/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/ |
H A D | base_sound_manager.cpp | 66 delete _sounds[i]; in cleanup() 68 _sounds.clear(); in cleanup() 139 _sounds.push_back(sound); in addSound() 156 _sounds.push_back(sound); in addSound() 164 if (_sounds[i] == sound) { in removeSound() 165 delete _sounds[i]; in removeSound() 166 _sounds.remove_at(i); in removeSound() 233 _sounds[i]->updateVolume(); in setMasterVolume() 262 _sounds[i]->pause(); in pauseAll() 263 _sounds[i]->setFreezePaused(true); in pauseAll() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/ |
H A D | base_sound_manager.cpp | 66 delete _sounds[i]; in cleanup() 68 _sounds.clear(); in cleanup() 139 _sounds.push_back(sound); in addSound() 156 _sounds.push_back(sound); in addSound() 164 if (_sounds[i] == sound) { in removeSound() 165 delete _sounds[i]; in removeSound() 166 _sounds.remove_at(i); in removeSound() 236 _sounds[i]->updateVolume(); in setMasterVolume() 265 _sounds[i]->pause(); in pauseAll() 266 _sounds[i]->setFreezePaused(true); in pauseAll() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_digital_mr.cpp | 106 for (uint i = 0; i < ARRAYSIZE(_sounds); ++i) in SoundDigital_MR() 107 _sounds[i].stream = 0; in SoundDigital_MR() 111 for (int i = 0; i < ARRAYSIZE(_sounds); ++i) in ~SoundDigital_MR() 119 use = &_sounds[channel]; in playSound() 124 use = &_sounds[channel]; in playSound() 132 use = &_sounds[channel]; in playSound() 140 use = &_sounds[channel]; in playSound() 194 return use - _sounds; in playSound() 203 if (!_sounds[channel].stream) in isPlaying() 214 _mixer->stopHandle(_sounds[channel].handle); in stopSound() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_digital_mr.cpp | 106 for (uint i = 0; i < ARRAYSIZE(_sounds); ++i) in SoundDigital_MR() 107 _sounds[i].stream = 0; in SoundDigital_MR() 111 for (int i = 0; i < ARRAYSIZE(_sounds); ++i) in ~SoundDigital_MR() 119 use = &_sounds[channel]; in playSound() 124 use = &_sounds[channel]; in playSound() 132 use = &_sounds[channel]; in playSound() 140 use = &_sounds[channel]; in playSound() 194 return use - _sounds; in playSound() 203 if (!_sounds[channel].stream) in isPlaying() 214 _mixer->stopHandle(_sounds[channel].handle); in stopSound() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.cpp | 42 _sounds.destroyContents(); in ~CSound() 83 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in activateSound() 102 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ) { in checkSounds() 107 i = _sounds.erase(i); in checkSounds() 119 i != _sounds.end(); --i) { in removeOldest() 122 _sounds.remove(soundItem); in removeOldest() 137 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in loadSound() 141 _sounds.remove(soundItem); in loadSound() 162 if (_sounds.size() > 10) in loadSound() 186 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in loadSpeech() [all …]
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H A D | qmixer.cpp | 153 if (_channels[iChannel]._sounds.empty()) in qsWaveMixPlayEx() 162 if (!channel._sounds.empty() && channel._sounds.front()._started) in qsWaveMixPlayEx() 163 _mixer->stopHandle(channel._sounds.front()._soundHandle); in qsWaveMixPlayEx() 165 channel._sounds.clear(); in qsWaveMixPlayEx() 176 return _channels[iChannel]._sounds.empty(); in qsWaveMixIsChannelDone() 204 && channel._sounds.front()._started) { in qsWaveMixPump() 212 if (!channel._sounds.empty()) { in qsWaveMixPump() 213 SoundEntry &sound = channel._sounds.front(); in qsWaveMixPump() 221 channel._sounds.erase(channel._sounds.begin()); in qsWaveMixPump() 227 if (!channel._sounds.empty()) { in qsWaveMixPump() [all …]
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H A D | sound_manager.cpp | 200 _sounds.flushChannel(slot._channel); in stopSound() 225 _sounds.flushChannel(channel); in stopChannel() 240 _sounds.flushChannel(idx); in stopAllChannels() 251 _sounds.flushChannel(iChannel); in resetChannel() 261 _sounds.flushChannel(slot._channel); in resetChannel() 338 return _sounds.contains(waveFile); in isActive() 421 _sounds.add(waveFile, iChannel, prox._endTalkerFn, prox._talker); in playWave() 435 _sounds.flushChannel(waveFile, iChannel); in playWave() 481 static_cast<QSoundManager *>(soundManager)->_sounds.flushChannel(waveFile, iChannel); in soundFinished()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.cpp | 42 _sounds.destroyContents(); in ~CSound() 83 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in activateSound() 102 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ) { in checkSounds() 107 i = _sounds.erase(i); in checkSounds() 119 i != _sounds.end(); --i) { in removeOldest() 122 _sounds.remove(soundItem); in removeOldest() 137 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in loadSound() 141 _sounds.remove(soundItem); in loadSound() 162 if (_sounds.size() > 10) in loadSound() 186 for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) { in loadSpeech() [all …]
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H A D | qmixer.cpp | 153 if (_channels[iChannel]._sounds.empty()) in qsWaveMixPlayEx() 162 if (!channel._sounds.empty() && channel._sounds.front()._started) in qsWaveMixPlayEx() 163 _mixer->stopHandle(channel._sounds.front()._soundHandle); in qsWaveMixPlayEx() 165 channel._sounds.clear(); in qsWaveMixPlayEx() 176 return _channels[iChannel]._sounds.empty(); in qsWaveMixIsChannelDone() 204 && channel._sounds.front()._started) { in qsWaveMixPump() 212 if (!channel._sounds.empty()) { in qsWaveMixPump() 213 SoundEntry &sound = channel._sounds.front(); in qsWaveMixPump() 221 channel._sounds.erase(channel._sounds.begin()); in qsWaveMixPump() 227 if (!channel._sounds.empty()) { in qsWaveMixPump() [all …]
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H A D | sound_manager.cpp | 200 _sounds.flushChannel(slot._channel); in stopSound() 225 _sounds.flushChannel(channel); in stopChannel() 240 _sounds.flushChannel(idx); in stopAllChannels() 251 _sounds.flushChannel(iChannel); in resetChannel() 261 _sounds.flushChannel(slot._channel); in resetChannel() 338 return _sounds.contains(waveFile); in isActive() 421 _sounds.add(waveFile, iChannel, prox._endTalkerFn, prox._talker); in playWave() 435 _sounds.flushChannel(waveFile, iChannel); in playWave() 481 static_cast<QSoundManager *>(soundManager)->_sounds.flushChannel(waveFile, iChannel); in soundFinished()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | SoundSet.cpp | 30 SoundSet::SoundSet() : _sounds() in SoundSet() 40 for (std::map<int, Sound*>::iterator i = _sounds.begin(); i != _sounds.end(); ++i) in ~SoundSet() 148 _sounds[i] = s; in loadCat() 165 if (_sounds.find(i) != _sounds.end()) in getSound() 167 return _sounds[i]; in getSound() 180 _sounds[i] = new Sound(); in addSound() 181 return _sounds[i]; in addSound() 191 return _sounds.size(); in getTotalSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/ |
H A D | sound.cpp | 75 _sounds.push_back(sound); in loadSound() 79 _sounds[index]->play(loop); in playSound() 83 _sounds[index]->stop(); in stopSound() 87 return _sounds[index]->isPlaying(); in isSoundPlaying() 98 for (uint i = 0; i < _sounds.size(); ++i) in unloadSounds() 99 delete _sounds[i]; in unloadSounds() 100 _sounds.clear(); in unloadSounds() 104 for (uint i = 0; i < _sounds.size(); ++i) in stopAllSounds() 105 _sounds[i]->stop(); in stopAllSounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/ |
H A D | sound.cpp | 75 _sounds.push_back(sound); in loadSound() 79 _sounds[index]->play(loop); in playSound() 83 _sounds[index]->stop(); in stopSound() 87 return _sounds[index]->isPlaying(); in isSoundPlaying() 98 for (uint i = 0; i < _sounds.size(); ++i) in unloadSounds() 99 delete _sounds[i]; in unloadSounds() 100 _sounds.clear(); in unloadSounds() 104 for (uint i = 0; i < _sounds.size(); ++i) in stopAllSounds() 105 _sounds[i]->stop(); in stopAllSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | sound.cpp | 36 for (int idx = (int)_sounds.size() - 1; idx >= 0; --idx) in ~Sounds() 37 delete _sounds[idx]; in ~Sounds() 41 for (uint idx = 0; idx < _sounds.size(); ++idx) { in removeSound() 42 if (_sounds[idx] == snd) { in removeSound() 43 _sounds.remove_at(idx); in removeSound() 51 _sounds.push_back(snd); in create() 56 for (int idx = 0; idx < (int)_sounds.size() - 1; ++idx) { in iterate() 57 if (_sounds[idx] == chan) { in iterate() 58 schanid_t next = _sounds[idx + 1]; in iterate() 70 for (uint idx = 0; idx < _sounds.size(); ++idx) in poll() [all …]
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/ |
H A D | sound_handler.cpp | 171 for (EmbedSound* sdef : _sounds) in delete_all_sounds() 181 _sounds.clear(); in delete_all_sounds() 201 if (!validHandle(_sounds, handle)) { in delete_sound() 211 EmbedSound* def = _sounds[handle]; in delete_sound() 220 _sounds[handle] = nullptr; in delete_sound() 227 for (EmbedSound* sounddata : _sounds) in stop_all_sounds() 243 if (validHandle(_sounds, handle)) return _sounds[handle]->volume; in get_volume() 254 if (validHandle(_sounds, handle)) _sounds[handle]->volume = volume; in set_volume() 286 if (!validHandle(_sounds, handle)) { in stopEventSound() 312 for (EmbedSound* sounddata : _sounds) in stopAllEventSounds() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/sound/ |
H A D | sound.cpp | 57 _sounds.resize(SOUND_MAX); in SoundManager() 74 for (uint idx = 0; idx < _sounds.size(); ++idx) in ~SoundManager() 75 delete _sounds[idx]; in ~SoundManager() 81 if (_sounds[sound] == nullptr) { in load() 94 if (_sounds[sound] == nullptr) { in play() 131 _sounds[sound] = audioStream; in load_sys() 142 _sounds[sound]->rewind(); in play_sys() 147 &_soundHandle, _sounds[sound], -1, Audio::Mixer::kMaxChannelVolume, in play_sys() 153 int duration = _sounds[sound]->getLength().msecs(); in play_sys() 158 _sounds[sound], loops, DisposeAfterUse::NO); in play_sys()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | sound.cpp | 36 for (int idx = (int)_sounds.size() - 1; idx >= 0; --idx) in ~Sounds() 37 delete _sounds[idx]; in ~Sounds() 41 for (uint idx = 0; idx < _sounds.size(); ++idx) { in removeSound() 42 if (_sounds[idx] == snd) { in removeSound() 43 _sounds.remove_at(idx); in removeSound() 51 _sounds.push_back(snd); in create() 56 for (int idx = 0; idx < (int)_sounds.size() - 1; ++idx) { in iterate() 57 if (_sounds[idx] == chan) { in iterate() 58 schanid_t next = _sounds[idx + 1]; in iterate() 70 for (uint idx = 0; idx < _sounds.size(); ++idx) in poll() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/petka/ |
H A D | sound.cpp | 90 _sounds.getOrCreateVal(name).reset(sound); in addSound() 96 SoundsMap::iterator it = _sounds.find(name); in findSound() 97 return it != _sounds.end() ? it->_value.get() : nullptr; in findSound() 102 _sounds.erase(name); in removeSound() 107 _sounds.clear(false); in removeAll() 112 for (it = _sounds.begin(); it != _sounds.end(); ++it) { in removeSoundsWithType() 115 _sounds.erase(it); // it is safe to inc iterator after erasing in our hashmap impl in removeSoundsWithType()
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/dports/games/openttd/openttd-12.1/src/ |
H A D | newgrf_sound.cpp | 23 static std::vector<SoundEntry> _sounds; variable 33 size_t pos = _sounds.size(); in AllocateSound() 34 _sounds.insert(_sounds.end(), num, SoundEntry()); in AllocateSound() 35 return &_sounds[pos]; in AllocateSound() 41 _sounds.clear(); in InitializeSoundPool() 50 if (index >= _sounds.size()) return nullptr; in GetSound() 51 return &_sounds[index]; in GetSound() 57 return (uint)_sounds.size(); in GetNumSounds()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | ambient.cpp | 58 for (uint i = 0; i < _sounds.size(); i++) in scaleVolume() 59 _sounds[i].volume = _sounds[i].volume * volume / 100; in scaleVolume() 63 _sounds.clear(); in loadNode() 76 if (_sounds.size() == 0) in loadNode() 100 _sounds.push_back(s); in addSound() 178 for (uint i = 0; i < _sounds.size(); i++) { in applySounds() 179 const AmbientSound &sound = _sounds[i]; in applySounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | ambient.cpp | 58 for (uint i = 0; i < _sounds.size(); i++) in scaleVolume() 59 _sounds[i].volume = _sounds[i].volume * volume / 100; in scaleVolume() 63 _sounds.clear(); in loadNode() 76 if (_sounds.size() == 0) in loadNode() 100 _sounds.push_back(s); in addSound() 178 for (uint i = 0; i < _sounds.size(); i++) { in applySounds() 179 const AmbientSound &sound = _sounds[i]; in applySounds()
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/ |
H A D | Resources.lua | 13 Resources.static._sounds = {} 17 if self._sounds[path] == nil then 18 self._sounds[path] = love.audio.newSource(path, "static") 20 return self._sounds[path]
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/media/ |
H A D | global_media.cpp | 76 …map<std::string, vt_audio::SoundDescriptor *>::iterator it = _sounds.begin(); it != _sounds.end();… in ~GlobalMedia() 78 _sounds.clear(); in ~GlobalMedia() 234 std::map<std::string, vt_audio::SoundDescriptor *>::iterator sound = _sounds.find(identifier); in PlaySound() 235 if((sound != _sounds.end()) && sound->second) in PlaySound() 244 _sounds[sound_name] = new vt_audio::SoundDescriptor(); in _LoadSoundFile() 245 if(!_sounds[sound_name]->LoadAudio(filename)) in _LoadSoundFile()
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | ExtraSounds.cpp | 46 _sounds = node["files"].as< std::map<int, std::string> >(_sounds); in load() 56 return &_sounds; in getSounds()
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/dports/games/battletanks/btanks-0.9.8083/engine/sound/ |
H A D | mixer.cpp | 117 std::for_each(_sounds.begin(), _sounds.end(), delete_ptr2<Sounds::value_type>()); in deinit() 118 _sounds.clear(); in deinit() 203 if (_sounds.find(filename) != _sounds.end()) { in loadSample() 220 _sounds[filename] = sample; in loadSample() 257 Sounds::const_iterator i = _sounds.find(name); in playSample() 258 if (i == _sounds.end()) { in playSample()
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