Searched refs:_specificActorsDrawn (Results 1 – 4 of 4) sorted by relevance
138 bool _specificActorsDrawn; variable
94 _specificActorsDrawn = false; in Debugger()2205 if (_viewActorsToggle || _specificActorsDrawn in drawDebuggerOverlay()2273 …|| (_specificActorsDrawn && findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObject… in drawSceneObjects()2572 _specificActorsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2590 _specificActorsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2630 _isDebuggerOverlay = _viewActorsToggle || _specificActorsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
141 bool _specificActorsDrawn; variable
96 _specificActorsDrawn = false; in Debugger()2315 if (_viewActorsToggle || _specificActorsDrawn in drawDebuggerOverlay()2385 …|| (_specificActorsDrawn && findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObject… in drawSceneObjects()2682 _specificActorsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2700 _specificActorsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2740 _isDebuggerOverlay = _viewActorsToggle || _specificActorsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()