Searched refs:_slotOrdinal (Results 1 – 8 of 8) sorted by relevance
118 int16 _slotOrdinal; member
318 if (newEvent._Bu._slotOrdinal) in processTimeline()319 …ventMoveWeaponFromQuiverToSlot(newEvent._priority, _vm->ordinalToIndex(newEvent._Bu._slotOrdinal)); in processTimeline()
1353 …_vm->_timeline->_events[curChampion->_enableActionEventIndex]._Bu._slotOrdinal = _vm->indexToOrdin… in isActionPerformed()
943 curEvent._Bu._slotOrdinal = 0; in disableAction()
1356 …_vm->_timeline->_events[curChampion->_enableActionEventIndex]._Bu._slotOrdinal = _vm->indexToOrdin… in isActionPerformed()