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Searched refs:_sinTable1024 (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp226 _current.x += stepDistance * _vm->_sinTable1024->at(_facing); in tick()
339 x = destination.x + _vm->_sinTable1024->at(facing) * dist; in findEmptyPositionAround()
353 x = destination.x + _vm->_sinTable1024->at(facingRight) * dist; in findEmptyPositionAround()
360 x = destination.x + _vm->_sinTable1024->at(facingLeft) * dist; in findEmptyPositionAround()
H A Dbladerunner.h199 Common::SineTable *_sinTable1024; variable
H A Dbladerunner.cpp178 _sinTable1024 = nullptr; in BladeRunnerEngine()
558 _sinTable1024 = new Common::SineTable(1024); in startup()
890 delete _sinTable1024; in shutdown()
891 _sinTable1024 = nullptr; in shutdown()
H A Dactor.cpp720 float sinx = _vm->_sinTable1024->at(_facing); in tick()
1320 float rotatedX = targetPosition.x + size * _vm->_sinTable1024->at(facingLeft); in findEmptyPositionAround()
1346 rotatedX = size * _vm->_sinTable1024->at(facingRight) + targetPosition.x; in findEmptyPositionAround()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp226 _current.x += stepDistance * _vm->_sinTable1024->at(_facing); in tick()
339 x = destination.x + _vm->_sinTable1024->at(facing) * dist; in findEmptyPositionAround()
353 x = destination.x + _vm->_sinTable1024->at(facingRight) * dist; in findEmptyPositionAround()
360 x = destination.x + _vm->_sinTable1024->at(facingLeft) * dist; in findEmptyPositionAround()
H A Dbladerunner.h204 Common::SineTable *_sinTable1024; variable
H A Dbladerunner.cpp183 _sinTable1024 = nullptr; in BladeRunnerEngine()
575 _sinTable1024 = new Common::SineTable(1024); in startup()
940 delete _sinTable1024; in shutdown()
941 _sinTable1024 = nullptr; in shutdown()
H A Dactor.cpp813 float sinx = _vm->_sinTable1024->at(_facing); in tick()
1618 float rotatedX = targetPosition.x + size * _vm->_sinTable1024->at(facingLeft); in findEmptyPositionAround()
1644 rotatedX = size * _vm->_sinTable1024->at(facingRight) + targetPosition.x; in findEmptyPositionAround()