Home
last modified time | relevance | path

Searched refs:_sell_count (Results 1 – 8 of 8) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/shop/
H A Dshop_utils.cpp52 _sell_count(0) in ShopObject()
178 uint32 old_count = _sell_count; in IncrementSellCount()
184 _sell_count += inc; in IncrementSellCount()
185 if (_sell_count > _own_count) { in IncrementSellCount()
187 _sell_count -= inc; in IncrementSellCount()
205 if (_own_count < _sell_count) { in DecrementOwnCount()
254 if (dec > _sell_count) { in DecrementSellCount()
259 _sell_count -= dec; in DecrementSellCount()
260 if (_sell_count == 0) { in DecrementSellCount()
H A Dshop_confirm.cpp57 _sell_count(0), in ConfirmInterface()
165 _sell_count = 0; in MakeActive()
169 _sell_count += i->second->GetSellCount(); in MakeActive()
189 else if (_sell_count != 0) { in MakeActive()
235 _sell_count = 0; in TransactionNotification()
288 if ((_buy_count != 0) || (_sell_count != 0) || (_trade_count != 0)) { in Update()
661 _sell_count += (new_count - old_count); in ChangeSellQuantity()
676 _sell_stats.SetText(NumberToString(_sell_count) + Translate(" count") + "\n" + in _RenderSellStats()
692 _sell_count = 0; in _ClearOrder()
H A Dshop_utils.h212 { return _sell_count; } in GetSellCount()
218 { _sell_count = 0; } in ResetSellCount()
266 uint32 _sell_count; variable
H A Dshop_leave.cpp58 _sell_count(0), in LeaveInterface()
149 _sell_count = 0; in MakeActive()
153 _sell_count += i->second->GetSellCount(); in MakeActive()
172 else if (_sell_count != 0) { in MakeActive()
195 _sell_stats.SetText(NumberToString(_sell_count) + Translate(" count") + "\n" + in MakeActive()
H A Dshop_leave.h110 uint32 _sell_count; variable
H A Dshop_confirm.h117 uint32 _sell_count; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/
H A Dshop_utils.cpp54 _sell_count(0), in ShopObject()
189 uint32_t old_count = _sell_count; in IncrementSellCount()
195 _sell_count += inc; in IncrementSellCount()
196 if(_sell_count > _own_count) { in IncrementSellCount()
198 _sell_count -= inc; in IncrementSellCount()
238 if(_own_count < _sell_count) { in DecrementOwnCount()
294 if(dec > _sell_count) { in DecrementSellCount()
299 _sell_count -= dec; in DecrementSellCount()
300 if(_sell_count == 0) { in DecrementSellCount()
H A Dshop_utils.h219 return _sell_count; in GetSellCount()
239 _sell_count = 0; in ResetSellCount()
300 uint32_t _sell_count; variable