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Searched refs:_specificActorsDrawn (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.h138 bool _specificActorsDrawn; variable
H A Ddebugger.cpp94 _specificActorsDrawn = false; in Debugger()
2205 if (_viewActorsToggle || _specificActorsDrawn in drawDebuggerOverlay()
2273 …|| (_specificActorsDrawn && findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObject… in drawSceneObjects()
2572 _specificActorsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2590 _specificActorsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2630 _isDebuggerOverlay = _viewActorsToggle || _specificActorsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.h141 bool _specificActorsDrawn; variable
H A Ddebugger.cpp96 _specificActorsDrawn = false; in Debugger()
2315 if (_viewActorsToggle || _specificActorsDrawn in drawDebuggerOverlay()
2385 …|| (_specificActorsDrawn && findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObject… in drawSceneObjects()
2682 _specificActorsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2700 _specificActorsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2740 _isDebuggerOverlay = _viewActorsToggle || _specificActorsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()