Searched refs:_spawns_left (Results 1 – 2 of 2) sorted by relevance
309 { _spawns_left = spawns; } in SetSpawnsLeft()313 { return _spawns_left; } in GetSpawnsLeft()317 { if (_spawns_left > 0) --_spawns_left; } in DecreaseSpawnsLeft()343 int32_t _spawns_left; variable
243 _spawns_left(-1), // Infinite spawns permitted. in EnemyZone()354 if (_spawns_left == 0) in Update()