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Searched refs:_soundEffects (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/resources/
H A Dsoundresource.cpp59 : _soundEffects(0) { in SoundGroupResource()
63 delete[] _soundEffects; in ~SoundGroupResource()
74 _soundEffects = new SoundEffect[_soundEffectsCount]; in load()
77 _soundEffects[i].load(stream); in load()
92 SoundEffect *soundEffect = &_soundGroupResource->_soundEffects[i]; in load()
H A Dsoundresource.h59 SoundEffect *_soundEffects; variable
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/resources/
H A Dsoundresource.cpp59 : _soundEffects(0) { in SoundGroupResource()
63 delete[] _soundEffects; in ~SoundGroupResource()
74 _soundEffects = new SoundEffect[_soundEffectsCount]; in load()
77 _soundEffects[i].load(stream); in load()
92 SoundEffect *soundEffect = &_soundGroupResource->_soundEffects[i]; in load()
H A Dsoundresource.h59 SoundEffect *_soundEffects; variable
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/video/
H A Dcfo_decoder.cpp80 _soundEffects[i] = nullptr; in CfoVideoTrack()
92 delete[] _soundEffects[i]; in ~CfoVideoTrack()
207 delete[] _soundEffects[number]; in handleCustomFrame()
210 _soundEffects[number] = new byte[frameSize - 2]; in handleCustomFrame()
211 _fileStream->read(_soundEffects[number], frameSize - 2); in handleCustomFrame()
256 …_sound->playSound(_soundEffects[number], _soundEffectSize[number], repeat, channel, DisposeAfterUs… in handleCustomFrame()
272 delete[] _soundEffects[number]; in handleCustomFrame()
273 _soundEffects[number] = nullptr; in handleCustomFrame()
H A Dcfo_decoder.h65 byte *_soundEffects[MAX_SOUND_EFFECTS]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/video/
H A Dcfo_decoder.cpp80 _soundEffects[i] = nullptr; in CfoVideoTrack()
92 delete[] _soundEffects[i]; in ~CfoVideoTrack()
207 delete[] _soundEffects[number]; in handleCustomFrame()
210 _soundEffects[number] = new byte[frameSize - 2]; in handleCustomFrame()
211 _fileStream->read(_soundEffects[number], frameSize - 2); in handleCustomFrame()
256 …_sound->playSound(_soundEffects[number], _soundEffectSize[number], repeat, channel, DisposeAfterUs… in handleCustomFrame()
272 delete[] _soundEffects[number]; in handleCustomFrame()
273 _soundEffects[number] = nullptr; in handleCustomFrame()
H A Dcfo_decoder.h65 byte *_soundEffects[MAX_SOUND_EFFECTS]; variable