/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_logic.cpp | 457 R2_GLOBALS._sound3.play(46); in display() 468 R2_GLOBALS._sound3.play(44); in display() 470 R2_GLOBALS._sound3.stop(); in display() 473 R2_GLOBALS._sound3.play(99); in display() 1023 R2_GLOBALS._sound3.play(48); in SelectItem() 1029 R2_GLOBALS._sound3.play(44); in SelectItem() 1037 R2_GLOBALS._sound3.stop(); in SelectItem() 1041 R2_GLOBALS._sound3.play(49); in SelectItem() 1058 R2_GLOBALS._sound3.play(48); in SelectItem() 1066 R2_GLOBALS._sound3.play(44); in SelectItem() [all …]
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H A D | ringworld2_scenes0.h | 843 ASoundExt _sound1, _sound2, _sound3, _sound4; variable
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H A D | ringworld2_vampire.cpp | 364 R2_GLOBALS._sound3.play(99); in startAction()
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H A D | ringworld2_scenes0.cpp | 4580 R2_GLOBALS._sound3.play(87); in dispatch() 4671 R2_GLOBALS._sound3.stop(); in dispatch() 7236 _sound3.play(26); in dispatch() 7347 _sound3.stop(); in doButtonPress()
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H A D | ringworld2_scenes3.cpp | 4419 R2_GLOBALS._sound3.play(43); in startAction() 4421 R2_GLOBALS._sound3.play(99); in startAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_logic.cpp | 457 R2_GLOBALS._sound3.play(46); in display() 468 R2_GLOBALS._sound3.play(44); in display() 470 R2_GLOBALS._sound3.stop(); in display() 473 R2_GLOBALS._sound3.play(99); in display() 1023 R2_GLOBALS._sound3.play(48); in SelectItem() 1029 R2_GLOBALS._sound3.play(44); in SelectItem() 1037 R2_GLOBALS._sound3.stop(); in SelectItem() 1041 R2_GLOBALS._sound3.play(49); in SelectItem() 1058 R2_GLOBALS._sound3.play(48); in SelectItem() 1066 R2_GLOBALS._sound3.play(44); in SelectItem() [all …]
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H A D | ringworld2_scenes0.h | 843 ASoundExt _sound1, _sound2, _sound3, _sound4; variable
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H A D | ringworld2_vampire.cpp | 364 R2_GLOBALS._sound3.play(99); in startAction()
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H A D | ringworld2_scenes0.cpp | 4588 R2_GLOBALS._sound3.play(87); in dispatch() 4679 R2_GLOBALS._sound3.stop(); in dispatch() 7244 _sound3.play(26); in dispatch() 7355 _sound3.stop(); in doButtonPress()
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H A D | ringworld2_scenes3.cpp | 4419 R2_GLOBALS._sound3.play(43); in startAction() 4421 R2_GLOBALS._sound3.play(99); in startAction()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | globals.h | 187 ASoundExt _sound1, _sound3; 247 ASoundExt _sound1, _sound2, _sound3, _sound4;
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H A D | sound.cpp | 768 vte._sound3 = vte._sound; in sfRethinkVoiceTypes() 783 vte._sound3 = vte._sound; in sfRethinkVoiceTypes() 1108 if (vse._sound3 != vse._sound) in sfRethinkVoiceTypes() 1130 vse._sound3 = NULL; in sfRethinkVoiceTypes() 1150 if ((vteCur._sound3 != sound) || (vteCur._channelNum3 != channelNum)) { in sfRethinkVoiceTypes() 1206 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes() 1209 driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); in sfRethinkVoiceTypes() 1232 if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { in sfRethinkVoiceTypes() 1274 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
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H A D | sound.h | 132 Sound *_sound3; member 147 Sound *_sound3; member
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H A D | globals.cpp | 435 _sounds.push_back(&_sound3); in Ringworld2Globals()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | globals.h | 187 ASoundExt _sound1, _sound3; 247 ASoundExt _sound1, _sound2, _sound3, _sound4;
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H A D | sound.cpp | 770 vte._sound3 = vte._sound; in sfRethinkVoiceTypes() 785 vte._sound3 = vte._sound; in sfRethinkVoiceTypes() 1110 if (vse._sound3 != vse._sound) in sfRethinkVoiceTypes() 1132 vse._sound3 = NULL; in sfRethinkVoiceTypes() 1152 if ((vteCur._sound3 != sound) || (vteCur._channelNum3 != channelNum)) { in sfRethinkVoiceTypes() 1208 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes() 1211 driver->proc24(vs->_entries[idx]._voiceNum, voiceIndex, vse._sound3, 123, 0); in sfRethinkVoiceTypes() 1234 if (!vse2._sound && (vse2._sound3 == sound) && (vse2._channelNum3 == channelNum)) { in sfRethinkVoiceTypes() 1276 if (!vse._sound && (vse._sound3)) { in sfRethinkVoiceTypes()
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H A D | sound.h | 132 Sound *_sound3; member 147 Sound *_sound3; member
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H A D | globals.cpp | 435 _sounds.push_back(&_sound3); in Ringworld2Globals()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes3.h | 594 ASoundExt _sound1, _sound2, _sound3; variable
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H A D | blueforce_logic.cpp | 785 BF_GLOBALS._sound3.play(4); in checkGun()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes3.h | 594 ASoundExt _sound1, _sound2, _sound3; variable
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H A D | blueforce_logic.cpp | 797 BF_GLOBALS._sound3.play(4); in checkGun()
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