = 8 * _screenWidth; in scrollScreen()
639 dst += _screenHeight * _screenWidth - screenSize; in scrollScreen()
652 memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8); in scrollScreen()
661 dst += _screenWidth - 8; in scrollScreen()
678 memcpy(dst, src, _screenWidth); in scrollScreen()
683 fillBackFromBackGround(_scrollHeight, _screenWidth); in scrollScreen()
732 memcpy(dst, src, _screenWidth); in fillBackFromFront()
743 memcpy(dst, src, _screenWidth); in fillBackGroundFromBack()
755 memcpy(dst, src, _screenWidth); in fillBackGroundFromFront()
790 memcpy(dst, src, _screenWidth); in displayScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/minigames/geisha/
H A Devilfish.cpp32 ANIObject(ani), _screenWidth(screenWidth), in EvilFish()
52 setPosition(left ? -width : _screenWidth, y); in enter()
98 if (!_shouldLeave && (x >= _screenWidth - width)) { in advance()
104 if (_shouldLeave && (x >= _screenWidth)) { in advance()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/minigames/geisha/
H A Devilfish.cpp32 ANIObject(ani), _screenWidth(screenWidth), in EvilFish()
52 setPosition(left ? -width : _screenWidth, y); in enter()
99 if (!_shouldLeave && (x >= _screenWidth - width)) { in advance()
105 if (_shouldLeave && (x >= _screenWidth)) { in advance()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dgfx_base.cpp51 _screenWidth(0), _screenHeight(0), in GfxBase()
174 int i1 = (_screenWidth * w - 1) / _screenWidth + 1; in createScreenshotBitmap()
179 int x0 = i * _screenWidth / w; in createScreenshotBitmap()
180 int x1 = ((i + 1) * _screenWidth - 1) / w + 1; in createScreenshotBitmap()
187 src.getRGBAt(y * _screenWidth + x, r, g, b); in createScreenshotBitmap()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dgfx_base.cpp51 _screenWidth(0), _screenHeight(0), in GfxBase()
181 int i1 = (_screenWidth * w - 1) / _screenWidth + 1; in createScreenshotBitmap()
186 int x0 = i * _screenWidth / w; in createScreenshotBitmap()
187 int x1 = ((i + 1) * _screenWidth - 1) / w + 1; in createScreenshotBitmap()
194 src.getRGBAt(y * _screenWidth + x, r, g, b); in createScreenshotBitmap()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DBaseRenderer.cpp107 …std::wstring wrappedText = WrapText(text, (float)(_screenWidth - textLeftMargin * 2 - 20), lineCou… in DrawToast()
143 DrawString(fpsString, _screenWidth - 125, yPos, 250, 235, 215); in ShowFpsCounter()
161 DrawString(ss.str(), _screenWidth - 95, yPos, 250, 235, 215); in ShowGameTimer()
168 DrawString(lagCounter, _screenWidth - 123, yPos, 250, 235, 215); in ShowLagCounter()
175 DrawString(lagCounter, _screenWidth - 146, yPos, 250, 235, 215); in ShowFrameCounter()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dmap_v2.cpp108 _screenWidth = 640; in loadMapObjects()
112 _screenWidth = 640; in loadMapObjects()
116 _screenWidth = 320; in loadMapObjects()
128 _screenWidth = mapData.readSint16LE(); in loadMapObjects()
132 _mapWidth = _screenWidth / _tilesWidth; in loadMapObjects()
164 mapWidth = _screenWidth / _tilesWidth; in loadMapObjects()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dmap_v2.cpp108 _screenWidth = 640; in loadMapObjects()
112 _screenWidth = 640; in loadMapObjects()
116 _screenWidth = 320; in loadMapObjects()
128 _screenWidth = mapData.readSint16LE(); in loadMapObjects()
132 _mapWidth = _screenWidth / _tilesWidth; in loadMapObjects()
164 mapWidth = _screenWidth / _tilesWidth; in loadMapObjects()

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