Searched refs:_speakerSeries (Results 1 – 4 of 4) sorted by relevance
116 Common::fill(&_speakerSeries[0], &_speakerSeries[MAX_SPEAKERS], -1); in run()137 _speakerSeries[idx] = _vm->_game->_scene._sprites.addSprites(portraitName, PALFLAG_RESERVED); in run()139 if (_speakerSeries[idx] > 0) { in run()193 _vm->_game->_scene._sprites.remove(_speakerSeries[idx]); in stop()436 SpriteAsset &sprites = *_vm->_game->_scene._sprites[_speakerSeries[_personSpeaking]]; in generateMessage()
315 int _speakerSeries[MAX_SPEAKERS]; variable