/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/ |
H A D | OgreGL3PlusRenderSystem.h | 184 void _setSampler(size_t unit, Sampler& sampler);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/ |
H A D | OgreGLES2RenderSystem.h | 167 void _setSampler(size_t unit, Sampler& sampler);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/ |
H A D | OgreGLRenderSystem.h | 243 void _setSampler(size_t unit, Sampler& sampler);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/include/ |
H A D | OgreD3D11RenderSystem.h | 282 void _setSampler(size_t unit, Sampler& sampler);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D9/include/ |
H A D | OgreD3D9RenderSystem.h | 285 void _setSampler(size_t unit, Sampler& sampler);
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreRenderSystem.h | 449 virtual void _setSampler(size_t texUnit, Sampler& s) = 0;
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreRenderSystem.cpp | 347 _setSampler(texUnit, *tl.getSampler()); in _setTextureUnitSettings()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/ |
H A D | OgreGLES2RenderSystem.cpp | 842 void GLES2RenderSystem::_setSampler(size_t unit, Sampler& sampler) in _setSampler() function in Ogre::GLES2RenderSystem
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusRenderSystem.cpp | 813 void GL3PlusRenderSystem::_setSampler(size_t unit, Sampler& sampler) in _setSampler() function in Ogre::GL3PlusRenderSystem
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLRenderSystem.cpp | 1477 void GLRenderSystem::_setSampler(size_t unit, Sampler& sampler) in _setSampler() function in Ogre::GLRenderSystem
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/src/ |
H A D | OgreD3D11RenderSystem.cpp | 1728 void D3D11RenderSystem::_setSampler(size_t unit, Sampler& sampler) in _setSampler() function in Ogre::D3D11RenderSystem
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D9/src/ |
H A D | OgreD3D9RenderSystem.cpp | 2011 void D3D9RenderSystem::_setSampler(size_t unit, Sampler& sampler) in _setSampler() function in Ogre::D3D9RenderSystem
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