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Searched refs:_sound3 (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_logic.cpp457 R2_GLOBALS._sound3.play(46); in display()
468 R2_GLOBALS._sound3.play(44); in display()
470 R2_GLOBALS._sound3.stop(); in display()
473 R2_GLOBALS._sound3.play(99); in display()
1023 R2_GLOBALS._sound3.play(48); in SelectItem()
1029 R2_GLOBALS._sound3.play(44); in SelectItem()
1037 R2_GLOBALS._sound3.stop(); in SelectItem()
1041 R2_GLOBALS._sound3.play(49); in SelectItem()
1058 R2_GLOBALS._sound3.play(48); in SelectItem()
1066 R2_GLOBALS._sound3.play(44); in SelectItem()
[all …]
H A Dringworld2_scenes0.h843 ASoundExt _sound1, _sound2, _sound3, _sound4; variable
H A Dringworld2_vampire.cpp364 R2_GLOBALS._sound3.play(99); in startAction()
H A Dringworld2_scenes0.cpp4580 R2_GLOBALS._sound3.play(87); in dispatch()
4671 R2_GLOBALS._sound3.stop(); in dispatch()
7236 _sound3.play(26); in dispatch()
7347 _sound3.stop(); in doButtonPress()
H A Dringworld2_scenes3.cpp4419 R2_GLOBALS._sound3.play(43); in startAction()
4421 R2_GLOBALS._sound3.play(99); in startAction()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_logic.cpp457 R2_GLOBALS._sound3.play(46); in display()
468 R2_GLOBALS._sound3.play(44); in display()
470 R2_GLOBALS._sound3.stop(); in display()
473 R2_GLOBALS._sound3.play(99); in display()
1023 R2_GLOBALS._sound3.play(48); in SelectItem()
1029 R2_GLOBALS._sound3.play(44); in SelectItem()
1037 R2_GLOBALS._sound3.stop(); in SelectItem()
1041 R2_GLOBALS._sound3.play(49); in SelectItem()
1058 R2_GLOBALS._sound3.play(48); in SelectItem()
1066 R2_GLOBALS._sound3.play(44); in SelectItem()
[all …]
H A Dringworld2_scenes0.h843 ASoundExt _sound1, _sound2, _sound3, _sound4; variable
H A Dringworld2_vampire.cpp364 R2_GLOBALS._sound3.play(99); in startAction()
H A Dringworld2_scenes0.cpp4588 R2_GLOBALS._sound3.play(87); in dispatch()
4679 R2_GLOBALS._sound3.stop(); in dispatch()
7244 _sound3.play(26); in dispatch()
7355 _sound3.stop(); in doButtonPress()
H A Dringworld2_scenes3.cpp4419 R2_GLOBALS._sound3.play(43); in startAction()
4421 R2_GLOBALS._sound3.play(99); in startAction()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dglobals.h187 ASoundExt _sound1, _sound3;
247 ASoundExt _sound1, _sound2, _sound3, _sound4;
H A Dsound.cpp768 vte._sound3 = vte._sound; in sfRethinkVoiceTypes()
783 vte._sound3 = vte._sound; in sfRethinkVoiceTypes()
1108 if (vse._sound3 != vse._sound) in sfRethinkVoiceTypes()
1130 vse._sound3 = NULL; in sfRethinkVoiceTypes()
1150 if ((vteCur._sound3 != sound) || (vteCur._channelNum3 != channelNum)) { in sfRethinkVoiceTypes()
1206 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
1209 driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); in sfRethinkVoiceTypes()
1232 if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { in sfRethinkVoiceTypes()
1274 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
H A Dsound.h132 Sound *_sound3; member
147 Sound *_sound3; member
H A Dglobals.cpp435 _sounds.push_back(&_sound3); in Ringworld2Globals()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dglobals.h187 ASoundExt _sound1, _sound3;
247 ASoundExt _sound1, _sound2, _sound3, _sound4;
H A Dsound.cpp770 vte._sound3 = vte._sound; in sfRethinkVoiceTypes()
785 vte._sound3 = vte._sound; in sfRethinkVoiceTypes()
1110 if (vse._sound3 != vse._sound) in sfRethinkVoiceTypes()
1132 vse._sound3 = NULL; in sfRethinkVoiceTypes()
1152 if ((vteCur._sound3 != sound) || (vteCur._channelNum3 != channelNum)) { in sfRethinkVoiceTypes()
1208 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
1211 driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); in sfRethinkVoiceTypes()
1234 if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { in sfRethinkVoiceTypes()
1276 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
H A Dsound.h132 Sound *_sound3; member
147 Sound *_sound3; member
H A Dglobals.cpp435 _sounds.push_back(&_sound3); in Ringworld2Globals()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes3.h594 ASoundExt _sound1, _sound2, _sound3; variable
H A Dblueforce_logic.cpp785 BF_GLOBALS._sound3.play(4); in checkGun()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes3.h594 ASoundExt _sound1, _sound2, _sound3; variable
H A Dblueforce_logic.cpp797 BF_GLOBALS._sound3.play(4); in checkGun()