Searched refs:_specificLightsDrawn (Results 1 – 4 of 4) sorted by relevance
142 bool _specificLightsDrawn; variable
98 _specificLightsDrawn = false; in Debugger()2212 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()2315 …|| (_specificLightsDrawn && findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _v… in drawLights()2576 _specificLightsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2620 _specificLightsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2636 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
145 bool _specificLightsDrawn; variable
100 _specificLightsDrawn = false; in Debugger()2322 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()2429 …|| (_specificLightsDrawn && findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _v… in drawLights()2686 _specificLightsDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2730 _specificLightsDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2746 || _viewLights || _specificLightsDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()