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Searched refs:_specificLightsDrawn (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.h142 bool _specificLightsDrawn; variable
H A Ddebugger.cpp98 _specificLightsDrawn = false; in Debugger()
2212 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()
2315 …|| (_specificLightsDrawn && findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _v… in drawLights()
2576 _specificLightsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2620 _specificLightsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2636 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.h145 bool _specificLightsDrawn; variable
H A Ddebugger.cpp100 _specificLightsDrawn = false; in Debugger()
2322 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()
2429 …|| (_specificLightsDrawn && findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _v… in drawLights()
2686 _specificLightsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2730 _specificLightsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()
2746 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()