Searched refs:_shipHull (Results 1 – 6 of 6) sorted by relevance
864 _saveGame->_shipHull -= pts; in damageShip()865 if ((short)_saveGame->_shipHull < 0) in damageShip()866 _saveGame->_shipHull = 0; in damageShip()932 …if ((g_context->_location->_context == CTX_WORLDMAP) && (_saveGame->_shipHull < 50) && xu4_random(… in endTurn()948 _saveGame->_shipHull += pts; in healShip()949 if (_saveGame->_shipHull > 50) in healShip()950 _saveGame->_shipHull = 50; in healShip()1096 if (_saveGame->_shipHull != newStr) { in setShipHull()1097 _saveGame->_shipHull = newStr; in setShipHull()
374 if ((g_context->_transportContext == TRANSPORT_SHIP) && (g_ultima->_saveGame->_shipHull == 50)) { in useWheel()
355 if ((g_context->_transportContext == TRANSPORT_SHIP) && g_ultima->_saveGame->_shipHull <= 0) { in gameCheckHullIntegrity()
196 s.syncAsUint16LE(_shipHull); in synchronize()245 _shipHull = 50; in init()
326 unsigned short _shipHull; member
130 …extAt(0, 0, "F:%04d SHP:%02d", g_ultima->_saveGame->_food / 100, g_ultima->_saveGame->_shipHull); in update()