Searched refs:_special_fire (Results 1 – 3 of 3) sorted by relevance
48 const bool alt_fire_possible = _special_fire.tick(dt); in tick()52 _special_fire.reset(); in tick()78 _special_fire.reset(); in tick()161 _special_fire.set(sfr); in on_spawn()164 …ShilkaTurret() : Object("turrel"), _reaction(true), _fire(false), _special_fire(false), _left_fire… in ShilkaTurret()178 s.add(_special_fire); in serialize()186 s.get(_special_fire); in deserialize()194 Alarm _reaction, _fire, _special_fire; member in ShilkaTurret
47 : Object(classname), _special_fire(false), _left_fire(true) { in Shilka()72 _special_fire.set(sfr); in on_spawn()149 const bool special_fire_possible = _special_fire.tick(dt); in tick()164 _special_fire.reset(); in tick()248 s.add(_special_fire); in serialize()252 s.get(_special_fire); in deserialize()
56 Alarm _special_fire;