Searched refs:_specificWalkboxesDrawn (Results 1 – 4 of 4) sorted by relevance
149 bool _specificWalkboxesDrawn; variable
105 _specificWalkboxesDrawn = false; in Debugger()2225 if (_viewWalkboxes || _specificWalkboxesDrawn) drawWalkboxes(); in drawDebuggerOverlay()2482 …|| (_specificWalkboxesDrawn && findInDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(… in drawWalkboxes()2583 _specificWalkboxesDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2614 _specificWalkboxesDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2641 || _viewWalkboxes || _specificWalkboxesDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()
152 bool _specificWalkboxesDrawn; variable
107 _specificWalkboxesDrawn = false; in Debugger()2335 if (_viewWalkboxes || _specificWalkboxesDrawn) drawWalkboxes(); in drawDebuggerOverlay()2593 …|| (_specificWalkboxesDrawn && findInDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(… in drawWalkboxes()2693 _specificWalkboxesDrawn = false; in updateTogglesForDbgDrawListInCurrentSetAndScene()2724 _specificWalkboxesDrawn = true; in updateTogglesForDbgDrawListInCurrentSetAndScene()2751 || _viewWalkboxes || _specificWalkboxesDrawn in updateTogglesForDbgDrawListInCurrentSetAndScene()